Found some errors on the 1.5.0 merged version when loading Molag Mar.
Missing object "T_Dae_DngRuin_X_StairCurve_01" for reference during cell "Azura's Coast Region' (OAAB_Saplings.ESP)" load. Missing object "T_Aid_Collision_Sphere_01" for reference during cell "Azura's Coast Region' (OAAB_Saplings.ESP)" load. Missing object "T_Aid_Collision_Sphere_01" for reference during cell "Azura's Coast Region' (OAAB_Saplings.ESP)" load.
It's said that only OAAB Data is needed, besides the base game. I run the latest OAAB_Data (2.2.2) + HD. Does this mod include objects from new Tamriel_Data version (9 and higher) as well?
Beautiful mod but just as a heads-up to people downloading - if you use this with Morrowind Rebirth the landscape changes will cause the saplings to be floating quite high in the air more often than not.
[Resolved] Gettting this error when generating distant land (my oaab is up to date) Didn't do this with earler version of oaab and saplings ?Missing texture: sm_bctree\sm_leaves.dds referenced in: oaab\f\absaplingbc01.nif You may see texture errors on this distant static. Missing texture: sm_bctree\tx_bc_bark_02.dds referenced in: oaab\f\absaplingbc01.nif You may see texture errors on this distant static.
Really love the effect of this, especially the 'growing' mushrooms on Azura's Coast and Sheogorad.
Would it be possible to re-introduce collision for these mushrooms though (maybe as optional files)? It feels a bit weird to be able to walk through them and just feels slightly immersion breaking.
(I would do it myself but have never been able to get the hang of Nifskope or editing .nifs!)
I’m fine if someone wants to add collision themselves but I probably won’t bother with it myself. The lack of collision is relatively consistent with other flora of this size and purpose.
Hmm, weird. I am following a modding guide and this mod just doesn't really want to work. All the sapling's leaves are pink with missing textures. I have OAAB downloaded and installed. Anyone else with this issue? Using OpenMW 0.47.0 and MO2.
These saplings just use vanilla textures. I'd suggest asking about your issue in an MO2 or OpenMW community. Sounds like your texture resources are not set up properly.
Not planned right now. For two reasons: 1) I am focusing on Vvardenfell mods at the moment. 2) there are far too many regions on the mainland for me to realistically support them all. I'll let the TR team manage their own small flora for now.
47 comments
Missing object "T_Dae_DngRuin_X_StairCurve_01" for reference during cell "Azura's Coast Region' (OAAB_Saplings.ESP)" load.
Missing object "T_Aid_Collision_Sphere_01" for reference during cell "Azura's Coast Region' (OAAB_Saplings.ESP)" load.
Missing object "T_Aid_Collision_Sphere_01" for reference during cell "Azura's Coast Region' (OAAB_Saplings.ESP)" load.
It's said that only OAAB Data is needed, besides the base game. I run the latest OAAB_Data (2.2.2) + HD. Does this mod include objects from new Tamriel_Data version (9 and higher) as well?
Gettting this error when generating distant land (my oaab is up to date)
Didn't do this with earler version of oaab and saplings
?Missing texture: sm_bctree\sm_leaves.dds
referenced in: oaab\f\absaplingbc01.nif
You may see texture errors on this distant static.
Missing texture: sm_bctree\tx_bc_bark_02.dds
referenced in: oaab\f\absaplingbc01.nif
You may see texture errors on this distant static.
Would it be possible to re-introduce collision for these mushrooms though (maybe as optional files)? It feels a bit weird to be able to walk through them and just feels slightly immersion breaking.
(I would do it myself but have never been able to get the hang of Nifskope or editing .nifs!)
Looks really amazing! Is the TR version planned (at least for regions with similar flora)?