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MelchiorDahrk MassiveJuice and Sophie

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MelchiorDahrk

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62 comments

  1. MassiveJuice
    MassiveJuice
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    OSOGP has now been combined with OAAB Saplings

    Release 2.0.0 Features:


    • OpenMW groundcover support is now built-in.
    • Core mod is now an ESM so patching is now made easy.
    • Now included are a number of patches for BCOM and other popular mods.
    • Optional region remover plugins - if you want to run OAAB Saplings but don't want saplings to appear in a particular region.
    • All plugins have been run through The Lawnmower, reducing the reference count by deleting saplings which were hidden beneath buildings and other objects.
  2. TheFalloutMaster13
    TheFalloutMaster13
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    For some reason your mod was required even though i had no mods requiring OAAB Data, but saplings could not contain itself from rearing its ugly head. I did a fresh reinstall of morrowind and it worked, just wanted to vent some frustration. Great mod otherwise when ive used it before but other times it decides (OpenMW) that this mod is entirely essential from nowhere and like 6 million patches.
    1. sophiasunshine
      sophiasunshine
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      Sorry about your experience, I've made certain to proceess your refund in the full amount. 
  3. kotbaioun
    kotbaioun
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    • 13 kudos
    Thank you! It works perfectly on OpenMW and looks amazing!
  4. TheRoadie99
    TheRoadie99
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    You've got a spelling error on the Road to the Lighthouse patch.

    The esp reads as "Road to the Lighouse Patch" right now. I can only assume you meant "Lighthouse"
    1. MassiveJuice
      MassiveJuice
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      Noted, thanks
  5. Marduk23
    Marduk23
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    I get these warnings, seem to be OAAB related. Am I missing something?

    Object "AB_Flora_BcSapling01" (OAAB_Data.esm)

    Model "Meshes\OAAB\f\ABsaplingBC01.nif" tex not found "textures\sm_bctree\sm_leaves.dds"!
    Object "AB_Flora_BcSapling01" (OAAB_Data.esm)

    Model "Meshes\OAAB\f\ABsaplingBC01.nif" tex not found "textures\sm_bctree\sm_leaves_dt.dds"!
    Texture Load Error!: textures\sm_bctree\sm_leaves.dds
    Texture Load Error!: textures\sm_bctree\sm_leaves_dt.dds
    Object "AB_Flora_BcSapling02" (OAAB_Data.esm)

    Model "Meshes\OAAB\f\ABsaplingBC02.nif" tex not found "textures\sm_bctree\sm_leaves.dds"!
    Object "AB_Flora_BcSapling02" (OAAB_Data.esm)

    Model "Meshes\OAAB\f\ABsaplingBC02.nif" tex not found "textures\sm_bctree\sm_leaves_dt.dds"!
    Object "AB_Flora_BcSapling03" (OAAB_Data.esm)

    Model "Meshes\OAAB\f\ABsaplingBC03.nif" tex not found "textures\sm_bctree\sm_leaves.dds"!
    Object "AB_Flora_BcSapling03" (OAAB_Data.esm)

    Model "Meshes\OAAB\f\ABsaplingBC03.nif" tex not found "textures\sm_bctree\sm_leaves_dt.dds"!
    1. MelchiorDahrk
      MelchiorDahrk
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      Read similar comment below... you installed the `02 SM_Bitter Coast Trees Patch` while installing OAAB_Data even though you don't have that mod installed.
    2. Marduk23
      Marduk23
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      Ah, I see, thanks. Sorry for being blind, my bad. All this juggling hundreds of archives, plugins and patches is really overwhelming.
  6. Blutark9001
    Blutark9001
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    Have some file names been changed recently?

    Following the Total Overhaul OpenMW page I had to rename a file to what the config generator and folder deploy script was expecting.
    What it was looking for:   OAAB_Saplings Concept Art Plantations BCOM Patch.esp
    What I got in the download:    OAAB_Saplings Concept Arts plantations patch.esp  -  note the s in "Arts", and lack of "BCOM"

    It was also in a folder with a different name than was expected.
    What it was looking for:           03 BCOM Concept Art plantations patch
    What I got in the download:    03 Concept Arts plantations patch   -   note the s in "Arts" and lack of "BCOM"

    I'm not even entirely sure this is the right file. It's way too late at night for me to be doing this, I could be in error here...any advice please? I have already corrected data paths in my config, but it would be nice to know if I'm doing this right.


    EDIT: I have done some digging, and the latest download package mentions a hotfix for the patch. A preview of prior file contents suggests that older versions were named differently to the current one. Not sure if you want to correct this, or I could let the mod list guys know about the change. In the meantime it all works fine with a few .cfg edits.
    1. MassiveJuice
      MassiveJuice
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      Hi Blutark! Those file and folder name changes by us were completely intentional, as that patch now works with or without BCOM. This was changed in version 2.1.0.

      Sophie helps maintain modding-openmw.com so I'll let them know that the modlist needs updating 🙂

      In the meantime, your temporary solution of renaming the files should work fine, although please note that we won't be changing those file names from what they currently are.
    2. sophiasunshine
      sophiasunshine
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      • 10 kudos
      Hi this is updated and has been on the beta website since this mod updated. Please use our beta website (found in footer on any page) for mod updates in between our master updates. We do this to avoid merge conflicts currently. I promise our mod project will always be updated on the website. 
    3. Blutark9001
      Blutark9001
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      Thanks to both of you.
  7. BIueLotus
    BIueLotus
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    • 1 kudos
    Thank you
  8. zsouza13
    zsouza13
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    Thank you for the update. 
    1. MassiveJuice
      MassiveJuice
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      • 15 kudos
      ❤️
  9. wcfcarolina13
    wcfcarolina13
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    Any patches for Stonewood Pass Reworked? I'm getting floaters in that problem area where SWP, Caldera, and Foyada Mamea mods converge.
    1. RennWorks
      RennWorks
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      https://www.nexusmods.com/morrowind/mods/50626
  10. inpv
    inpv
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    Found some errors on the 1.5.0 merged version when loading Molag Mar.

    Missing object "T_Dae_DngRuin_X_StairCurve_01" for reference during cell "Azura's Coast Region' (OAAB_Saplings.ESP)" load.
    Missing object "T_Aid_Collision_Sphere_01" for reference during cell "Azura's Coast Region' (OAAB_Saplings.ESP)" load.
    Missing object "T_Aid_Collision_Sphere_01" for reference during cell "Azura's Coast Region' (OAAB_Saplings.ESP)" load.

    It's said that only OAAB Data is needed, besides the base game. I run the latest OAAB_Data (2.2.2) + HD. Does this mod include objects from new Tamriel_Data version (9 and higher) as well?
  11. zsouza13
    zsouza13
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    Is there a mod for those tiny mushrooms? EDIT. nevermind realize that was for azura lol