For some reason whenever I equip any glasses, my character loses its hair preset and goes bald. I can wear the scarves and masks from your other mods fine together without any problems, its just the glasses causing me problems. Any ideas?
It's a shame it's not OpenMW compatible. I do know another mod (Hilgya for Wares?) adds glasses that are wearable without removing hair by having it count as a glove/take up the right hand slot. Any way something similar could be done here as a work-around?
You're not responsible for implementing the models into the game proper?
If it helps, I have tested out another mod which assigned glasses to the helmet/head slot. In that mod's case ("Daedric Glasses"), I found it ineffective to change in the Construction Set its part designation from Helmet to Hand/Right Bracer. I'm guessing there's something behind the scenes, in the Mesh itself, which designates what body part the item is assigned to in the Construction Set.
In Hilgya's mod, glasses are worn as you'd expect--in front of the eyes--but, under the hood, they're technically a right glove that just so happens to appear in front of the eyes (like glasses typically do). It's also considered Clothing rather than Armor.
I'm guessing it's possible, either within the Mesh or in some part of the Construction Set I haven't messed with yet, to keep the glasses where they are--physically speaking--but prevent them from overriding the hair and/or helmet by assigning them to another body part. I think the hand/right bracer is the least noticeable body part to use, in this case.
I'm going to see what I can do using this mod since I believe I forgot an important detail that might work as a DIY solution for OpenMW users.
I did some checking and I believe I figured it out.
In Hilgya for Wares, the Glasses item is considered a "Right Glove" but its Part Reference is "Left Knee" and the part itself assigns it to "Knee." However, despite the odd assignments, it appears where glasses should appear.
I tried that with this mod and, instead of appearing where they ought to, they appear over the left knee in a way that makes sense given the description "Left Knee."
Therefore, I'm guessing the solution to make it non-MWSE friendly is to just make the mesh be assigned to another body part (like the Left Knee) but position it (via some Mesh-altering software) well away from the actual Left Knee so it appears before the eyes like glasses ought to. I'm guessing the trick is to position it up-up left from where the eyes actually are so that it just so happens to appear in front of the eyes when you check in the CS. Don't mind the missing knee (in the CS) because the knee appears as it should in-game for some reason. I can't do it myself since I lack the tools but I'm sure somebody with the tools could do it... not sure how easily since it might be finicky.
Each item is individually positioned for each race and gender, mw head shapes have their eyes in different positions, both vertically and laterally. without a way to have these adjustments made they will sit in the wrong places for most of the heads. if you want to use this in open mw your best bet is creating a custom head model in blender using your chosen head and manually applying the headgear of your choice.
Not as-is but yes, I think it could be with a fairly simple change that likely requires a Mesh-altering tool. To copy/paste my findings when comparing it to the Glasses of Hilgya for Wares, which appears like glasses without hiding/removing your hair...
"I did some checking and I believe I figured it out.
In Hilgya for Wares, the Glasses item is considered a "Right Glove" but its Part Reference is "Left Knee" and the part itself assigns it to "Knee." However, despite the odd assignments, it appears where glasses should appear.
I tried that with this mod and, instead of appearing where they ought to, they appear over the left knee in a way that makes sense given the description "Left Knee."
Therefore, I'm guessing the solution to make it non-MWSE friendly is to just make the mesh be assigned to another body part (like the Left Knee) but position it (via some Mesh-altering software) well away from the actual Left Knee so it appears before the eyes like glasses ought to. I'm guessing the trick is to position it up-up left from where the eyes actually are so that it just so happens to appear in front of the eyes when you check in the CS. Don't mind the missing knee (in the CS) because the knee appears as it should in-game for some reason. I can't do it myself since I lack the tools but I'm sure somebody with the tools could do it... not sure how easily since it might be finicky. "
I installed the prerequisite mods and, as near as I can tell, did everything correctly ... but my character ends up bald when equipping the glasses. I am using the Modern hairs for MacKom https://www.nexusmods.com/morrowind/mods/44421 so I'm curious if there's some kind of conflict somewhere?
Hey. First of all great mod, love the extra variety Morrowind seems to be getting these days. Secondly, I'm sure it's an issue on my end (using a few mods that lessens the cost of enchantments and adding to enchantment capacity plus visual effect) but after enchanting goggles with nighteye when put on the model seems to disappear. Any idea how I could bypass this? I truly enjoy the esthetic but I won't ditch the comforts of life :)
I second this, enchanting the item makes it disappear both from the paperdoll and the character when equipped. I first thought this could be an issue with Consistent Enchanting mod, but after disabling it I got the same results.
