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Lucas Remiros Stripes OAAB_Data Team natinnet RuffinVangarr Ashstaar

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Lucas9

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59 comments

  1. OrganicShelter
    OrganicShelter
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    why remove tomahawk integration?
    1. Lucas9
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      It had a less than ideal implementation and it didn't need to be added to the OAAB_Data integration mod.
    2. Ricketybob
      Ricketybob
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      Tomahawks are still included in the leveled lists for OAAB Weapons Integrated TCBOO.ESP. They're missing meshes and icons in game.
    3. Zilophos
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      +1 for tomahawks still being present
      One of the vendors at Moonmoth Legion Fort was selling some

      Model Load Error: Meshes\oaab\w\w_tomahawk_steel.nif cannot load file
      in Meshes\oaab\w\w_tomahawk_steel.nif.
      Object "AB_w_SteelTomahawk" (BTBGI OAAB Weapons Integrated Patch.esp)
  2. SumSineRegno
    SumSineRegno
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    It appears there are still references to tomahawks in the Area of Effect Arrows (might be the case with projectiles too) patch, in the leveled list "random_loot_special_marksman". It is throwing up errors for me, saying that those items can't  be found in that leveled list.
    1. Lucas9
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      Aww shucks. I don't have the game installed at the moment, but if I'm correct, then that leveled list could be safely deleted in TESAME.
    2. SumSineRegno
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      Make sense, anyways merry Christmas (eve).
  3. Everypony4013
    Everypony4013
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    What is the 'Weapon Patch Project' file in optional files for? I can't find any sort of mod with that name but it sounds interesting.
    1. Lucas9
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      I'll edit the description to read as follows:

      "Completely optional file that addresses stat inconsistencies across all weapons in the game, in an effort to make weapons more predictable in terms of damage, weight, reach, speed, and enchant capacities."
  4. SoftNugget66
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    I really love this implementations, i found that if you try to execute the writ towards Feruren Oran in the first quest of the Morag Tong, Hlaryn Sathil, the dunmer who sells the Sathil Mercenary set in the Elven Nations Club in Hlaalu Plaza, turns hostile towards you. Might be a bug, idk.
    1. Lucas9
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      Thanks!

      Unless I'm mistaken, that's just how the quest works (if you try to kill them in plain sight, everyone will turn hostile) but I may be wrong.
    2. SoftNugget66
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      Well, they are just supposed to say something like "i don't want to get involved". 
    3. deathstarboy
      deathstarboy
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      No, NPC ignores Morag Tong killing. Thats how it works by lore...
  5. deathstarboy
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    It seems that Hlaryn Sathil does not have the "ignore morag tong" scripts on him so when you go killing the target of the first morag tong mission (Feruren Oran) there he is the only one defending the target.

    It was not a problem when he was in its previous location but now that he is in the Elven Club it has this big problem.
  6. LinkIsEpic101
    LinkIsEpic101
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    Sorry if im being an idiot but shouldn't the "OAAB Weapons Integrated" module be like 2 point something?
    1. Lucas9
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      Don't worry.
      It should be, yes. But I thought renaming the mod's version to reflect that of the OAAB_Data version it is based on would be more helpful.
    2. LinkIsEpic101
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      ahhhh I see, thats a sound approach. Although one last question, why was the STOTSP esp removed from the newer release of OAAB Weapons Integrated?
    3. Lucas9
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      I thought STOTSP deserved a much more thorough integration than simply swapping a couple of weapons around. It was such a small plugin that I simply couldn't justify it.
  7. deathstarboy
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    Is this mod compatible with Wares and FF leveled list? 
    1. Lucas9
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      It would be best if you asked Danae that question, unfortunately I don't use Wares myself (and I don't know how does it work) so I couldn't say.
    2. deathstarboy
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      Are the tomahawks anyway distribuited both on NPCs that merchants leveled lists like in the original mod? 
    3. Lucas9
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      You can purchase these from vendors, yep. I think some NPCs use the new throwing weapons too.
  8. erde92
    erde92
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    Hello Lucas, is there a compatibility patch for OAAB Weapons Integrated and Beautiful Cities of Morrowind? There are some placement issues due to BCOM altering the interiors.
    1. Lucas9
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      Hi, I don't use BCoM myself. Do you know which are the exact placement issues?
    2. Kazuya482
      Kazuya482
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      One instance I ran into.

      https://i.imgur.com/7AmszMY.jpg
    3. erde92
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      Yeah, I looked in CS and it's mostly rapiers it seems. I saw it in Caldera, Verick Gemain: Trader, Vivec Mages Guild and Wolverine Hall's.

      I can put together a more thorough list later on.
    4. Lucas9
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      Hmm, may be time to simply remove those. I liked them, but it can be annoying to troubleshoot cell conflicts. BCoM just changes way too much.
    5. erde92
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      I went through all of OAAB weapons used in Weapon Integrated in CS, and these are the problematic placements (I was wrong about Vivec, didn't see the hook there):
      AB_w_GlassRapier - Ghostgate, Tower of Dusk Lower Level - moved into the void
      AB_w_IronRapier - Gnisis - moved into the Void
      AB_w_IronRapierSpa - Sadrith Mora, Wolverine Hall: Mage's Guild - floating in the cell
      AB_w_SilverRapierCruFla - Sadrith Mora, Wolverine Hall: Mage's Guild - floating in the cell
      AB_w_SilverRapierCruVip - Caldera, Verick Gemain: Trader - floating in the cell (with the hook)

      The rest is fine :)
  9. Kazuya482
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    Will the new dukes guard set be implemented?
    1. Lucas9
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      I worked on the integration of that mod! :)
      So there's no need for me to integrate it into the game. The mod works fine as it is.
    2. Kazuya482
      Kazuya482
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      Oooh snap. Awesome, thanks.
  10. inkblot42i
    inkblot42i
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    any chance of adding the armors from Ashstaar's "Sloads and Slavers"?
    1. Lucas9
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      Oh for sure I would love to do that. But I feel it would be very complicated because of how many armor pieces where added and how confusing their IDs are.