i really love how this looks, but unfortunately it has big conflicts with stonewood pass and BCoM. i could live with BCoM incompatibility and clean it up myself but the landscape changes with stonewood pass are too tough for me.
Having given it a quick try, here are my initial comments:
- the crates, urn, and bench placed in the gateways to the town will conflict with anything which adds gates - especially the urn and the bench. The mod would be more compatible if those areas were left free.
- a bunch of unowned crates containing gold coins makes no sense immersion-wise. The amount isn't enough to spoil the game, but they don't make any sense. Making some of them owned and replacing the gold with goods & ingredients would work better. The crates which remain unowned could contain a little contraband, which would explain why the owners don't want to stake a public claim to them.
- there's a "floater" crate outside the orc manor. This could be down to one of my other installed mods, but they shouldn't be editing the landscape so it's worth checking.
- the clothesline behind Shenk's Shovel acts as a barrier. It should be pass-through like the ingredient containers otherwise it doesn't make sense.
- the windmill needs an internal cell, or at least a door that is blocked in some immersive way.
12 comments
Would be neat if the windmill rotated!
- the crates, urn, and bench placed in the gateways to the town will conflict with anything which adds gates - especially the urn and the bench. The mod would be more compatible if those areas were left free.
- a bunch of unowned crates containing gold coins makes no sense immersion-wise. The amount isn't enough to spoil the game, but they don't make any sense. Making some of them owned and replacing the gold with goods & ingredients would work better. The crates which remain unowned could contain a little contraband, which would explain why the owners don't want to stake a public claim to them.
- there's a "floater" crate outside the orc manor. This could be down to one of my other installed mods, but they shouldn't be editing the landscape so it's worth checking.
- the clothesline behind Shenk's Shovel acts as a barrier. It should be pass-through like the ingredient containers otherwise it doesn't make sense.
- the windmill needs an internal cell, or at least a door that is blocked in some immersive way.