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Titans of Vvardenfell
By ProfArmitage

Version: 1.5

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Contents
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1. Requirements
2. Description
3. Permissions
4. Installation
5. Removal
6. Updating
7. Incompatibilities
8. Credits

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Requirements
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Morrowind, Tribunal, and Bloodmoon

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Description
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Titans of Vvardenfell

Created as part of the 2022 Winter Modjam.

Some people say that there's a hidden place somewhere in Vvardenfell where animals are transformed into giant monsters. Those people are wrong. There is no longer just one place. Monstrous animals are plaguing Vvardenfell. Perhaps the location spoken of in the stories is the key to stopping them.

The mod will start the first time that you sleep after reaching level 10.

This mod only uses vanilla Morrowind scripts, so it should be compatible with OpenMW.

Version 1.1
Corrected a typo in a book.
Rebalanced treasure carried by a creature.
Removed a possible shortcut.
Added a new quest stage and reward.

Version 1.2
Dialogue cleanup.
Corrected formatting in a book.
Replaced the Meridia mesh.
Additional exterior decoration in a cell.

Version 1.3
Removed an obsolete script that doesn't run but was still generating an error.

Version 1.4
Edited the starting script so the quest doesn't reset and restart if you quit the game and resume later.

Version 1.5
Prevents new creatures from spawning after the quest is completed if the bug fixed by 1.4 has already been triggered.

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Permissions
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Modify my mod, but credit me as the original creator

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Installation
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Install the esp and asset folders in your Morrowind folder, or use your preferred mod organizer.

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Removal
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Remove the esp and assets.

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Incompatibilities
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This mod places objects partially underground, so it will possibly be incompatible with Morrowind Rebirth because of the way it lowers terrain.

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Credits
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Thanks to Bethesda Softworks for developing Morrowind and the Construction Set.
Thanks to Brucoms for developing the TES3 Readme Generator this readme was made from.
Melchior Dahrk - Meridia mesh.