Morrowind
0 of 0

File information

Last updated

Original upload

Created by

Archimag

Uploaded by

Archimag

Virus scan

Safe to use

68 comments

  1. aegisp
    aegisp
    • member
    • 0 kudos
    awesome mod, thanks for sharing!
  2. Seichyn
    Seichyn
    • member
    • 3 kudos
    Hey, any chance for mod being ported to OpenMW, since Lua scripting is a thing now?
  3. 3nderox
    3nderox
    • member
    • 0 kudos
    I'll be honest this might be the best mod out for Morrowind this really needs to be ported over to OpenMW one day.
    1. Taoin
      Taoin
      • member
      • 0 kudos
      i totally agree.
    2. Bwanazz
      Bwanazz
      • member
      • 0 kudos
      +1
    3. opuwonee
      opuwonee
      • member
      • 6 kudos
      I dont think thats possible. OpenMW is a deadend
  4. kirgan
    kirgan
    • premium
    • 0 kudos
    Hi,

    great mod.
    Can you add armor depende stamina cost for dodging?
    So light armor will be more viable?

    Greetings
    1. Archimag
      Archimag
      • premium
      • 70 kudos
      Dodge cost depends on encumbrance
      Dependence on the type of armor worn is implemented only in the full 4nm version
    2. kirgan
      kirgan
      • premium
      • 0 kudos
      How unfortunate, why won't you add it here as well?
  5. korootz
    korootz
    • premium
    • 14 kudos
    Definitely makes melee combat exciting again. Shooting a bit too, thanks to dodges. Would it be possible to also decrease enemies' reaction time?
    Sometimes it takes a few seconds for an enemy to react (even if you're standing right in front of them), and in those few seconds a fast character with decent damage can kill them with no challenge before they even start attacking.
    1. Archimag
      Archimag
      • premium
      • 70 kudos
      ok
    2. korootz
      korootz
      • premium
      • 14 kudos
      Indeed, it feels quicker now, thanks. But something is wonky with the settings, after changing NPC reaction time to 0.5 a Frost Atronach in Daedric Ruins stopped attacking me. I've checked the settings again and now NPC reaction time instead of 0.5 shows 50.00.
      Btw. despite the name it doesn't only affect NPCs, does it?
    3. Archimag
      Archimag
      • premium
      • 70 kudos
      this is for all enemies
      I can’t reproduce the bug with the settings
    4. korootz
      korootz
      • premium
      • 14 kudos
      It's not your mod, something is broken with decimal sliders in my MCM, in other mods too: it multiplies all changed values by 100.
      It was already reported on the Discord, but the fixed version of MWSE is not published on Nexus yet. can be updated with MWSE-Update.exe
  6. freakuac
    freakuac
    • supporter
    • 52 kudos
    What are those "combo attacks" options in newer version of PVP?
    Exactly the same thing from good o' Combo Master but kinda updated, and that mod's longer needed? (conflict)
    1. Archimag
      Archimag
      • premium
      • 70 kudos
      combo master is now obsolete and is not needed if pvp is installed
    2. freakuac
      freakuac
      • supporter
      • 52 kudos
      Great, thanks for fast reply! And of course all your nice work!
  7. SaikyoFox
    SaikyoFox
    • member
    • 5 kudos
    Any way to disable the annoying dodge mechanic?
    1. Archimag
      Archimag
      • premium
      • 70 kudos
      settings
      How fast NPCs move in melee combat
    2. SaikyoFox
      SaikyoFox
      • member
      • 5 kudos
      thanks! Reading my original comment I look like a complete salt-lord. (The mechanic is fine on npcs actually) I just got these small night sprites from another mod that use the movements as well and they are IMPOSSIBLE to hit! lmao
  8. Anchorjack
    Anchorjack
    • member
    • 0 kudos
    How do parries work? Dagger users seem to be nearly invincible to my melee attacks because they attack so quickly, meanwhile I'm using a big ass hammer that swings once for every four dagger attacks. Does parrying consume stamina? Can you parry if you have no stamina? Does parrying weapons that are heavier than yours drain more stamina? 
    1. Archimag
      Archimag
      • premium
      • 70 kudos
      detailed formulas at the link in the description
      the dagger will parry almost all of the hammer's attacks, but the hammer will pierce them, dealing reduced damage
  9. GeneralPepper
    GeneralPepper
    • supporter
    • 3 kudos
    This newest update seems to have completely disabled the MCM
    1. Archimag
      Archimag
      • premium
      • 70 kudos
      it means the mod was installed incorrectly
  10. SylvaniusRex
    SylvaniusRex
    • member
    • 0 kudos
    Quick question, does the mod take into account new enemies added by mods such as Tamriel Rebuilt and the like? I'd love to add more of your 4nm modules to my game, but I'm afraid it'll goof up in the landmass beyond Vvardenfell...
    1. Archimag
      Archimag
      • premium
      • 70 kudos
      yes, works with any enemies
    2. SylvaniusRex
      SylvaniusRex
      • member
      • 0 kudos
      Downloading with a massive erection right fucking now.