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Melchior Dahrk - Greatness7 - Tewlwolow

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MelchiorDahrk

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69 comments

  1. MelchiorDahrk
    MelchiorDahrk
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    If you are experiencing crashes, make sure you are using the latest version of MGE XE. Older versions lack a fix for particle system handling which can make the game unstable.
  2. levelextreme
    levelextreme
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    Any chances for a openMW workaround?
  3. Herbmeister
    Herbmeister
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    I couldn't find an answer in the documentation about whether both versions need to be installed in order for the Auto version to work. The Auto version is standalone, and it does not need the non-MWSE version to be installed nor does it need the plugins to work. Source: asked the mod author directly. 
  4. Glyphe29
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    Hello, how should we place the ESP of the auto version to have the dialogues of the NPCs and the auto version ? the dialogues are no longer present when I add the auto version (before or after 3.0 .ESP ?)
    Thank you for your work anyway ;)
    1. ulfire
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      I have noticed this as well. The dialogue works fine using ONLY the hand-placed version. Using both that AND the Auto version, no dialogue.

      AB_GlowbugsVisible is never set to 1 so nobody will discuss glowbugs. It only seems to be changed by OAAB Data's version of glowbugs/main.lua, which the Auto version overwrites.
  5. Guitarsaregreat1
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    The menu for adjusting the glowbug densities and whatnot isn't showing up in my MCM. I've got the BC, AI, and auto version w/ red&Violet installed. I've tried toggling red&violet by itself, and with the original mod; nothing makes the menu pop up, and red&violet bugs don't appear at all. I even set the bug spawn chance to 100% and checked the regions listed in the default config. Anyone experience this as well?
  6. Garurudere
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    Man, do you have any Idea how good it feels to see what looks to be hundreds of fireflies on my screen and NOT have the FPS drop? Pure chef's kiss.
  7. Brujoloco
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    I tried to download the version 3.0 but its only two esps and no mwse module, does this mean, 3.0 needs to be paired with the auto mswe version?

    If you preview version 3.0 readme, it says it has core component 00, but that one does not exist, even the file size at barely 19k shows it is prolly a misplaced version

    Shame, but guess Ill try the Auto version
    1. MelchiorDahrk
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      No, that's not the case. It's just two plugins because the glowbugs have been moved into OAAB_Data to allow modders to add them to their cells. So you just need to have OAAB_Data installed and the glowbugs will work just fine without the mwse version installed.
  8. arcvoodal
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    ?Seems to be a conflict with Vapourmist. Is there a way of fixing this on my end?
    1. osiris1333
      osiris1333
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      have you found a fix for this yet? 
    2. Rib000
      Rib000
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      i cant find a fix for this, it seems to fix itself when you get really close
  9. Triads2
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    Do i overrwrite main.lua?
    1. MelchiorDahrk
      MelchiorDahrk
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      In the glowbugs sub-folder, yes. 
  10. watercoloredch
    watercoloredch
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    Hello! I am getting this warning just as I boot the game:
    "One of the files that "Glowbugs BC.ESP" is dependent on has changed since the last save. This may result in errors. Saving again will clear this message
    but not necessarily fix any errors."
    Same warning for the Ascadian Isles one.
    However, everything works just fine. The glowbugs are there, I can harvest them, everything seems ok.
    I have OAAB Data activated btw
    How can I fix whatever is giving me this warning? Thanks and I love this mod ^_^
    1. xanax11
      xanax11
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      The error is caused by updating OAAB_Data. You have two options to fix it:
      1) Open the mod's esp file in Construction Set with OAAB_Data.esm also loaded, and then save without changing anything.
      2) Use Wrye Mash to update master file information. On the mod list click on "Glowbugs BC.ESP" (it will be highlighted with yellow colour). On the right side you will see a list of master files, with OAAB_Data.esm also highlighted. Click anywhere on the master list - OAAB_Data.esm should change colour to green. Click save button on the bottom.

      You have to do this every time you update OAAB_Data.
  11. coltroost
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    Is there any chance you could make the red and violet glowbugs compatible with the non-auto version of the mod? They look great.
    1. tewlwolow
      tewlwolow
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      Well, they are compatible, it's just that the non-auto version is manually placed, and no-one has done that yet!
      Why not use MWSE?