Definitely makes melee combat exciting again. Shooting a bit too, thanks to dodges. Would it be possible to also decrease enemies' reaction time? Sometimes it takes a few seconds for an enemy to react (even if you're standing right in front of them), and in those few seconds a fast character with decent damage can kill them with no challenge before they even start attacking.
Indeed, it feels quicker now, thanks. But something is wonky with the settings, after changing NPC reaction time to 0.5 a Frost Atronach in Daedric Ruins stopped attacking me. I've checked the settings again and now NPC reaction time instead of 0.5 shows 50.00. Btw. despite the name it doesn't only affect NPCs, does it?
It's not your mod, something is broken with decimal sliders in my MCM, in other mods too: it multiplies all changed values by 100. It was already reported on the Discord, but the fixed version of MWSE is not published on Nexus yet. can be updated with MWSE-Update.exe
What are those "combo attacks" options in newer version of PVP? Exactly the same thing from good o' Combo Master but kinda updated, and that mod's longer needed? (conflict)
thanks! Reading my original comment I look like a complete salt-lord. (The mechanic is fine on npcs actually) I just got these small night sprites from another mod that use the movements as well and they are IMPOSSIBLE to hit! lmao
How do parries work? Dagger users seem to be nearly invincible to my melee attacks because they attack so quickly, meanwhile I'm using a big ass hammer that swings once for every four dagger attacks. Does parrying consume stamina? Can you parry if you have no stamina? Does parrying weapons that are heavier than yours drain more stamina?
detailed formulas at the link in the description the dagger will parry almost all of the hammer's attacks, but the hammer will pierce them, dealing reduced damage
Quick question, does the mod take into account new enemies added by mods such as Tamriel Rebuilt and the like? I'd love to add more of your 4nm modules to my game, but I'm afraid it'll goof up in the landmass beyond Vvardenfell...
68 comments
great mod.
Can you add armor depende stamina cost for dodging?
So light armor will be more viable?
Greetings
Dependence on the type of armor worn is implemented only in the full 4nm version
Sometimes it takes a few seconds for an enemy to react (even if you're standing right in front of them), and in those few seconds a fast character with decent damage can kill them with no challenge before they even start attacking.
Btw. despite the name it doesn't only affect NPCs, does it?
I can’t reproduce the bug with the settings
It was already reported on the Discord,
but the fixed version of MWSE is not published on Nexus yet.can be updated with MWSE-Update.exeExactly the same thing from good o' Combo Master but kinda updated, and that mod's longer needed? (conflict)
How fast NPCs move in melee combat
the dagger will parry almost all of the hammer's attacks, but the hammer will pierce them, dealing reduced damage