Morrowind

File information

Last updated

Original upload

Created by

ProfArmitage

Uploaded by

ProfArmitage

Virus scan

Safe to use

About this mod

Giant creatures are threatening Vvardenfell. Is an obscure story the key to stopping them?

Requirements
Permissions and credits
Changelogs


Titans of Vvardenfell

Version 1.3.  By ProfArmitage
A mod created for
the Winter Modjam 2022
Some people say that there's a hidden place somewhere in Vvardenfell where animals are transformed into giant monsters.  Those people are wrong.  There is no longer just one place.  Monstrous animals are plaguing Vvardenfell.  Perhaps the location spoken of in the stories is the key to stopping them.

The mod will start the first time that you sleep after reaching level 10.

This mod only uses vanilla Morrowind scripts, so it should be compatible with OpenMW.

1.1 Update
Corrected a typo in a book.
Rebalanced treasure carried by a creature.
Removed a possible shortcut.
Added a new quest stage and reward.

1.2 Update
Dialogue cleanup.
Corrected formatting in a book.
Replaced the Meridia mesh.
Additional exterior decoration in a cell.

1.3 Update
Removed an obsolete script that was generating an error.

1.4 Update
Edited the starting script so the quest doesn't reset and restart if you quit the game and resume later.

1.5 Update
Prevents new creatures from spawning after the quest is completed if the bug fixed by 1.4 has already been triggered in your game.