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MOPTeam-ShadowMimicry-Silentjacket

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SilentJacket

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14 comments

  1. Jyggalagpuff
    Jyggalagpuff
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    • 19 kudos
    1. SilentJacket
      SilentJacket
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      • 45 kudos
      nope
  2. sevenfm
    sevenfm
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    • 4 kudos
    They look good but I would also prefer a bit darker variant, especially for light brownish leaves.
  3. PhoenixRime
    PhoenixRime
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    If you want to slightly change the color of the foliage, try: Alternative textures for Hybrid Trees.
  4. Wubbledee
    Wubbledee
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    They look lovely but distant land rendering butchers them.  Half the leaves are missing until you approach.
  5. quinnocent
    quinnocent
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    The previous version always worked well for me.

    After updating to the current version (1.03), I'm getting errors during distant land generation, along with very noticeable visual artifacts in-game.  Here are the the errors:

    Missing texture: hybridbctrees\sm_leaves.dds   referenced in f\flora_bc_tree_01.nif.  You may see texture errors on this distant static.
    Missing texture: hybridbctrees\tree_07_base_color.dds   referenced in f\flora_bc_tree_07.nif.  You may see texture errors on this distant
    static.

    Edit: I'm still getting this issue with 1.04.

    As a fyi, if you're getting this issue and need a workaround, create a folder called hybridbctrees under this mod's textures folder and make a second copy (don't move/cut and paste) of the mod's textures in that directory too.
  6. Tezrel
    Tezrel
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    • 13 kudos
    My dang tree leaves are blue.

    And I don't know what to do.

    You n'wah.

    1. SilentJacket
      SilentJacket
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      A reoccurring, but extremely rare problem. Are you running any other mods and can you reproduce the issue reliably?
    2. hater8
      hater8
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      • 137 kudos
      same
  7. Mrovkogon
    Mrovkogon
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    Found a little issue, might be only related to OpenMW rendering, and is easy to fix.
    Both flora_bc_tree_07.nif and its distand land version lack an alpha block on nodes with moss (I thought its because of tx_bc_moss_03.dds or so but it's problem in mesh itself - I tried it with all texture replacers disabled and other meshes using it are ok). I just copied NiAlphaProperty and paste it to node. Hanging moss seems transparent now, at least in nifscope.  Also material property is missing, don't know if it matters, but I added it too. 

    Update:
    Flora_BC_Tree_07.NIF miss one branch, so leaves are hanging in air.
    1. GageMcCarron
      GageMcCarron
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      Can confirm not just OpenMW
    2. SilentJacket
      SilentJacket
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      I'll get to this when I can, including MOP's new mesh structure. Real life, as seems to be the case, has me very busy.
  8. Mrovkogon
    Mrovkogon
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    • 6 kudos
    Great, I like them a little bit more than great ShadowMimicry's ones as yours use the same/similar bark texture for their aerial roots, adding up to visual (and botanical :D ) consistency. 



  9. deleted51999286
    deleted51999286
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    • 1 kudos
    That picture tho