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Wisp

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jsak

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23 comments

  1. korootz
    korootz
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    • 22 kudos
    This mod resets my FoV, even if zooming option is disabled.
  2. TheCourierModder
    TheCourierModder
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    • 62 kudos
    +1 for OpenMW Lua script support request please! =)
    1. nihlxxstic
      nihlxxstic
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      • 2 kudos
      +1
  3. KUPOinyourWINDOW
    KUPOinyourWINDOW
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    • 3 kudos
    OpenMW 0.49 supports Lua scripts I heard, would it be possible to make a port for that? This is the only mod I really, really miss >.<
  4. Pherim
    Pherim
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    Hi, the mod appears to be working correctly, however I have to point out an issue that another sprint mod I was using for a long time also has: the fatigue consumption while sprinting is framerate-dependent, meaning with a higher frame rate you'll burn more fatigue than with low fps. This is easy to test, just go into an interior cell with enough space and where you get high FPS, then sprint until your fatigue runs out and count how long it takes. Then either go to a cell where you have low fps or limit the fps with MGE XE (the lowest is 15) and repeat.

    To fix this, you need to multiply the amount you want fatigue to be removed per second with the time since the previous frame. For example, lets say you want sprinting to cost ten times the fatigue drawback value, you'll have to change line 353 to this:

    e.mobile.fatigue.current = e.mobile.fatigue.current - activeFatigueDrawback * 10 * tes3.worldController.deltaTime

    I don't know how versed you are in game programming, but that's a thing which has to be considered all the time. Especially in a game like Morrowind with wildly different frame rates in different places, on different hardware and especially with different mods installed.
    1. mrbackproblem
      mrbackproblem
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      is this the only change to the code necessary to account for the fps or is it more involved? (the fps dependency is super noticeable with my laptops specs lol)
    2. Pherim
      Pherim
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      • 280 kudos
      This should be the only necessary change.
    3. Strix2206
      Strix2206
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      • 43 kudos
      Just tested and this change is essential. Thank you Pherim :D
  5. AaduTHOMA7
    AaduTHOMA7
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    • 1 kudos
    Finally! A good and balanced movement speed mod!
  6. templeofninpo
    templeofninpo
    • supporter
    • 23 kudos
    Seemingly out of nowhere getting a whole bunch of these in MWSE.log

    Error in event callback: Data Files\MWSE\mods\Sprinting\main.lua:117: attempt to compare boolean with number
    stack traceback:
        .\Data Files\MWSE\core\lib\event.lua:167: in function '__lt'
        Data Files\MWSE\mods\Sprinting\main.lua:117: in function 'action'
        Data Files\MWSE\mods\Sprinting\main.lua:172: in function <Data Files\MWSE\mods\Sprinting\main.lua:167>
        [C]: in function 'xpcall'
        .\Data Files\MWSE\core\lib\event.lua:180: in function <.\Data Files\MWSE\core\lib\event.lua:170>
    1. Spammer21
      Spammer21
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      • 59 kudos
      Caused by the new MGE update.
      This mod will likely need one too unfortunately
    2. templeofninpo
      templeofninpo
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      • 23 kudos
      Still functions ingame. Couldn't enjoy Morrowind without it.
    3. templeofninpo
      templeofninpo
      • supporter
      • 23 kudos
      Reverted to previous mgexe.
    4. LinkIsEpic101
      LinkIsEpic101
      • member
      • 9 kudos
      How long did you play before getting this?
    5. LinkIsEpic101
      LinkIsEpic101
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      • 9 kudos
      good news! apparently after updating your MGXE, this problem should no longer occur!
  7. templeofninpo
    templeofninpo
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    • 23 kudos
    Couple times now the mod just stops functioning. just saved and reloaded. Will comment more if I figure out why.

    works fine now.
  8. templeofninpo
    templeofninpo
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    • 23 kudos
    Would it be possible to make running not drain fatigue at all?
    1. jsak
      jsak
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      • 10 kudos
      Do you mean running in general or just sprinting?

      • For sprinting to do not use up any fatigue set all the Fatigue Options to zero.
      • For running, in general, to do not use up any fatigue set fFatigueRunBase and fFatigueRunMult to zero using the GMST Menu or by making a mod.

      If you are just frustrated by the constant toggling between walking and running in order to maintain a normal speed, consider the JoggingMod by OwenFromCanada.
    2. templeofninpo
      templeofninpo
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      • 23 kudos
      If the GMSTs are set to 0 will sprinting still drain fatigue?
    3. jsak
      jsak
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      • 10 kudos
      Yes, the two are independent. If you need no fatigue drain at all you need to set all the options I mentioned to zero.
    4. templeofninpo
      templeofninpo
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      • 23 kudos
      Pairs perfectly with Alex's Running Without Fatigue. Just fiddle a bit with the MWSE setting to find the best fatigue drain for sprinting.

      PS: both these mods have become implicitly essential now.
  9. Guitarsolo
    Guitarsolo
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    • 12 kudos
    Openmw compatibility ?



    ---because lets be honest, openmw is the future of Morrowind imo....much better game engine than even oblivion imo.
    1. jsak
      jsak
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      • 10 kudos
      Well, I am not using OpenMW, and the Lua support is in its early stages. Cannot make any promises but I might consider trying to make a compatible version if everything needed is currently supported, but that might take a while.