Morrowind

About this mod

settings file i personally use to play openMW on android with pretty good quality and performance, good for batteries

Requirements
Permissions and credits
Changelogs
Donations
Mod is just compiled settings file created to never have problems with restoring my perfect setup ever again!
Mobile transition from 0.46 to 0.47 wasn''t as smooth as for other platforms - still worth it!
therefor i lost all my setup and everything and spend weekend to restore it
This mod is created to never have to redo all my setups from point 0 and to have some qualities right from the box
Thanks a lot for endorsement, it means a lot!

You need to place settings.cfg file in:
\Phone\omw\config
File don't use any options or shaders that you would not have in standard OpenMW release

There is a chance non mobile users of OpenMW could take this settings as well, i just did not tried it

my PC could handle more than my phone so i m not sure if there is much to gain for PC users
  • You can easily navigate thru the document with notepad++ -(my favorite editor, notepad should works too)
  • copy windows and colors sections
  • or just search for settings.cfg in OpenMW folders and replace it for yolo
  • and if everything worked just crank up the settings to Oblivion (pun intended)
Features:
Functional multi-treat loading for terrain
Preloading cells in background (excluding doors and fast travel)
Melee info, sprint and sneak toggle, best attack off, barter disposition off, show enchant chance on
Turn to movement direction, smooth movement, NPC avoid collisions, NPC give space
  • (Game mechanic changes are very subjective, i can't say what is best for you, but i hope it's good start)
Green text for new dialogues
Red box and text for stolen goods
Default grey text for exhausted dialog options
  • (i used different color on grey in description to keep it readable)
decent visual quality and great performance
FPSes are capped at 30 frames
  • (mainly to save batteries and because this combat model + playing on phone does not require top quality reflex)
Perfect windows composition - (subjective due to how highly personalize-able this options are)
  • Dialog window bellow function keys, with enough space to access persuasion from reload
  • Dialog window takes 1/4 of the screen and is centered for convenience
  • Inventory window with: 1/6 character screen, 1/6 game screen, 1/6 map window, 1/6 spell menu and 2/6 character inventory
  • Alchemy window turned into Alchemy Wall, big entity used to make potions with factory speed and access to a lot of ingredients immediately
  • Trade window and looting window are improved, both provide clear balance between player/shopkeeper and display more than single row of items with no problems
As you might have noticed i focus a lot on user interface, this is because OpenMW team knows what they are doing in optimization side of the game
i literally had to just switch couple of options and everything worked nice with 0.47
I have Finished the game and beat the Dagoth, Almalexia and collected a lot of rep with this settings, only issue was huge particle emitters (again mobile phone don't have GPU)


Thanks to Morrowind community, glad you guys and gals are still here, i love this game!
Thanks to Docent27, Sisah and Abdu for Mobile port of OpenMW 0.47
And all people who worked towards previous ports for this project
  • Android version of OpenMW is available here
  • i changed the link so you will get version with proper rendering for Flora
Thanks to entire OpenMW team for this project, very cool!