This is my favorite birthsign mod. I like how it complements the vanilla sign rather than replacing them altogether. I feel that maybe the mage-oriented signs might be a bit undertuned? Like not all of them seem super compelling to choose compared to their base versions.
But regardless, I love all the cool variants in this mod, the names and effects super cool and creative.
Super glad you are enjoying this :) It was a fun mod to make. I don't remember my reasoning behing the mage sign, only that like the others I nerfed vanilla powers and added new ones. I'd be happy to make edits if you have suggestions :)
Question, I've chosen the apprentice (manawell) sign and the bottom right is showing me the fortify magicka 50pts. It appears that its not applying, ive updated MWSE to rule that out, or am I understanding how the sign itself works with this passive?
Can you upload just the individual images instead of making them gifs? Or just lay them out on the description page? It's really annoying to deal with it this way.
I lovelovelovelove, love Wizardry 8, but it was not a reference. The lord has Blood of the North - Restore Health 2 pts for 30 secs on Self, I just did a variation on this :)
I think this is a fantastic mod. I love the unique elements that you've added which change how the game can be played, like the Daedric ritual.
One question is for the Lover (Secret): You get 10% reflect and are permanently silenced. Am I reading this correctly? Not only does that mean you can't use magic but you also can't use powers either. The trade off being 10% reflect. If we compare this to the Atronach sign where you have stunted magic (which is a much less injurious effect than Silence) you get 50% Spell Absorption which is generally seen as a similar value effect making the Atronach 5X better for a smaller trade off (as well as 2XINT to max magicka).
I kind of think that this needs a massive buff, like >40% Reflect or similar. Thoughts?
This is great, the more character options the better.
I know you have untouched the original Signs for compatibility, but is it possible to make a version that overwrites them with the original effects? Sounds weird, but some mods change a variety of things with Signs included, and it makes the options from this seem very out of place. XD
Hello, sorry I missed your post. I would have to make the vanilla signs dirty references which would make the mod incompatible with all other birthsigns mods so I;d rather not. What you can do, is make sure this mod loads after other mods that might alter birthsigns. Hope this helps :)
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But regardless, I love all the cool variants in this mod, the names and effects super cool and creative.
I don't remember my reasoning behing the mage sign, only that like the others I nerfed vanilla powers and added new ones.
I'd be happy to make edits if you have suggestions :)
It's really annoying to deal with it this way.
Anyways, Great Mod!
The lord has Blood of the North - Restore Health 2 pts for 30 secs on Self, I just did a variation on this :)
I think this is a fantastic mod. I love the unique elements that you've added which change how the game can be played, like the Daedric ritual.
One question is for the Lover (Secret): You get 10% reflect and are permanently silenced. Am I reading this correctly? Not only does that mean you can't use magic but you also can't use powers either. The trade off being 10% reflect. If we compare this to the Atronach sign where you have stunted magic (which is a much less injurious effect than Silence) you get 50% Spell Absorption which is generally seen as a similar value effect making the Atronach 5X better for a smaller trade off (as well as 2XINT to max magicka).
I kind of think that this needs a massive buff, like >40% Reflect or similar. Thoughts?
I know you have untouched the original Signs for compatibility, but is it possible to make a version that overwrites them with the original effects? Sounds weird, but some mods change a variety of things with Signs included, and it makes the options from this seem very out of place. XD
I would have to make the vanilla signs dirty references which would make the mod incompatible with all other birthsigns mods so I;d rather not.
What you can do, is make sure this mod loads after other mods that might alter birthsigns.
Hope this helps :)