This page was last updated on 12 January 2022, 2:57AM
Changelogs
Version 1.4-only-BCoM-and-SW
* Reverted changes to cell flags, now it's again illegal to sleep in cities
Version 1.3
* Grass surrounding widow Wabdas was ugly, now it's less eclectic and more pleasant to look at. * removed grass from cliff added by Caldera Mine mod - therefore, this mod is not "hard" requirement anymore.
Version 1.2
* Removed turfs placed on debris added by mod Berandas Overhaul, thus making my mod compatible with both vanilla and overhauled version of Berandas * Added some grass in Gnisis around huts, no heather (the pink flowered shrub) was used on terrain of city as too many kinds of grass here looked a bit distractive.
Version 1.1
* In version 1.1 was fixed placement of grass near Nur Kishar (from mod of same name), absence of this mod in load order may cause some floating / submerged grass only in cell -12, 10 in West Gash. * Generated grass for rockyscrub_01 and merged - of course any in "paths" or in front of doors was deleted * I figured out how to clean this mod (I had issues to clean this via wrye mash), so instructions are included * Little adjustments of grass around ropebridges and firepits (deletes mostly). * Added grass on terrain rockyscrub_01, as there was lot of places without grass making landscape looking a bit spotty. * More grass on top of Gnisis arch and on top of cliff in Stonewood Pass.
Version 1.0 - initial
Initial version - generated grass + manual edits
version 1.0 * Grass covering planks laying on ground and growing in paths was deleted / moved. Especially in Stonewood Pass. * Removed grass from places under outside man made covers. * Annoying clump of grass on pavement in Caldera is no more. * Not much of grass on streets of Balmora, just in places neglected by Hlaalu municipality services. Works with and without NX9 houses. * No grass colliding with urns and other containers. * Grass in Khuul and Ald Velothi (re)moved from paths and from front doors. * Deleted grass around certain firepit added by CalderaMine. * Edited grass around redoran huts in West Gash wilderness. * Changes in Gnisis, grass deleted from water holes with muck shrooms, bit of grass placed in small clumps on top of Gnisis arch, nothing big, widow Wabdas is mowing her lawn and such. * Generally, I tried to remove grass covering any nice detailing. * Also, I tried to remove grass hidden under buildings - I didn't experienced any subjective improvement of fps nor measured it, but grass shouldn't be there anyway. I of course overlooked lot of places, there is some grass under buildings in caldera. * Grass around Andasreth and Khartag Point was deleted totally to assure compatibility with Justice4Khartag and Andasreth Overhaul, neiter of them is required I believe (Didn't tested). * This mod also assumes you are using Berandas Overhaul, otherwise you'll may end up with misplaced grass around Berandas. Grass placed aroud some of rubble and into ash pit. * Works with Nur Kishar (BCoM version)and Melchior Dahrk's Cottage (BCoM version) too, neiter of them is required I (I didn't tested). I made some edits around both buildings. * Balmora Docks mod compatible - grass from little island on Odai river was deleted and new one placed manualy. * Deleted grass around fireplaces in West Gash wilderness, should also work with RandomPal's bandit camps (not required). * Deleted grass from behind Caldera walls - so merchants placed here by Buckler mod (not required) are not staying exposed to ticks in tall grass. * Buckler mod also adds some shack in one of settlements, deleted the grass from its front entrance too. (partially only, it doesn't appear to be much frequented place)