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Equinox and Tubtubs

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Auto Ammo Equip for Starwind by Equinox + Tubtubs
Automatically equips ammo for blasters and bows in Starwind and extra mods.

FEATURES:
When any blaster(crossbow) is equipped bolts are automatically equipped. Prefers the base Starwind blaster bolts, but Starwind Enhanced Colored bolts are supported as well. Does not support bolts or arrows from the base Morrowind game.

This mod supports weapons included in other mods as well. See the full list below, or check the MOD COMPATABILITY section further down for additional details.

COMPATIBLE WEAPONS/MODS:
Starwind Endor (added arrows) https://www.nexusmods.com/morrowind/mods/50356
Nightsisters (excluded custom bow) https://www.nexusmods.com/morrowind/mods/49954
Kreep's Hand Blaster (excluded custom blaster) https://www.nexusmods.com/morrowind/mods/49975
Starwind Enhanced (Colored blaster bolts) (https://www.nexusmods.com/morrowind/mods/50484)

REQUIREMENTS:
This is mod is designed for Starwind v3 (https://www.nexusmods.com/morrowind/mods/48909)
Tribunal + Bloodmoon are required (uses their scripting calls)

INSTALLATION:
Extract this mod to your Morrowind Data Files folder, and activate it in the launcher.
This mod can also be installed in the OpenMW way.

SETUP:
As soon as you start the game you will have an auto ammo equip config item added to your inventory. Dragging the item to your characater or equipping it opens the configuration menu, where the auto equip functionallity can disabled.
You can also use the following console commands manage the item.

Player->removeitem "auto ammo equip config" 1
To remove

Player->additem "auto ammo equip config" 1
To add

MOD COMPATABILITY:
There is a hard coded list of arrows, and bolts. However, any new blasters/bows should be supported. Note, that with some configuration ammo auto equip can be disabled for blasters or bows individualy if required.
Any bow/blaster(crossbow) that uses it's own ammo or mechanics should be excluded from ammo auto equip. Feel free to let me know of any item ID's that should be excluded, or follow the steps below to modify your own copy.

Under the Mod_Initializion_ script there are two variables, isblacklistcrossbow and isblacklistbow. You can simply add any crossbow/bow to be excluded into those two variables, following the example provided for Kreep's blaster.

CREDITS:
The original script is by Equinox (KindiEquiNox), modified with permission.
https://www.nexusmods.com/morrowind/mods/45967
Starwind is created by Ignatious and the Starwind Team, a large inspiration for this mod

You can modify and redistribute this mod without any worries/fear/prejudice. I strongly recommend crediting Equinox, the original author.

CHANGELOG:
Updated for Starwind V3 - New bolts have added damage, auto equip prioritizing higher damage
Removed the hardcoded list of weapons, and utilized GetWeaponType method call instead.
-Now requires Tribunal, but this is required by Starwind so shouldn't be an issue.
Replaced base game bolt/arrow checks with Starwind, and Starwind Mod items instead
Replaced Crossbow in Messageboxs with Blaster
Added a blacklist of weapons, so weapons that use their own ammo type can be excluded