Morrowind

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Jawohlca

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Jawohlca

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212 comments

  1. Tarvod
    Tarvod
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    Is this still being worked on?
  2. Zakurask
    Zakurask
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    I have had a bit of a play with this and I admit I do find it monstrously difficult which is probably the idea. However I do wonder if perhaps you or someone else could make a scaled back version, with only a half or a third of Vvardenfell covered in corprus. or maybe even just replacing some of the corpus beasts in the existing 6th house bases with the newer corprus monstrosities you have cooked up like the guards or acrobats or knights & reavers. Not really a fan of the near constant scaling of the corpus beasts to my level across the world though, kind of makes getting around or engaging in fights impossible with increasing level instead of easier. 
  3. Moonsugarking
    Moonsugarking
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    10/10 mod!
  4. Beutelschwitz
    Beutelschwitz
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    I am a bit confused. It says OpenMW in the title, yet you recommend Ashfall. It also says crafting edition, but it does not list any features. What features did you add to complement Ashfall?
  5. Eclipse0
    Eclipse0
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    I need a bit of help, I seem to not know where to go for the main quest, I go to fyr and the guy just says that I need to come back later, I am just leveling up but I cant seem to progress the quest, is there something I need to do?
    1. Jawohlca
      Jawohlca
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      you arent high enough level.
  6. brazilianfighter2000
    brazilianfighter2000
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    Not gonna lie i having a blast playing this Mod the difficulty and the new challenge to scavenge for armor and loot while being hunted by Zombies is soo fun 

    the immersion you feel walking throught familiar places filled with Zombies and death, this game was renovated for me in a new way i love this Mod very much thank you for this experience 


    - DovakinParaense 
  7. deleted1969583
    deleted1969583
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    Hey :)
    i think i found a bug, and i also think i may have figured out why it happens.

    After killing vivec there are notes behind him, four of them, the first time i killed him i didn't pick them up, i went back to yagrum, and his response to my having the unique dwemer artifact and asking him to fix it involved me stating something like the fate of the world is at stake! or something, but i didn't continue and instead i reloaded the save before the fight to mess around some more and this time after killing him i picked up those notes and then when i talked to yagrum i didn't have that first option and instead had "Show him 'Vivec's Plan' and 'Dagoth Ur's Plans'." (and some others, like offering payment or pleading my case), i played that save until i had both books and came back to him only to get stuck, he wouldnt recognise i had the books, so on a hunch i replayed killing vivec, didnt pick up the notes, went and chose the only option available, that one that's something like the whole world is at stake! then i spawned in the two books and then talked to him again, and when i asked about mythopoeic enchantments he acknowledges that i had both books and i could continue!

    so yeah, it seems picking up the notes behind vivec (and by doing so having the means to choose the other options as well) to ask yagrum to fix wraithguard instead of not and just saying do it, may break the quest line, im not super sure, i haven't tested it a whole lot i just fixed it for myself is all so i thought i should share, so i hope im right and that if i am this helps!
    1. EinherjarElite
      EinherjarElite
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      That happened to me as well, I unfortunately don't have a save from before I picked up the notes, ao I guess I'm beat unless he patches it.
    2. Jawohlca
      Jawohlca
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      i may remove those notes at some point, or change Yagrams dialogue, thanks for the nice comments :)
      Im pretty busy these days though, and a little burnt out on MW modding atm, so I will look at fixing it eventually.
      hopefully xD
    3. EinherjarElite
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      Thank you for the mod, it's a really fun challenge. I don't want to come across as unappreciative of the work you've done as that's not the truth. I pray you will indeed fix it, but by all means, take your time, this is something that I would like to revisit someday.
    4. 155the1st
      155the1st
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      Hey!
      First of all, love the mod, I’ve been having a lot of fun with it!

      Second of all, I dug around in the Construction Set and I think I found the core source of the bug:
      Basically, when you're trying to convince Yagrum to help you restore Wraithguard, the option to show Yagrum the plans is Choice 5.
      When you select Choice 5, this causes Yagrum's "mythopoeic enchantments" dialogue to skip past all the dialogue involving the jury-rigging of Wraithguard and starts the next quest in the modified back path ("Z_Divayth_act3") where Yagrum tells you to go back to Divayth Fyr and Fyr tells you to search for Sunder and Keening.
      However, since you haven’t equipped the jury-rigged Wraithguard before (because you don’t have it), the dialogue option to continue the next quest with Fyr doesn't show up.
      Also, when the Sunder and Keening quest ("Z_Divayth_act3") started, Yagrum's dialogue on "mythopoeic enchantments" is changed to "I'm afraid there is little more I can do to help you, %pcname. I wish you luck on your ventures regardless." because Yagrum thinks that he's already jury-rigged Wraithguard and you've successfully equipped it.
       
      Fixing the bug for existing characters:
      From a character that showed Yagrum the plans and got stuck, I was able to get the questline to continue as intended using console commands:
      1. Set the quest “CX_BackPath” to 50 (via the console command: Journal, “CX_BackPath”, 50), completing the jury-rigged Wraithguard quest,
      2. Spawn in a jury-rigged Wraithguard (via the console command: Player->AddItem “wraithguard_jury_rig” 1),
      3. Equip the jury-rigged Wraithguard and tank the HP hit as usual. From here, the questline continues as intended.
  8. christianhulen
    christianhulen
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    I love the way you made armored corprus enemies! That is SO cool! My favorite are the ordinators. Thanks again for this unique mod!
    1. Jawohlca
      Jawohlca
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      Yeah they're great! My favourite are probably ordinator as well, but I quite like the reavers too.

      If you enjoy this mod enough, I have a spiritual successor that I made for the starwind mod.
  9. nerdfarmer42069
    nerdfarmer42069
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    How can the D2 items mod be recommended when Open Mw doesn't support it?
    1. Jawohlca
      Jawohlca
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      What are you talking about? I always use D2items
  10. fgodbout
    fgodbout
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    just tried, again, openmw, wasnt easy but after a full afternoon made it work...
    now the interface of crafting is darn confusing compared to ashfall, i still dont know how i can make arrows ??? (if i can)
    about enchanting, i dont see the percent chance anywhere ??? lot soul gems lost there...
    the darn zombies are a pain at level 1, they dont stop when i walk in water so im running everywhere !!!
    it took me an hour just to change the water look and find out about activating the shaders hehehe
    the fact the first trader doent sell weapons is also a darn pain in the butt, i have to run  eveywhere to get the resources to make a spear (cant make anything else at level 1 it seems), so i use firebite
    the only thing interesting are: maybe i wont crash each half hour, and the poison crafting table make me curious, but the rest is a pain in openmw...

    after 2 days, i just got back to normal morrowind, too many mods needs mwse and i loose tons of goodies...