Giant creatures are threatening Vvardenfell. Is an obscure story the key to stopping them?
Requirements
DLC requirements
DLC name
Bloodmoon
Tribunal
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou can upload this file to other sites but you must credit me as the creator of the file
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
Asset use permissionYou are allowed to use the assets in this file without permission as long as you credit me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
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Author notes
This author has not provided any additional notes regarding file permissions
File credits
Melchior Dahrk - Meridia mesh
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Changelogs
Version 1.5
Prevents new creatures from spawning after the quest is completed if the bug fixed by 1.4 has already been triggered in your game.
Version 1.4
Edited the starting script so the quest doesn't reset and restart if you quit the game and resume later.
Version 1.3
Removed an obsolete script that doesn't run but was generating an error message.
Version 1.2
Dialogue cleanup. Corrected formatting in a book. Replaced the Meridia mesh. Additional exterior decoration in a cell.
Version 1.1
Corrected a typo in a book. Rebalanced treasure carried by a creature. Removed a possible shortcut. Added a new quest stage and reward.
Version 1.0
Initial release
Titans of Vvardenfell
Version 1.3. By ProfArmitage A mod created for the Winter Modjam 2022 Some people say that there's a hidden place somewhere in Vvardenfell where animals are transformed into giant monsters. Those people are wrong. There is no longer just one place. Monstrous animals are plaguing Vvardenfell. Perhaps the location spoken of in the stories is the key to stopping them.
The mod will start the first time that you sleep after reaching level 10.
This mod only uses vanilla Morrowind scripts, so it should be compatible with OpenMW.
1.1 Update Corrected a typo in a book. Rebalanced treasure carried by a creature. Removed a possible shortcut. Added a new quest stage and reward.
1.2 Update Dialogue cleanup. Corrected formatting in a book. Replaced the Meridia mesh. Additional exterior decoration in a cell.
1.3 Update Removed an obsolete script that was generating an error.
1.4 Update Edited the starting script so the quest doesn't reset and restart if you quit the game and resume later.
1.5 Update Prevents new creatures from spawning after the quest is completed if the bug fixed by 1.4 has already been triggered in your game.