Morrowind

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Vegetto

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Vegetto88

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19 comments

  1. myrix1
    myrix1
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    Thanks for the mod!

    Looks nice, except for pockmarks on the left side of the head, which look not so good:
    It's the same with both default and HD textures.

    Am I missing something? If it's relevant, I am using OpenMW 0.47 and both 'Dwemer's_Vestiges.ESP' and 'RP_Bandits camps.ESP' plugins.
    1. Vegetto88
      Vegetto88
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      Hi!

      The textures of the Ivy depends, actually, on the textures you are using (is a vanilla one).
      If you want the same as in my pictures you will need to use Epic plants (https://www.nexusmods.com/morrowind/mods/46180)
      in case you do not want to use the entire package you can only add "tx_vines_01.dds" into your texture folder and overwrite.
      If you do not want to change the texture of the vines though, you will have to wait.

      I asked for permission to add the texture to the HD version and I'm awaiting a response.

      Hope helps!

      Ciriciao!



    2. myrix1
      myrix1
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      Thank you very much for the answer! Yeah, with vine texture from Epic plants looks much better.
    3. Cl3v3rP0tat0
      Cl3v3rP0tat0
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      Yes, copying just "tx_vines_01.dds" from Epic Plants did the trick! HUGE improvement.

  2. Radix838
    Radix838
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    Is this compatible with OAAB Grazelands? 
    1. Vegetto88
      Vegetto88
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      I think it is, is long time I don't have OAAB Grazelands in my setup
  3. Vkmodels
    Vkmodels
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    Awesome mod!
    1. Vegetto88
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      Thanks, appreciated :) 
  4. righteousgoddoward
    righteousgoddoward
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    Reminds me of a circumsized penis
    1. Vegetto88
      Vegetto88
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      Sometimes what you see of the outside is, instead, inside you.
  5. frankstahl
    frankstahl
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    Hi, thanks for this mod.
    Sadly, however, it clashes badly with the excellent "Valley of The Wind Overhaul" mod, which is really a pity.
    1. Vegetto88
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      I doubt is the valley of the wind, we edit different cells. Valley edits Ashlands region cells, this mod edits grazeland cells.
      Maybe you are using RandomPal Bandits?
    2. frankstahl
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      Thanks for your quick reply. I‘m not using RandomPal‘s Bandits, however.
      Hmm, I have to go into this in the editor. I think you‘re right, something strange must be going on here on my side. I‘ll check during the WE…
      Thank you and have a good time!
    3. frankstahl
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      Hi, I just re-installed the mod, checked everything again, and it works perfectly now. Absolutely no idea what was going on before.
      Thanks again! This looks great and is a very welcome and interesting addition to this part of the Morrowind landscape. Cool! :-)
    4. Vegetto88
      Vegetto88
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      Happy you found the solution, have a great playtrough!
  6. AllanBorne
    AllanBorne
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    This is just perfect for a Dwemer-race walkthrough I'm currently into. Thanks for your work! 

    Cheers. 
    1. Vegetto88
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      Thanks to you for the kind words!
  7. cannibalghoul
    cannibalghoul
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    This is a really nice new location. What trees and grass are you using in your screenshots?
    1. Vegetto88
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      Hi!

      Grass: https://www.nexusmods.com/morrowind/mods/46377

      Trees I'm honestly unsure...I think are from Rebirth...