Sorry for the long wait from the last update. College has taken priority for the last six months, but i'm working on mods once again.
I'm sorry to say that for the time being bound thrown weapons are not in my skillset to implement as the way i'm doing it for arrows and bolts does not work for the throwing weapons. If it ever becomes possible for me to do i will come back and update the mod to add them.
For now though expect another update to the mod soon adding a bound crossbow and bound bolts.
Howdy neighbor! I reviewed the code in the mod and found that it allows someone to drop the bound items, since you're not using the native ME functions.
In your register event:MagickaExpanded:Register
You can use the ME Common functions library to add your object IDs to the list of bound items, which will automatically prevent them from being dropped + add some integrations with other mods: local common = require("OperatorJack.MagickaExpanded.common") common.addBoundWeaponToBoundWeaponsList(effectId, { weaponId }) end
I May the Fourth this. Also maybe darts, throwing axes from that throwing axes mod, and javelins & tridents (would require new resources probably)? And since it's mwse, can make it dynamically compatible with mods that add the new weapons, like Denae does with all her big new mods! Thanks for the mod!
Currently working on an update to the mod that adds things like bolts and throwing knives. Just wanted to release the bound arrows first to make sure it works and get feedback from the community.
Unfortunately making it dynamically compatible isn't possible afaik. I use an esp to add the bound arrow item and enchantment effect of the arrow so each added item would need to be added to the esp.
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I'm sorry to say that for the time being bound thrown weapons are not in my skillset to implement as the way i'm doing it for arrows and bolts does not work for the throwing weapons. If it ever becomes possible for me to do i will come back and update the mod to add them.
For now though expect another update to the mod soon adding a bound crossbow and bound bolts.
In your register event:
MagickaExpanded:Register
You can use the ME Common functions library to add your object IDs to the list of bound items, which will automatically prevent them from being dropped + add some integrations with other mods:
local common = require("OperatorJack.MagickaExpanded.common")
common.addBoundWeaponToBoundWeaponsList(effectId, { weaponId }) end
Also maybe darts, throwing axes from that throwing axes mod, and javelins & tridents (would require new resources probably)?
And since it's mwse, can make it dynamically compatible with mods that add the new weapons, like Denae does with all her big new mods!
Thanks for the mod!