I installed the prerequisite mods and, as near as I can tell, did everything correctly ... but my character ends up bald when equipping the glasses. I am using the Modern hairs for MacKom https://www.nexusmods.com/morrowind/mods/44421 so I'm curious if there's some kind of conflict somewhere?
Hey. First of all great mod, love the extra variety Morrowind seems to be getting these days. Secondly, I'm sure it's an issue on my end (using a few mods that lessens the cost of enchantments and adding to enchantment capacity plus visual effect) but after enchanting goggles with nighteye when put on the model seems to disappear. Any idea how I could bypass this? I truly enjoy the esthetic but I won't ditch the comforts of life :)
I second this, enchanting the item makes it disappear both from the paperdoll and the character when equipped. I first thought this could be an issue with Consistent Enchanting mod, but after disabling it I got the same results.
I was about to post a bug report but then saw these comments and I wanted to also report the same issue. I am using Alchemist Lenses with a constant effect of Night Eye with a magnitude of 20.
If your taking suggestions still.... Bandanas (dont wanna breathe in all that ash! lol) maybe goggles on forehead (up position) even if its like a seperate item that would be cool for making steam punk looking characters.
"-got any suggestions of your own? let me know in the comments."
An exoskeleton made from pieces of fabricants? Something like that: https://sun9-32.userapi.com/impf/c837634/v837634031/57aaf/9x9DQ1fTc4g.jpg?size=1257x991&quality=96&sign=2c671f181a64d97d622cfbc6538527fe&type=album
it will be a long time before openmw has the full capabilities of mwse, but hopefully someday. I give full permissions for anyone who wants to make it.
Are the headgears armor or luxuries like rings/amulets etc.? Because other mods adding hoods and scarfs make playing an unarmored character with them problematic.
they're armors, there's no clothing slot for heads, I don't think they offer much if any protection though. but its possible that they do interfere with unarmored characters.
I'll argue the Dwemer Goggles I bought should have a bigger enchant capacity than 2, but maybe I'll poke around & learn in the CS enough to be able to modify that myself.
Sweet mod dude. Thanks for making it. It's fun. You're rad.
but yeah since they're basically a free slot I didn't want to make them really overpowered. I'll think more about balance if i ever create an integration mod.
42 comments
First of all great mod, love the extra variety Morrowind seems to be getting these days. Secondly, I'm sure it's an issue on my end (using a few mods that lessens the cost of enchantments and adding to enchantment capacity plus visual effect) but after enchanting goggles with nighteye when put on the model seems to disappear. Any idea how I could bypass this? I truly enjoy the esthetic but I won't ditch the comforts of life :)
An exoskeleton made from pieces of fabricants? Something like that: https://sun9-32.userapi.com/impf/c837634/v837634031/57aaf/9x9DQ1fTc4g.jpg?size=1257x991&quality=96&sign=2c671f181a64d97d622cfbc6538527fe&type=album
Sweet mod dude. Thanks for making it. It's fun. You're rad.
but yeah since they're basically a free slot I didn't want to make them really overpowered.
I'll think more about balance if i ever create an integration mod.