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5 comments

  1. Are there any landmass conflicts? Where is it located? Is it compatible with morrowind swamp trees?
  2. kvngreeley
    kvngreeley
    • supporter
    • 4 kudos
    I just tried this mod out with a few other new mods. I removed about 240 mods to do so. It looked good, but there were two immediate issues. First, there wasn't any doorway to the Wizard's Council building. Second, Fargoth's name had been taken off his house and the door no longer opens. There is a door animation, but no access to the house. I removed all of the new mods and tried again. That fixed the Wizard's Council door problem and that seemed to be fine. But Fargoth's house was the same. I am going to continue to experiment, but if anyone has noticed a similar issue or has an explanation, that would be great. This looks like a nice mod. Thanks!
  3. Nawsk
    Nawsk
    • member
    • 0 kudos
    Very good mod. I have a new place to go to now. =)
  4. avery66
    avery66
    • member
    • 0 kudos
    Hey, loved the mod. Pay no attention to Solitaire, just professional jealousy on thier part. Rather then slamming you for you skills and abilities, they should be encouraging you and offering to help in areas that they have THIER problems with your MOD.

    Once again, outstanding MOD ! ! ! Hope to see more of your work soon. Cheers.....
  5. Solitaire
    Solitaire
    • member
    • 0 kudos
    A very rough and unpolished mod that strikes me as unfinished. The changed cell terrain is still rather rough and spiky with some oddities (such as the hermit's cave entrance being perched near a pool of water that you cannot exit if you fall in unless you levitate or have obscenely high stats) and still has the odd floating rock. Some of the interiors are good but many are almost bare apart from the NPCs themselves. Has potential, but needs more work.