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Scipio219

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23 comments

  1. TheWorldMap
    TheWorldMap
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    I mean no offense but are those "modern techniques and plugins" ai genereted music made by feeding hans zimmer into morrowind soundtrack?? 

    this might sound aggressive and like an insult but i'm just interested because of the sheer volume of music you have made in just a few years

    if it is its still well done and ai can help modders do things that we normally cant (like the new voice lines) and even with ai its still a lotta work to make the result actually usable, just kinda interested if this level of quality was ai-assisted
    1. Scipio219
      Scipio219
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      No offense taken and no AI used here either.

      For example, some of the plugins I used for this 6th House pack would be things like Mysteria and Thrill by Native Instruments, and Damage 2 by Heavyocity.
  2. Darkstorne
    Darkstorne
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    "Tay knew he was alone. Different. Because of a Song he always heard, and his nightmares."

    I always wondered what the Poison Song might sound like. Well, now I know. I love how well this fits the in-game book series' idea, with the Song rising and falling in tempo to match the listener's mood and surroundings, or to influence them into action.

    "The Song swelled in intensity, yet still remained subtle and stately in tempo." - that's the boss theme alright! Great work
  3. deleted4003972
    deleted4003972
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    Really beautiful compositional work, you have quite a style. The restraint in your exploration tracks vs the flamboyant accomplished percussion in the combat tracks is marvellous.
  4. Ellimist000
    Ellimist000
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    I personally love that the final boss theme seems to share themes with the Cavern of the Incarnate theme in the Ashland music mod.  Very nice!
  5. Debatemaster1
    Debatemaster1
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    Lovecraft eat your heart out!

    Ironically, the sheer amount of cocaine and shrooms Michael Kirkbride likely does on a daily basis probably makes him see 'actual' eldritch visions, lol.
  6. Demanufacturer87
    Demanufacturer87
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    I wish that someday this incredible OST can be used in OPENMW. DANG!
    1. Scipio219
      Scipio219
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      As soon as I hear of an OpenMW equivalent to MUSE, I will definitely plan on converting them over!
    2. Debatemaster1
      Debatemaster1
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      From what I gather, this mod can help with that problem: Dynamic Music https://www.nexusmods.com/morrowind/mods/53568
  7. dreughjiggers
    dreughjiggers
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    This one's absolutely essential.
  8. Vayatir
    Vayatir
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    Just want to say, your music packs are excellent. I normally spent hours pulling music from other games that I think fit the various locales, but these all-in-one packs are amazing for their respective themes. The Sixth House has never felt scarier to fight!
  9. GayusJuliusCaesar
    GayusJuliusCaesar
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    In your next version, should include a cell exclusion for Ahemmusa and Erabenimsun Camps, since there's two yurts that share names with some the Sixth House bases of Mamaea and Ainab, but it's an easy fix in the config files for now on my own. Loving the music. Adds the perfect atmosphere for these diseased and dangerous places!
    1. Scipio219
      Scipio219
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      Got that updated, thank you for your report.
  10. deleted154177028
    deleted154177028
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    - Tureynulal is spelled wrong
    - It might be a good idea to add "Foyada" to the cell exclusions list in case there is a cell with Foyada Mamaea in the name
    - There doesn't seem to be a NPC or creature named "Ash Vampire" in the game
    - The enemies list should have Dagoth Araynys, Dagoth Endus, Dagoth Gilvoth, Dagos Odroth, Dagoth Tureynul and Dagoth Uthol

    I recommend using TES3View and copying the names, as I almost always make errors writing on my own (it's how I found these errors).
    1. Scipio219
      Scipio219
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      Thanks for the eagle eye, I'll be sure to include these changes in the next version.