Core mod is now an ESM so patching is now made easy.
Now included are a number of patches for BCOM and other popular mods.
Optional region remover plugins - if you want to run OAAB Saplings but don't want saplings to appear in a particular region.
All plugins have been run through The Lawnmower, reducing the reference count by deleting saplings which were hidden beneath buildings and other objects.
For some reason your mod was required even though i had no mods requiring OAAB Data, but saplings could not contain itself from rearing its ugly head. I did a fresh reinstall of morrowind and it worked, just wanted to vent some frustration. Great mod otherwise when ive used it before but other times it decides (OpenMW) that this mod is entirely essential from nowhere and like 6 million patches.
Read similar comment below... you installed the `02 SM_Bitter Coast Trees Patch` while installing OAAB_Data even though you don't have that mod installed.
Following the Total Overhaul OpenMW page I had to rename a file to what the config generator and folder deploy script was expecting. What it was looking for: OAAB_Saplings Concept Art Plantations BCOM Patch.esp What I got in the download: OAAB_Saplings Concept Arts plantations patch.esp - note the s in "Arts", and lack of "BCOM"
It was also in a folder with a different name than was expected. What it was looking for: 03 BCOM Concept Art plantations patch What I got in the download: 03 Concept Arts plantations patch - note the s in "Arts" and lack of "BCOM"
I'm not even entirely sure this is the right file. It's way too late at night for me to be doing this, I could be in error here...any advice please? I have already corrected data paths in my config, but it would be nice to know if I'm doing this right.
EDIT: I have done some digging, and the latest download package mentions a hotfix for the patch. A preview of prior file contents suggests that older versions were named differently to the current one. Not sure if you want to correct this, or I could let the mod list guys know about the change. In the meantime it all works fine with a few .cfg edits.
Hi Blutark! Those file and folder name changes by us were completely intentional, as that patch now works with or without BCOM. This was changed in version 2.1.0.
Sophie helps maintain modding-openmw.com so I'll let them know that the modlist needs updating 🙂
In the meantime, your temporary solution of renaming the files should work fine, although please note that we won't be changing those file names from what they currently are.
Hi this is updated and has been on the beta website since this mod updated. Please use our beta website (found in footer on any page) for mod updates in between our master updates. We do this to avoid merge conflicts currently. I promise our mod project will always be updated on the website.
Found some errors on the 1.5.0 merged version when loading Molag Mar.
Missing object "T_Dae_DngRuin_X_StairCurve_01" for reference during cell "Azura's Coast Region' (OAAB_Saplings.ESP)" load. Missing object "T_Aid_Collision_Sphere_01" for reference during cell "Azura's Coast Region' (OAAB_Saplings.ESP)" load. Missing object "T_Aid_Collision_Sphere_01" for reference during cell "Azura's Coast Region' (OAAB_Saplings.ESP)" load.
It's said that only OAAB Data is needed, besides the base game. I run the latest OAAB_Data (2.2.2) + HD. Does this mod include objects from new Tamriel_Data version (9 and higher) as well?
62 comments
Release 2.0.0 Features:
The esp reads as "Road to the Lighouse Patch" right now. I can only assume you meant "Lighthouse"
Object "AB_Flora_BcSapling01" (OAAB_Data.esm)
Model "Meshes\OAAB\f\ABsaplingBC01.nif" tex not found "textures\sm_bctree\sm_leaves.dds"!
Object "AB_Flora_BcSapling01" (OAAB_Data.esm)
Model "Meshes\OAAB\f\ABsaplingBC01.nif" tex not found "textures\sm_bctree\sm_leaves_dt.dds"!
Texture Load Error!: textures\sm_bctree\sm_leaves.dds
Texture Load Error!: textures\sm_bctree\sm_leaves_dt.dds
Object "AB_Flora_BcSapling02" (OAAB_Data.esm)
Model "Meshes\OAAB\f\ABsaplingBC02.nif" tex not found "textures\sm_bctree\sm_leaves.dds"!
Object "AB_Flora_BcSapling02" (OAAB_Data.esm)
Model "Meshes\OAAB\f\ABsaplingBC02.nif" tex not found "textures\sm_bctree\sm_leaves_dt.dds"!
Object "AB_Flora_BcSapling03" (OAAB_Data.esm)
Model "Meshes\OAAB\f\ABsaplingBC03.nif" tex not found "textures\sm_bctree\sm_leaves.dds"!
Object "AB_Flora_BcSapling03" (OAAB_Data.esm)
Model "Meshes\OAAB\f\ABsaplingBC03.nif" tex not found "textures\sm_bctree\sm_leaves_dt.dds"!
Following the Total Overhaul OpenMW page I had to rename a file to what the config generator and folder deploy script was expecting.
What it was looking for: OAAB_Saplings Concept Art Plantations BCOM Patch.esp
What I got in the download: OAAB_Saplings Concept Arts plantations patch.esp - note the s in "Arts", and lack of "BCOM"
It was also in a folder with a different name than was expected.
What it was looking for: 03 BCOM Concept Art plantations patch
What I got in the download: 03 Concept Arts plantations patch - note the s in "Arts" and lack of "BCOM"
I'm not even entirely sure this is the right file. It's way too late at night for me to be doing this, I could be in error here...any advice please? I have already corrected data paths in my config, but it would be nice to know if I'm doing this right.
EDIT: I have done some digging, and the latest download package mentions a hotfix for the patch. A preview of prior file contents suggests that older versions were named differently to the current one. Not sure if you want to correct this, or I could let the mod list guys know about the change. In the meantime it all works fine with a few .cfg edits.
Sophie helps maintain modding-openmw.com so I'll let them know that the modlist needs updating 🙂
In the meantime, your temporary solution of renaming the files should work fine, although please note that we won't be changing those file names from what they currently are.
Missing object "T_Dae_DngRuin_X_StairCurve_01" for reference during cell "Azura's Coast Region' (OAAB_Saplings.ESP)" load.
Missing object "T_Aid_Collision_Sphere_01" for reference during cell "Azura's Coast Region' (OAAB_Saplings.ESP)" load.
Missing object "T_Aid_Collision_Sphere_01" for reference during cell "Azura's Coast Region' (OAAB_Saplings.ESP)" load.
It's said that only OAAB Data is needed, besides the base game. I run the latest OAAB_Data (2.2.2) + HD. Does this mod include objects from new Tamriel_Data version (9 and higher) as well?