Morrowind
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Danae Merlord

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Danae123

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  1. Danae123
    Danae123
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    New version:
    - Hist Cuirass and Vagrant boots: body parts re-assigned (issue spotted by Blitzenrival)

    - NEW CLASS: The Arcane Knight has long studied arcana while following the more conventional training of a knight in melee combat and etiquette. (Class created by Denina)
    - NEW CLASS with unique gameplay: The Plagueherald resists diseases and has the intellect to understand and manipulate them, spreading them to enemies. Once an enemy is weakened and plague-ridden, the Plagueherald will finish them off with their axe.
    > When you contract a disease (including TR ones), study it with your unique book to learn how to spread the disease.
    > You basically get a new spell, a powerful variant of the disease, somewhat cheaper than vanilla spells.
    > You can only spread a disease (i.e cast the spell) if you have said disease
  2. CyberEagle
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    Love this mod, sadly it doesn't work with OpenMW, which I recently started to use. Now, if i were to play a Plagueherald and spawn in their unique stuff with the console, I assume the class still wouldn't work properly for me?

    Anyway, what i actually wanted to point out: the Arcane Knight and Plagueherald are not on the list on your website, and the Succubus/Incubus gets Command Humanoid, which is a Conjuration spell, but lacks the Conjuration skill necessary to cast it. Perhaps you made the reasonable assumption that it was an illusion spell?
  3. qnreinert138
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    hello 
    im new to modding and i installed this mod and im getting a warnings file in my morrowind files saying i'm missing a important mod file even thought i've downloaded all the proper mods. any help would be appreciated
    1. Danae123
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      Hello, what is the exact warning? It should mention the missing mod/files.
  4. abbeydey
    abbeydey
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    Hi Danae!
    Love this mod, but I encountered an issue with MW Crafting mod and Fish with Poles mod.
    It seems that the skill points that should be added to the crafting and fishing skills, is not added.
    Is there a fix that I might have overlooked?
    1. Danae123
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      They should, it could be that the skills ID have changed, or I mistyped them, I'll have to check but with September looming, Morrowind time will be severely cut. :(
  5. theRascal77
    theRascal77
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    Latest update on July 2, 2023, is listed as version 1.12 but should be listed as 2.12.
    1. Danae123
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      Thanks, fixing asap :)
  6. gatomon
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    It may just be me, but after updating to the latest version I ceased getting any gear besides fishing gear. Removing abots water life mod resulted in my character getting nothing at the start. 
    With abots mod installed I got the popup text about finding items, but without it I do not. 
    I've run mlox and even manually pulled it to near the bottom of my load order without luck. 
    1. Danae123
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      Can you send me your MWSE.log? Did you see any warning there?
      Are the other classes working normally? and which version of TR do you have?
    2. Aramlor
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      I noticed the same problem yesterday.
      From the mwse.log, the only thing related to this mod that I found was:
      Glow in the Dahrk: INFO] Mesh successfully parsed: x\Ex_nord_house_04.NIF[Glow in the Dahrk: INFO] Mesh successfully parsed: x\Ex_common_window_02.NIF
      Lua error encountered in timer callback:
      .\Data Files\MWSE\mods\danae\classes\main.lua:62: attempt to index field 'pickStarters' (a nil value)
      stack traceback:
      .\Data Files\MWSE\mods\danae\classes\main.lua:62: in function <.\Data Files\MWSE\mods\danae\classes\main.lua:59>
      While I have never dabbled in lua, looking at the code, my first instinct tells me it's a simple case sensitivity issue, the bane of all devs, no matter their experience :D
    3. Danae123
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      Ah a mistake I'd make very easily, yes. I'll look into it asap.
    4. Aramlor
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      I just confirmed that this is the issue. In presetClasses.lua, you accidentally named pickStarters without a capital S(pickstarters). When
      this is fixed, the item distribution works as intended. (Behold what 10+ years of professional developer does to a random person. The urge to helpfully figure out and point out a problem in a piece of code is just too strong :D )
    5. Danae123
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      Fixed, turns out I over hunter upper case and removed one that was needed.
    6. Danae123
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      Issue confirmed, preset classes are behaving as custom classes. You still get starting gear but it is tailored to the skills more than the class.
      We'll update asap.
  7. DotFX
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    Hi) I really just noticed after trying the Beastmaster class, but I don't get the class specific gear and spells somehow (according to your documentation). I get what I suppose is some general gear based on my skills/attributes like imperial chain pauldrons, steel club, and gloves of the horny fist. The only chargen mods I also use are Class Starting Spells and Written in the Stars (both are compatible), and there are no errors in the log file. So, I can't even imagine what could be the problem, and if it is mod related...
    1. Danae123
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      That's odd, I've played as a Beastmaster without issues.

