Morrowind

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Last updated

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Created by

Nwahs and Mushrooms Team

Uploaded by

hater8

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12 comments

  1. Dolsebela
    Dolsebela
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    oh i wish i could combine this with izi's cities caldera...
  2. Chucklenutts
    Chucklenutts
    • supporter
    • 3 kudos
    A compatibility patch for the landscape edits from this mod and Stonewood Pass/Stonewood Pass Reworked would be splendid!
  3. ZooLanderIsMyHero
    ZooLanderIsMyHero
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    Love it!

    Would be neat if the windmill rotated!
  4. eygrima
    eygrima
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    EDIT: I replied hastily and with a scathing review of this mod. I take it back and consider it of good, high-quality value!
  5. ClaytonM123
    ClaytonM123
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    • 8 kudos
    I am getting INSANE lag with this mod in TES3MP.
  6. jjmooney
    jjmooney
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    Tick box for this Caldera Mod in Wyre Mash x64 is yellow? I have the latest version of OAAB_Data installed.
  7. deleted83281638
    deleted83281638
    • account closed
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    Would love to use all your detailing mods with BCoM!
  8. jdenizio5
    jdenizio5
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    i really love how this looks, but unfortunately it has big conflicts with stonewood pass and BCoM. i could live with BCoM incompatibility and clean it up myself but the landscape changes with stonewood pass are too tough for me.
  9. Celebaglar
    Celebaglar
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    Having given it a quick try, here are my initial comments:

    - the crates, urn, and bench placed in the gateways to the town will conflict with anything which adds gates - especially the urn and the bench. The mod would be more compatible if those areas were left free.

    - a bunch of unowned crates containing gold coins makes no sense immersion-wise. The amount isn't enough to spoil the game, but they don't make any sense. Making some of them owned and replacing the gold with goods & ingredients would work better. The crates which remain unowned could contain a little contraband, which would explain why the owners don't want to stake a public claim to them.

    - there's a "floater" crate outside the orc manor. This could be down to one of my other installed mods, but they shouldn't be editing the landscape so it's worth checking.

    - the clothesline behind Shenk's Shovel acts as a barrier. It should be pass-through like the ingredient containers otherwise it doesn't make sense.

    - the windmill needs an internal cell, or at least a door that is blocked in some immersive way.
  10. Riccardoman
    Riccardoman
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    Getting the error "Missing object "AB_Ex_DePalisade03" for reference during cell "West gash region" load while loading your esp in the CS
    1. olenakh
      olenakh
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      • 3 kudos
      Is your OAAB up to date?
    2. Riccardoman
      Riccardoman
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      • 0 kudos
      My bad, while updating a week ago I forgot to replace the esm also