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Tizzo

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The Elder Scrolls III
MORROWIND:
Seyda Neen Tradehouse Basement
Version: 1.0
by Tizzo

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Index:
1. Installation
2. Playing the Plugin
3. Plugin Features
4. Save Games
5. Known Issues/Conflicts
6. Revisions
7. Upgrading From Previous Versions
8. Credits

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1. INSTALLING THE PLUGIN

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To install the plugin, unzip the files into the Morrowind directory.

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2. PLAYING THE PLUGIN

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To use this mod, check the box next to the TradehouseBasement.esp in the Data Files menu of your Morrowind launcher. Please select only one version of the mod to use!

This mod makes the Basement of Arrille's Tradehouse in Seyda Neen into a player home. Players should look near Arrille, and have the Rental notice in their inventory to begin the process of renting the home.


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3. PLUGIN FEATURES

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** Alchemical Ingredient Sorter: This Sorter will sort Morrowind, Tribunal, and Bloodmoon ingredients. The Sorter is a single container in the form of a desk.

To use the sorter, sneak while activating the container.

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** Scroll Sorter: This sorter will sort nearly any spell scroll in the game. It takes the form of a small end-table next to the Alchemy Sorter desk. To use the sorter, sneak while activating the container.

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** Potion Sorters: There are two chests on the floor near the other Sorting containers. Rather creatively, they are labeled "Potion sorter: A through J" and "Potion Sorter: L through W". These two Sorters will sort most potions based on their effect into the respective container. Please note, these sorters will not sort spoiled potions, alcohols, or quest related potions. To use the sorter, sneak while activating the container.

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(Please note, the various Sorters have a capacity of zero. To place any of their respective items into them, you must use the Sorter feature associated with the container.)

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** Alchemy Desorter(s): A tray on top of the Scroll Sorter has several activator scrolls, which act as a convenient way to draw out any ingredients used to make the following potions from the Alchemical Ingredient Sorter:

-- Restore Health

-- Restore Fatigue

-- Cure Common Disease

-- Restore Magicka

-- Feather

-- Levitation

-- Water Breathing

-- Fire shield

-- Fortify Strength

-- Invisibility

The scripts used for this take into account your Alchemy skill. Any ingredients listed for the above potions found in "The Alchemists Formulary" will be removed from storage and added to the player inventory provided your base skill in Alchemy is > 5. All others will be removed and added once your Alchemy skill is great enough to actually see the effect on the ingredient itself.

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** Lockable Chest: A chest which can be locked by activating it while sneaking. If activated normally (not while sneaking) then the chest acts as a normal container. Oh, there's not a key to it, so you'll need to pick it open or use a spell.

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** Standard "Return Amulet" can be found on a table next to the bed. To use, equip the ring and select either "yes" or "no" from the prompt.

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4. Save Games

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This plugin should not invalidate your old saved games. If you remove the
plugin from a game already in progress, you will have to click through
all those error messages. However, you should be able to continue on afterward.

**Note: As a rule, you should backup all your saves before using this or any
other plugin, as a precaution against any strange error you might encounter.

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5. Known Issues/Conflicts

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-- Will conflict with mods that alter the exterior of Seyda Neen or drastically alter the interior of "Seyda Neen, Arrille's Tradehouse". May also conflict with mods that mess with the 'Fargoth's Ring' quest.

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6. Revisions

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Version 1.0

-- Initial Release Version. Yay!

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7. UPGRADING FROM PREVIOUS VERSIONS

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-- Initial Release Version.

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8. Credits

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Bethseda Morrowind Team -- For making a game that's kept me interested and entertained since 2002.

Ghanburigan, Yacoby, Melian -- Morrowind Scripting for Dummies, an invaluable aid.

UESP.Net -- For being such an amazingly useful resource.

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Any bugs should be reported to me as soon as possible, so they can be fixed.
You can PM me on the NexusMods forums, message me on the Morrowind Modding Discord, or message me on Reddit (as "TizzoHeavy")

This mod may be posted on other sites, provided that the site owner contacts
me for permission or I send it to him/her, and I am credited as the mod author.

Enjoy, and thank you for using my mod!