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revenorror

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revenorror

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About this mod

Uncompressed source textures, covering Vanilla, Bloodmoon, Tribunal, and the official plugins.

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So... what is this? This mod is intended as a modder's resource, for those who have a reason to modify vanilla textures. 

The textures shipped in the base game's BSAs are saved in DDS format. While DDS files have the benefit of being very small in size and having in-built mipmaps (giving improved performance and distant visuals), they also use "lossy" compression, meaning they decrease in quality each time they are saved (or resaved). Editing an already compressed DDS texture will add a second layer of compression on top, degrading the quality even further. 
The GOG distribution of the game, however, includes all of the vanilla and official plugin textures saved as lossless BMP or TGA files. Now these files can be easily distributed to people with non-GOG installs of the game.

Unfortunately, the Bloodmoon and Tribunal source textures were not included, so for them I had to take a different approach. For these textures I instead took the DDS textures extracted from the game's files and processed them with ESRGAN software trained to remove DDS compression, with minimal loss in detail. 
ESRGAN models used: 
DXT Decompressor Source by JosephtheKP
BCGone Smooth/Detailed V2 by Mutin Choler

Bizarrely, a few textures included with the base game were later overwritten with completely different textures by the DLCs. 
Bloodmoon replaces the green tx_wood used in Telvanni buildings with brown bark, and Tribunal replaces the dark grey tx_dwrv_wall40 used in Dwemer ruins with pitted brown walls. The DLC versions of these textures are included in separate folders, with the vanilla versions in the main folder.
Bloodmoon and Tribunal also have a texture conflict with each other, both having a texture called tx_rough_stone_wall. Bloodmoon's shows large grey stones, and Tribunal's lighter and smaller stones.