Morrowind
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Created by

tubtubs

Uploaded by

tubularassault

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About this mod

Allows the player to interact with bartending apparatus once dropped. Additionally, removes the requirement to hold the apparatus in inventory to use them.

Requirements
Permissions and credits
DESCRIPTION:
Allows the player to interact with bartending apparatus placed in the world, or your own home for extra added convenience. They can optionally still be activated by equipping them from your inventory, if required. 
Interact with the Still Modules, and the Thermal Decompositories before the Grinders to take full advantage. Crouch/Sneak, or telekinesis to pick up again.

REQUIREMENTS:

INSTALLATION:
Extract this mod to your Morrowind Data Files folder, and activate it in the launcher.
This mod can also be installed in the OpenMW way.
Install the SWE Edition, and enable it after Starwind Enhanced to add support for the extra apparatus introduced by SWE. Otherwise, enable the standard version of this mod. Ensure that ONLY ONE version of this mod is enabled at a time.

CREDITS:
This mod is based off Alchemy at Home v1.0, originally developed and maintained by Syclonix/Alvazir. Adapted to make use of Starwind's apparatus.
There don't seem to be loose apparatus in the world of Starwind, so any of the new ownership checks aren't necessary and have been skipped.
All scripts, objects, and global variables have unique names so both this mod and the original may load together.
Adapted for Starwind by Tubtubs
Ignatious + Starwind Development Team for inspiring this mod