when using this with clocks, the clock ui consistently pops up on it's own and won't hide with the rest of the ui most of the time. it disappears, and then it's quickly back, then quickly gone again. it's quite distracting. not sure if there's anything to be done about this, but wanted to report just in case!
I'd like to suggest an option for only showing the hud after an enemy actually hits (or tries to hit and misses) the player instead of when combat starts. I sometimes like to play without any music so I don't have a clue if an enemy is approaching to attack me until it actually swings or fires at me. With combat music you always know if something or someone is about to attack you even before they get to you. So disabling combat music helps to not know if something is about to sneak up on you. Of course with this mod enabled you still know if an enemy is approaching/sneaking up because the game considers it already in combat and therefore the hud shows again. Hope you know what I mean.
Only a suggestions tho and I totally get it if this is something outside the scope of this mod.
So I've wanted to write something like this for years, but I couldn't figure out all the events I needed to make it happen. So I was really happy when I found Clear Sight. However I had issues with Clear SIght's more simplistic ruleset. Mainly these issues were crosshair related. Like the crosshair being hidden out of combat - even if I was in stealth, or looking at an item, or I had my bow drawn, etc. Made it hard to pick up a coin or a ring on the ground, hard to understand what I was looking at in the dark, or hard to ambush an enemy in the distance.
So Clear Sight was the reason for me to take the step and actually ask for help in the community with all the events I needed - to make a more complex version - to fit my own needs. I even got Ashfall to add some events for me, so my interface could show itself based on it's survival mechanics as well.
So this is a more complex/granular ruleset overall than Clear Sight, also I prefer to hide/show parts of the UI when needed - instead of an all-or-nothing approach.
Maybe one day - years from now, if I ever start playing with OpenMW. Currently there's just so much more fun content for me with MWSE-mods, so I'll keep making mods for the environment I actually use myself.
This appears to be very comprehensive. So far, the first thing I would love to see is my Sneak icon indicator when going into Sneak. Knowing whether I'm visible or not is pretty essential heh.
Version 1.1.0 is now out - When you're in sneak mode - the crosshair is always shown, and the sneak icon will show/hide based on hidden status (like vanilla).
Added a screenshot showing a successful hidden sneak state with both icon and crosshair showing.
Walked out of Telasero, a storm came, got lost. Really brings out your caveman instinct to hide under a rock when visibility is low. Is there a way to hide the minimap permanently or is it glued to the status effects panel?
The bottom minimap should be hidden when everything else on the bottom is hidden. If you've activated the pinned button of the map in the character menu, that would take precedence and live "above" what this mod currently hides. You could just unpin it (click upper right corner of map in character menu), and it would only be visible when you open your character screen.
If you want to permanently remove all maps from your game - to properly "get lost" - Try the Get Lost mod.
That's perfect, thanks! I used the part of Get Lost script that hides "MenuMap_panel", but left the character menu map alone, so you can find yourself once you realize you've got places to be.
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I'd like to suggest an option for only showing the hud after an enemy actually hits (or tries to hit and misses) the player instead of when combat starts. I sometimes like to play without any music so I don't have a clue if an enemy is approaching to attack me until it actually swings or fires at me. With combat music you always know if something or someone is about to attack you even before they get to you. So disabling combat music helps to not know if something is about to sneak up on you. Of course with this mod enabled you still know if an enemy is approaching/sneaking up because the game considers it already in combat and therefore the hud shows again. Hope you know what I mean.
Only a suggestions tho and I totally get it if this is something outside the scope of this mod.
thanks again for your work on this.
have a good one!
So Clear Sight was the reason for me to take the step and actually ask for help in the community with all the events I needed - to make a more complex version - to fit my own needs. I even got Ashfall to add some events for me, so my interface could show itself based on it's survival mechanics as well.
So this is a more complex/granular ruleset overall than Clear Sight, also I prefer to hide/show parts of the UI when needed - instead of an all-or-nothing approach.
Any chance you can port this to OpenMW in the future ?
Added a screenshot showing a successful hidden sneak state with both icon and crosshair showing.
Is there a way to hide the minimap permanently or is it glued to the status effects panel?
If you want to permanently remove all maps from your game - to properly "get lost" - Try the Get Lost mod.
Happy gaming!