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Alchemical Hustle
v. 1.4
an alchemy rebalance mod
by Rosynant
Changelog:
v. 1.4: visual & audio clue when the toxic effect ends, TR add-on split into 2 plug-ins and updated to cover the newest TR + Tamriel Data release
v. 1.3: longer "cool-down" in the "hard" toxicity module, louder toxicity sound, slightly better Telvanni Bug Musk, reverted some changes to self-made potions,
covered non-vanilla beverages/potions from TR, TR add-on updated to cover the newest TR + Tamriel_Data release
v. 1.2: reworked toxicity mechanics with scripted damage based on % health, added various toxicity options to choose from,
toxicity mentioned in more dialogue and in the description of the Alchemy skill
v. 1.1: progressive toxicity with "cool-down" determined by the Alchemy skill level, toxicity mentioned in the dialogue
v. 1.0: initial release
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BRIEF INTRO
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OpenMW-friendly alchemy rebalance. Features toxicity mechanics, prevents common exploits and scales down effects of many overpowered potions.
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WHY THIS MOD?
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Alchemy is clearly messed up in vanilla Morrowind. It is a true Pandora's box when it comes to breaking the game. You can easily create overpowered potions
that last weeks or drink 50 bottles of Sujamma and kill virtually any enemy in the game at level 1. There are some fantastic mods that address these issues,
however, most of them require MWSE and don't work with OpenMW, which I personally use. So I decided to create an alchemy rebalance mod that would integrate seamlessly
into the game and be a viable alternative for OpenMW users.
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WHAT DOES IT DO?
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| TOXICITY MODULE |
Drinking more than one potion at once results in toxicity that affects your health. You have to wait some time before drinking another potion to avoid it
and the lower your alchemy skill, the longer you have to wait. Besides, the toxic effect is cumulative, meaning that every other potion you drink
without the "cool-down" will inflict more damage. So if you still want to exploit the game, make sure you are well-prepared.
Options to choose from:
1. "Default" version (modular "AH_Toxicity_Default" plug-in, also included in the merged "Alchemical_Hustle" plug-in)
Toxicity is a scripted event occurring when you drink a potion without the "cool-down" period. Toxicity effect is accompanied by a special sound effect
and a message box indicating the current stage of toxicity.
1st potion -> no toxicity, 2nd potion -> deals damage equal to 20% of your maximum health, 3rd potion -> deals damage equal to 40% of your maximum health,
4th potion -> deals damage equal to 60% of your maximum health, 5th potion (and beyond) -> deals damage equal to 80% of your maximum health
2. "Hard" version (modular "AH_Toxicity_Hard" plug-in)
Toxicity is a scripted event as described above. The "cool-down" is longer, the toxic effect is stronger and the 5th potion in a row always kills you. Good luck.
1st potion -> no toxicity, 2nd potion -> deals damage equal to 25% of your maximum health, 3rd potion -> deals damage equal to 50% of your maximum health,
4th potion -> deals damage equal to 75% of your maximum health, 5th potion -> kills you
3. Spell effect-based version (modular "AH_Toxicity_Spell_Effect" plug-in)
Toxicity is a Damage Health effect applied when you drink potions without the "cool-down". The toxic effect deals a progressive,
but fixed amount of damage (doesn't depend on your health).
1st potion -> no toxicity, 2nd potion -> Damage Health 5 p / 5 s, 3rd potion -> Damage Health 20 p / 5 s,
4th potion -> Damage Health 35 p / 5 s, 5th potion (and beyond) -> Damage Health 50 p / 5 s
In all of the versions "cool-down" scales down progressively with your Alchemy skill level (1 s per 5 skill points), e.g. with the "Default" version at Alchemy 5
you have to wait 29 s, at Alchemy 50 it's 20 s and at Alchemy 100 it's 10 s. A hint about potion toxicity can be found in the "alchemy" and "toxic potions" dialogue
topics with some NPCs as well as in the description of the Alchemy skill.
| GMSTS MODULE |
fPotionStrengthMult: 0.5 -> 0.4
fPotionT1DurMult: 0.5 -> 0.75
Self-made potions are slightly weaker and have decreased duration.
| POTIONS MODULE |
Restore Health/Fatigue/Magicka potions provide weaker, but longer effects (the total points x duration of effects remains the same). Beverages have been nerfed
by around 50% (Sujamma and Telvanni Bug Musk even more). No more bypassing the whole disposition mechanics by swallowing a bottle of insect-based perfume.
| INGREDIENTS MODULE |
All instances of Fortify Intelligence & Fortify Luck have been changed to Restore Intelligence & Restore Luck, respectively.
It prevents most common alchemy exploits by making it impossible to brew potions that fortify either intelligence or luck.
| MAGIC MODULE |
Drain Skill, Damage Skill, Absorb Skill, Fortify Skill & Restore Skill are disabled from spellmaking & enchanting, also preventing common alchemy exploits.
Most scrolls with beneficial effects have been modified to match potions of comparable price in terms of strength.
| TAMRIEL REBUILT ADD-ON |
An extra add-on that applies changes mentioned above to ingredients & vanilla-based beverages shipped with Tamriel Rebuilt.
Split into separate plug-ins, one for ingredients and one for potions.
NOTE:
-toxicity mechanic makes use of the GetSoundPlaying scripting function which is bugged in vanilla but works perfectly fine in OpenMW
-all changes to ingredients & potions have been checked with in-game books/notes/dialog to make sure no modifications contradict existing lore
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REQUIREMENTS
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Tribunal
Bloodmoon
Tamriel Rebuilt v. 23.10 (for the TR add-on)
Tamriel Data v. 10.0 (for the TR add-on)
OpenMW for the Toxicity module
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INSTALLATION
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"Merged" folder contains the "Alchemical_Hustle" file which combines all the features described above and includes the "Default" version of the Toxicity module.
"Modular" folder contains separated plug-ins for each feature of the mod and the 3 versions of the Toxicity module to choose from.
"TR add-on" folder contains the plug-ins to be used with Tamriel Rebuilt.
To install the mod use your mod manager of choice or copy-paste the files manually. To do so just put the content of the "Merged" folder
(the .esp file and the "Sound" folder) into the Morrowind Data Files directory. If you prefer to install only some of the modules, select the plug-ins you want
from the "Modular" folder (the .esp files and the "Sound" folder, choose only 1 Toxicity module). If you play Tamriel Rebuilt, use also the content
of the "TR add-on" folder. While installing the mod I highly recommend you follow the guidelines outlined here: https://openmw.readthedocs.io/en/stable/reference/modding/mod-install.html.
Make sure to check the plug-ins you want while launching the game.
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COMPATIBILITY
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Alchemical Hustle is compatible with anything that doesn't directly change the items/settings modified by this mod. If you use such plug-ins,
make sure to load this mod after them to overwrite any changes. Or use a merging tool. However, it will not compatible with mods that detect player drinking sound
via vanilla scripting.
Alchemical Hustle is compatible with:
-Patch for Purists (all appropriate changes from PfP have been incorporated)
-the newest version of Tamriel Rebuilt (23.10)
-OpenMW
This mod has been checked & cleaned with Enchanted Editor.
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CREDITS
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-Bethesda for creating one of the best games of all times
-Stripes for helping me with scripting
-members of the Nexus community who helped me to improve the toxicity mechanics
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PERMISSIONS
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Do whatever you want, just credit me. It's always nice.