Morrowind
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Stripes

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NoUsernamesNotTaken

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About this mod

Randomly fortifies attributes of NPCs and creatures when they attack the player.

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Harder Battle
v1.0

A TES3:Morrowind Mod

by Stripes

REQUIRES MWSE

What is this?

Another simple mod, it was originally more complicated but i ended up streamlining during development when i realized it didnt really need to be complicated at all.

Ok whats it do?

Randomly fortifies attributes of NPCs and creatures when they attack the player.
This is done by giving them an ability. each attribute will increase randomly between 1 and 20 points

But thats not all, NPCs will also have a one time use of a random standard potion at the start of combat.
vanilla standard potions have a duration of 30 seconds and magnitude of 10. the possible potions are as follows:


Standard Fire Resistance
Standard Potion of Fire Shield
Standard Resist Frost Potion
Standard Potion of Frost Shield
Standard Shock Resistance
Standard Lightning Shield
Standard Fortify Agility Potion
Standard Fortify Endurance
Standard Fortify Intelligence
Standard Fortify Luck Potion
Standard Fortify Speed
Standard Fortify Strength
Standard Fortify Willpower
Standard Fortify Magicka Potion
Standard Magicka Resistance
Standard Poison Resistance
Standard Potion of Reflection
Standard Spell Absorption


What if i want to change the attribute values or potions and i know nothing about scripting?

Im glad you asked,

To change the attribute values all you have to do is load the HarderBattle.ESP in the Construction Set and go to the Spellmaking tab. At the top of the list will be "0s_buffed" that is the ID of the spell. Double click on it and edit to your hearts content. Save the spell, then save the plugin.

To change potions open the main.lua file with notepad, at the top of the script is a table, or list of the possible potions by object ID. you can add change or remove these IDs very easily. If you have the Construction Set open you can copy paste IDs into the script and even make your own new potions and copy the IDs into the script. Just keep in mind Lua is case sensitive.

local tempbuff = {
  "p_fire resistance_s",
  "p_fire_shield_s",
  "p_fortify_agility_s",
  "p_fortify_endurance_s",
  "p_fortify_intelligence_s",
  "p_fortify_luck_s",
  "p_fortify_magicka_s",
  "p_fortify_speed_s",
  "p_fortify_strength_s",
  "p_fortify_willpower_s",
  "p_frost_resistance_s",
  "p_frost_shield_s",
  "p_lightning shield_s",
  "p_magicka_resistance_s",
  "p_poison_resistance_s",
  "p_reflection_s",
  "p_shock_resistance_s",
  "p_spell_absorption_s",
  }