      Is it this class specifically that doesn't work for you?
      Do you have the latest version from a couple of weeks ago?
      Do you get a warning in MWSE.log?
    2. DotFX
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      Nothing in the MWSE log + I'm using the latest version. I tried Succubus and Plagueherald(or bearer) and I got all the items and powers/abilities. But I played before Succubus with Archeologist, Fallen Paladin, Seraph and they all were similar/same without powers/abilities. So, some do work, but others don't. Maybe the problem is in the load order, but I doubt it. Oh, and I just tried Alchemist, Pyromancer, and Arcane Archer, same story with nothing unique.

      EDIT my bad, I mistook Warnings for MWSE log, the only thing there about your mod is that it can't find certain body parts for clothes in items, i.e.
      Morrowind has raised a warning with a lua stack trace: Not able to find Knee part in BC_common_pants_01_Mk.
      stack traceback:
          [C]: in function 'addItem'
          .\Data Files\MWSE\mods\danae\classes\main.lua:30: in function 'addGear'
          .\Data Files\MWSE\mods\danae\classes\main.lua:68: in function <.\Data Files\MWSE\mods\danae\classes\main.lua:59>
      a bunch of those (as far as I remember it is related to Better Clothes)
    3. DotFX
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      Tried a different approach. Somehow the classes that do not work are treated as custom ones, like I just made them. That's why I get generic loot based on my skills. But now the question is why is it like that...
    4. Danae123
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      Did you confirm you are using the latest version (only a couple weeks old)?
  8. Nwaxer
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    Hi! Is this mod supposed to require Wares Ultimate? I have MO2 telling me that "Wares-base.esm is missing".
    Anyway, thanks for your mods, love them all!
    1. Danae123
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      It doesn't, I'm sorry, I load TR/OAAB and Wares in the CS automatically by now :(
      I'll update soon, in the meanwhile, you can safely remove the dependency with Wrye Mash
    2. Echoist
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      Thank you for the heads up. Keep up the great work mod is great. 
    3. Mangahero
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      I use MO2 and dont know how to remove a dependency. Please fix this.
  9. Sinamil
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    Thanks Danae, loving this so far!  I noticed I don't see the dialogue option for abilities yet, is it safe to assume that's due to inadequate level (only leveled an Arcane Knight to 3 so far)?  Just want to make sure a MWSE component is not acting up.  Thanks again!
    1. coreypikes
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      Late response, but the dialog appears at levels 10, 20, and 30.
  10. Zeroty
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    So, I'm cofussed a little, hope you can help Danae? For some reason the main .esp file requires a TR_Mainland.esm in the latest version? it didn't before, it is not listed in the requirements in the description. Because of this I can't run this mod without Tamriel Rebuilt installed, and i'm not in the mood to play with it right now.
    1. Danae123
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      My bad, I have been working so much with the new TR lately that I select it automatically. Sorry!

      if you know how to remove master dependency with Wrye Mash, you can go ahead and remove TR mainland. I'll update asap, I actually have a few new class descriptions to add.

      EDIT: done!
    2. Zeroty
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      Yeah, I understand. TR is a great mod, and maybe i will try it, but not today. Thanks for response :)
  11. markgum
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    Hi there, I am excited to try this mod. However on starting Morrowind I get errors for certain classes, for example: 

    Class "Mercenary" not found for dialogue type Topic
    Info "EMPTY"

    Where have I gone wrong and how could I fix this? 

    Thank you 
    1. Danae123
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      Ahead of the Class has only one dialogue topic "abilities" and journal entries that keep track of your abilities, none of the dialogue is filtered by class.
      I'm not sure what the issue is.
      Can you confirm the issue persists when you load Ahead of the Classes and nothing more?

      EDIT: Are you using the FF addon?