I was about to post a bug report but then saw these comments and I wanted to also report the same issue. I am using Alchemist Lenses with a constant effect of Night Eye with a magnitude of 20.
If your taking suggestions still.... Bandanas (dont wanna breathe in all that ash! lol) maybe goggles on forehead (up position) even if its like a seperate item that would be cool for making steam punk looking characters.
"-got any suggestions of your own? let me know in the comments."
An exoskeleton made from pieces of fabricants? Something like that: https://sun9-32.userapi.com/impf/c837634/v837634031/57aaf/9x9DQ1fTc4g.jpg?size=1257x991&quality=96&sign=2c671f181a64d97d622cfbc6538527fe&type=album
53 comments
If it helps, I have tested out another mod which assigned glasses to the helmet/head slot. In that mod's case ("Daedric Glasses"), I found it ineffective to change in the Construction Set its part designation from Helmet to Hand/Right Bracer. I'm guessing there's something behind the scenes, in the Mesh itself, which designates what body part the item is assigned to in the Construction Set.
In Hilgya's mod, glasses are worn as you'd expect--in front of the eyes--but, under the hood, they're technically a right glove that just so happens to appear in front of the eyes (like glasses typically do). It's also considered Clothing rather than Armor.
I'm guessing it's possible, either within the Mesh or in some part of the Construction Set I haven't messed with yet, to keep the glasses where they are--physically speaking--but prevent them from overriding the hair and/or helmet by assigning them to another body part. I think the hand/right bracer is the least noticeable body part to use, in this case.
I'm going to see what I can do using this mod since I believe I forgot an important detail that might work as a DIY solution for OpenMW users.
In Hilgya for Wares, the Glasses item is considered a "Right Glove" but its Part Reference is "Left Knee" and the part itself assigns it to "Knee." However, despite the odd assignments, it appears where glasses should appear.
I tried that with this mod and, instead of appearing where they ought to, they appear over the left knee in a way that makes sense given the description "Left Knee."
Therefore, I'm guessing the solution to make it non-MWSE friendly is to just make the mesh be assigned to another body part (like the Left Knee) but position it (via some Mesh-altering software) well away from the actual Left Knee so it appears before the eyes like glasses ought to. I'm guessing the trick is to position it up-up left from where the eyes actually are so that it just so happens to appear in front of the eyes when you check in the CS. Don't mind the missing knee (in the CS) because the knee appears as it should in-game for some reason. I can't do it myself since I lack the tools but I'm sure somebody with the tools could do it... not sure how easily since it might be finicky.
"I did some checking and I believe I figured it out.
In Hilgya for Wares, the Glasses item is considered a "Right Glove" but its Part Reference is "Left Knee" and the part itself assigns it to "Knee." However, despite the odd assignments, it appears where glasses should appear.
I tried that with this mod and, instead of appearing where they ought to, they appear over the left knee in a way that makes sense given the description "Left Knee."
Therefore, I'm guessing the solution to make it non-MWSE friendly is to just make the mesh be assigned to another body part (like the Left Knee) but position it (via some Mesh-altering software) well away from the actual Left Knee so it appears before the eyes like glasses ought to. I'm guessing the trick is to position it up-up left from where the eyes actually are so that it just so happens to appear in front of the eyes when you check in the CS. Don't mind the missing knee (in the CS) because the knee appears as it should in-game for some reason. I can't do it myself since I lack the tools but I'm sure somebody with the tools could do it... not sure how easily since it might be finicky. "
First of all great mod, love the extra variety Morrowind seems to be getting these days. Secondly, I'm sure it's an issue on my end (using a few mods that lessens the cost of enchantments and adding to enchantment capacity plus visual effect) but after enchanting goggles with nighteye when put on the model seems to disappear. Any idea how I could bypass this? I truly enjoy the esthetic but I won't ditch the comforts of life :)
An exoskeleton made from pieces of fabricants? Something like that: https://sun9-32.userapi.com/impf/c837634/v837634031/57aaf/9x9DQ1fTc4g.jpg?size=1257x991&quality=96&sign=2c671f181a64d97d622cfbc6538527fe&type=album