File information
Last updated
Original upload
Created by
JawohlcaUploaded by
JawohlcaVirus scan
Tags for this mod
Archived files
The files in this section are for reference only and are no longer supported by the mod author. Please ensure you are using the latest version before asking for support with this mod.
-
fixes animation bug with Hlaalu Guard lv2
-
This is the new version of Morrowind zombies, which merges the JW survival crafting mod, and rebalances zombie stats and loot, among many other things.
-
fixes a bug that removes all the loot from armoured zombies in previous version
-
-
-
Quick patch that stops the custom corprus beasts from infecting player with blackheart blight, and a few script errors
-
Quick patch that stops the custom corprus beasts from infecting player with blackheart blight, and a few script errors
-
Quick patch that stops the custom corprus beasts from infecting player with blackheart blight, and a few script errors
-
-Imperial and Hlaalu guard meshes improves
-Ald'ruhn converted to zombism -
-Improves a few model meshes, and a few other little balance changes.
-
-
-Zombie mage model replaced with a more relevant mesh
-new zombie types
-a lot of minor tweaking
-converted most of northern, southern, and eastern Vvardenfell NPCs to zombies. -
fixes a gamebreaking bug
adds new zombies -
-Expands slightly on the existing zombie list.
-fortification of Seyda Neen.
-added ship fast travel stations to Seyda Neen, Vivec, Tel Fyr, Molag Mar, and Ahemuusa tribe.
-resurrected Arrille from seyda neen, which you can find in the warehouse. -
-Finished converting the last few cities, the mod is now considered completely converted.
-
-minor improvements to survivor settlements
-
-Urshulaku camp restored as fast travel point, and friendly settlement.
-More Rewritten and custom dialogue to suit the setting. still very wip -
-Added divine and almsivi intervention spawns to friendly locations, and deleted the rest.
-added a few new training npcs -
-fixed the Juryrigged wraithguard permanent health bug
-assassins no longer spawn (though the event still fires, will fix that later)
-more "little advice" dialogue
-more stock at merchants
-more trainers
-zombies given more balance. -
-Fixed a few unedited cells
-rebalanced arrow counts on zombie guards -
-Fixed animation bug that caused crashes in vanilla c
-
-Removed Dark Brotherhood spawns
-Improved weather
-improved early game balance
-added extra dialogue hints
-changed Endgame script to permanantly change depressive weather to mostly sunny weather after finishing the main plot. -
-
comes with optional standalone MWZ + D2items ESP (to use instead of default ESP) which gives zombies a chance to drop rare loot included in the D2Items mod.
-
comes with optional standalone MWZ + D2items ESP (to use instead of default ESP) which gives zombies a chance to drop rare loot included in the D2Items mod.