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KirbonatedBeverageUploaded by
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Activity logs
This page was last updated on 07 August 2025, 5:38PM
- Changelogs
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Version 1.3.13
- Fixed incorrect syntax for math.random() causing certain chance related functions to not work correctly. Lucky Charge and Lucky Lockpicker should now work as described.
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Version 1.3.12
- Fixed an exploit allowing you to gain infinite skill points
- Fixed Trainers and Skill Books not permanently raising skills
- Fixed Blood mage dealing incorrect amounts of self damage
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Version 1.3.11
- Removed potentially broken copy of MWSE Perk Framework that was accidentally packaged with KCP. Mod Managers should no longer report file conflicts between KCP and MWSE Perk Framework
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Version 1.3.10
- Added a failsafe to prevent filling mwse.log with error messages when loading a game
- Fixed an issue that caused Insurmountable, Shell of Skar, and Uncanny Dodge to provide incorrect bonuses
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Version 1.3.9.1
- Fixed an edge case that allowed you to level up beyond the level cap under the right circumstances
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Version 1.3.9
- Fixed Health values displaying incorrectly when modifying stats in level up screen
- Fixed Magicka Values displaying incorrectly in level up screen
- Fixed Point buy breaking when playing on a language other than english
- Fixed perks and other character data from this mod persisting when starting a new game
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Version 1.3.8.1
- Updated the Health preview in the level up screen to match the redefined calculations
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Version 1.3.8
- Slightly changed the HP code again to be more in line with vanilla values. HP math should be (Strength + Endurance) /2 + (0.1 * Endurance * (level - 1))
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Version 1.3.7
- Fixed an math's issue that caused the player to gain waaaay to much health on level up
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Version 1.3.6
- Removed some broken experimental code that was preventing the mod from compiling
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Version 1.3.5
- whoops first fix was bad, re-fixed main quests. Actually works this time I promise
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Version 1.3.4
- Fixed a typo during initialization that was causing main quests to be rewarding XP as though they were side quests, resulting in lower XP gain than intended
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Version 1.3.3
- Fixed Skill raises not correctly awarding xp
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Version 1.3.2
- Fixed Exhausting Blows not triggering correctly
- Exhausting Blows now deals 5x damage as fatigue damage, to make it actually useful in gameplay
- Bulwark has been reworked. It now grants a bonus to block chance equal to 1 fifth of your endurance.
- XP reward notifications should no longer appear when their associated XP sources are disabled
- Fixed Boss Monsters not being recognized correctly
- Added "Enable XP for Defeating Fargoth" option to the MCM
- Added "Fargoth XP" config to MCM
- Slightly reworded some of the MCM options to satiate the Grammar Gremlin who lives in my walls
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Version 1.3.1
- Removed ITM (Identical to Master) records from the ESP
- Disabled a debug logging variable that was left on by mistake
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Version 1.3
- Split Perk System into a standalone mod, make sure you download MWSE Perk System when updating to version 1.3!
- Redesigned the level up menu, and fixed some jank with it
- Added point-buy character creation
- Fixed an issue that caused Expert of Deflection to always be active even if you didn't have the perk (whoops)
- Basic perks are no longer an optional component. Perks can still be disabled in the MCM
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Version 1.2.6
- Fixed an issue with playerData.modIncPoints that caused it to not recognize parameters correctly
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Version 1.2.5
- -=Core Files=-
- perk.activatePerk() and perk.deactivatePerk() now call tes3.mobilePlayer:updateDerivedStatistics() to fix an issue with spells that modify effect attributes
- -=Basic Perks Module=-
- Conditioning has been removed due to it breaking the vanilla game's armor type calculation. If you have the perk, unequip any heavy armor you have equipped before updating
- Fixed an issue that caused Deep Pockets to subtract from your maximum carry capacity
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Version 1.2.4
- -=Basic Perks Module=-
- Fixed issues with perks that add skill/attribute points (Fix is not retroactive, you'll need to revert to a save from before acquiring one the affected perks, or manually activate the perk again using the console)
Affected perks were:
Rigorous Training (kb_perk_rigorousTraining)
Jack of All Trades (kb_perk_jackOfAllTrades)
Expertise (kb_perk_expertise)
Well Rounded (kb_perk_wellRounded) - Fixed Improved Favored Enemy having incorrect level requirement
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Version 1.2.3
- Fixed another oversight that was breaking the levelup menu
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Version 1.2.2
- Fixed a typo that caused the levelup menu to break
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Version 1.2.1
- Fixed a potential exploit allowing you to take perks that are meant to be mutually exclusive
- Basic Perks: Added 8 New perks - Check the Perks Overview for details
- Basic Perks: Jack of All Trades requirements altered to fit alongside its newly added siblings, Expertise and Well Rounded
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Version 1.2
- Added support for XP from Skill Increases
