0 of 0

File information

Last updated

Original upload

Created by

Amenophis

Uploaded by

TaxAkla

Virus scan

Safe to use

6 comments

  1. mym
    mym
    • premium
    • 22 kudos
    Hello, I like the idea!

    It doesn't work for me, with openmw .49 recent build.
    I have no related error in the logs and skeletons still fight with fists.

    I put that in openmw.cfg:
    data="/%mypath%/OpenMWMods/Animation/BeastHandToHandForSkeletonsOpenMWOnly/Beast HandToHand for Skeletons (OpenMW Only)"

    And your Animations folder is in that path.

    To test it I simply add many skeletons with the console until I get a hand-to-hand one.
  2. JoylessJoker15
    JoylessJoker15
    • member
    • 9 kudos
    this should not be under animations
  3. Usually you can drop .kf files into meshes and they work. Can you do that instead? I didn't really understand the install instructions. Can you upload a picture of how your .cfg line entry is typed specifically and where you copied the animation folder? Thanks!
  4. nineleggeddog
    nineleggeddog
    • member
    • 0 kudos
    I love this and I'm now having deep thoughts about the physiognomy of skeleton-punching.
  5. HugAMuffin
    HugAMuffin
    • premium
    • 142 kudos
    Wait so are individual .kf animation replacements now possible? Does OpemMW let us extract singular animations? I have a few sneak animations I'd love to implement myself if so. Is there a tutorial around here for this sort of thing?
  6. Atanvarn
    Atanvarn
    • member
    • 3 kudos
    Great, thanks. Making the same thing for vamps will be trickier, but cool nonetheless.