File information

Last updated

Original upload

Created by

Endoran

Uploaded by

EndoranWest

Virus scan

Safe to use

66 comments

  1. EPIPHANESXLR
    EPIPHANESXLR
    • member
    • 6 kudos
    An amazing mod that need some comp. patches for like BCOM, ROHT etc... stunning!
    1. Folcro
      Folcro
      • member
      • 1 kudos
      +For RoHT!
  2. TheRoadie99
    TheRoadie99
    • member
    • 5 kudos
    This would be an immaculate mod if not for all the weird dialogue issues and quest blockers it causes. I'm sure it would be fine if this was the *only* mod you had installed, but it just doesn't seem to play nice with others.
  3. Fargoth117
    Fargoth117
    • member
    • 2 kudos
    I need some help. My Imperial Cult members won't give me the option to do quests. Anyone know if I can quickly fix this in the CS?
    Edit: Got it all sorted out!
  4. HandsomeOre
    HandsomeOre
    • supporter
    • 6 kudos
    Could you please release the translation version of this MOD? Since you're also the creator of Imperium-Imperial Armour Expanded, is it also allowed to publish translated versions?
  5. Folcro
    Folcro
    • member
    • 1 kudos
    I've long admired this mod. It almost embarrasses Bethesda's original vision for what was supposed to be the seat of power in Vvardenfell. It can be painstaking patching all of the mods who put NPCs in the cell, though. It would make the process more bearable if you could perhaps include a patch for Rise of House Telvanni?
  6. HandsomeOre
    HandsomeOre
    • supporter
    • 6 kudos
    Every NPC is saying[Excuse me, sera. I must finish my work.] 
    What's going on?
    1. frankstahl
      frankstahl
      • premium
      • 9 kudos
      I can, unfortunately, confirm this: Same in my game, and it is definitely this mod.
      Everyone in Ebonheart and around is suddenly just saying "Excuse me, sera. I must finish my work."
      If I disable this mod, everything is back to normal. (See my bug report.)

      Apart from this little glitch: This is a really grand mod, a real juwel. Thank you ever so much!
    2. mercurybard
      mercurybard
      • member
      • 1 kudos
      Same for me. The Latest Rumors topic is also overwritten with the same line.  Which is a shame, because it's absolutely lovely, but it's stopping me from completing quests, so I had to remove it 
  7. Radix838
    Radix838
    • member
    • 1 kudos
    Does this modify the secret entrance to the Imperial Commission at all, to make Ahnassi's quest less anti-climactic?
  8. hokan42
    hokan42
    • member
    • 8 kudos
    Tried out 1.2 on both a current save and one that had not been in Ebonheart.

    • On both saves, I found more exterior doors that were slightly misaligned, probably due to my use of Majestic Ebonheart.
    • On version 1.0 and 1.1 the right basement door would not take me to the intended map section when using a current save. With 1.2 this again works[1] !!!
    • When turning left in the basement and entering the empty left wing, there is still a gap between a door & door wall section and the wall section to the right of it (on both saves). This is only visible from the outside of the door, not the inside.

    1: I did previously have to move the door back into place, this probably still needs to be done if you use the mod, with a save that has been in the chapel.
    1. Denis418
      Denis418
      • premium
      • 18 kudos
      I second this. There is a missing half column in this doorjamb in Ebonheart, Imperial Chapel Offices and Chambers (checked with a test character).
  9. lumpenrose
    lumpenrose
    • member
    • 0 kudos
    there's alot of doubles. doubles of npc's, doubles of carpets, etc. im using openmw i hope this isnt an issue with it? i dont remember this mod having 2 esp's ?
    1. EndoranWest
      EndoranWest
      • premium
      • 56 kudos
      I don't think this is a problem with OpenMW, so it shouldn't be a problem with that. If you installed the mod after already loading the Ebonheart cells in your save, there will be doubling. I wouldn't recommend installing mods mid-playthrough, though you might be able to repair your saves using a tool like Wrye Mash.
    2. MizterMoonshine
      MizterMoonshine
      • premium
      • 30 kudos
      The doubles and flickering is due to conflict with Beautiful Cities of Morrowind, it needs a patch.
    3. rubyknight182
      rubyknight182
      • member
      • 4 kudos
      BCOM appears to actually use some of the content from this mod in it's Ebonheart castle. Besides some minor details (from what I can see) it basically replicates this mod in terms of layout and furniture and whatnot.
  10. Yakobeeem
    Yakobeeem
    • member
    • 0 kudos
    TES3lint shows that this mod likely alters the reference ID of vanilla dialogue lines (MOD-INF/MOD-IID errors). Also, TESTool removes a bunch of dirty dialogue.