- Added Support for saving and loading custom MCM presets. Presets are stored in MWSE\config\KCP Presets
- Fixed issue that caused mod features to break upon making changes to the MCM menu
- (technical)Fixed incorrect conditions on the skillRaised event callback
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Version 1.1.8
- changed all the sliders in the mcm to text fields because they're less finicky
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Version 1.1.7
- Fixed the definition of modIncPoints and modPntMult to correctly use Table parameters
- Fixed an MCM setting that was defaulting to the wrong setting
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Version 1.1.6
- Fixed an Issue that caused the Levelup Menu to break when calculating perk requirements
- Added borders to all UI panes that didn't already have them (Requested by CrimstonHunter)
- Add/Subtract buttons for skills and attributes are now grayed out when unusable rather than hidden
- Fixed Add/Subtract buttons sometimes not updating correctly
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Version 1.1.5
- Fixed an issue that caused Perk Points to not be deducted upon levelling up
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Version 1.1.4
- Fixed an issue with playerData.modIncPoints and playerData.modPntMult that caused them to function incorrectly (documentation on playerData functions will come out soon)
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Version 1.1.3
- Fixed an issue that caused levelups to occasionally not trigger
- Fixed an issue that caused Soul Siphon to be active when the player didn't have it
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Version 1.1.2
- -ACTUALLY fixed the issue that was supposed to be fixed in 1.1.1
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Version 1.1.1
- -fixed a typo in Basic Perks that prevented the mod from initializing correctly
- -fixed options not initializing correctly if you don't open the mcm menu
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Version 1.1
- -=Core Files=-
- -Added new triggerable events, "KBProgression:registerQuest" and "KBProgression:registerBoss"
- -Polished up MCM menu
- -Fixed Level Cap option in MCM
- -Added "Max Increment" options to MCM to allow further customization
- -Added Sidebar Descriptions for all MCM options
- -=Basic Perks Module=-
- -Added Hand To Hand Capstone perk, "Stunning Strike"
- -Reduced feather from Deep Pockets from 50 to 15
- -Reduced Feather from Deeper Pockets from 50 to 30
- in 1.0 having both ranks of Deep pockets gave you a net feather of 100, now you'll have a net feather of 45
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- Author's activity
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August 2025
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07 Aug 2025, 5:38PM | Action by: KirbonatedBeverage
Changelog added
'Change log added for version 1.3.13'
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07 Aug 2025, 5:37PM | Action by: KirbonatedBeverage
File added
'Kirbonated Character Progression [version 1.3.13]'
July 2025
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23 Jul 2025, 12:32AM | Action by: KirbonatedBeverage
Changelog added
'Change log added for version 1.3.12'
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23 Jul 2025, 12:25AM | Action by: KirbonatedBeverage
Changelog added
'Change log added for version 1.3.12'
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23 Jul 2025, 12:24AM | Action by: KirbonatedBeverage
File added
'Kirbonated Character Progression [version 1.3.12]'
May 2025
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20 May 2025, 12:10AM | Action by: KirbonatedBeverage
Mod edited
'Quest Interoperability Overview'
February 2024
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01 Feb 2024, 11:15PM | Action by: KirbonatedBeverage
Attribute change
'Description changed.'
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01 Feb 2024, 11:12PM | Action by: KirbonatedBeverage
Changelog added
'Change log added for version 1.3.11'
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01 Feb 2024, 11:10PM | Action by: KirbonatedBeverage
File added
'Kirbonated Character Progression [version 1.3.11]'
December 2023
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03 Dec 2023, 8:56PM | Action by: KirbonatedBeverage
Changelog added
'Change log added for version 1.3.10'
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03 Dec 2023, 8:43PM | Action by: KirbonatedBeverage
File added
'Kirbonated Character Progression [version 1.3.10]'
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03 Dec 2023, 8:42PM | Action by: KirbonatedBeverage
File added
'Kirbonated Character Progression [version 1.3.10]'
October 2023
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26 Oct 2023, 10:53PM | Action by: KirbonatedBeverage
Changelog added
'Change log added for version 1.3.9.1'
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26 Oct 2023, 10:52PM | Action by: KirbonatedBeverage
File added
'Kirbonated Character Progression [version 1.3.9.1]'
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25 Oct 2023, 4:42PM | Action by: KirbonatedBeverage
Changelog added
'Change log added for version 1.3.9'
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25 Oct 2023, 4:40PM | Action by: KirbonatedBeverage
File added
'Kirbonated Character Progression [version 1.3.9]'
May 2023
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14 May 2023, 3:47AM | Action by: KirbonatedBeverage
Changelog added
'Change log added for version 1.3.8.1'
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14 May 2023, 3:46AM | Action by: KirbonatedBeverage
File added
'Kirbonated Character Progression [version 1.3.8.1]'
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14 May 2023, 3:38AM | Action by: KirbonatedBeverage
Changelog added
'Change log added for version 1.3.8'
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14 May 2023, 3:38AM | Action by: KirbonatedBeverage
Attribute change
'Mod version changed to 1.3.8.'
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- Mod page activity
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August 2025
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