After updating to the current version (1.03), I'm getting errors during distant land generation, along with very noticeable visual artifacts in-game. Here are the the errors:
Missing texture: hybridbctrees\sm_leaves.dds referenced in f\flora_bc_tree_01.nif. You may see texture errors on this distant static. Missing texture: hybridbctrees\tree_07_base_color.dds referenced in f\flora_bc_tree_07.nif. You may see texture errors on this distant static.
Edit: I'm still getting this issue with 1.04.
As a fyi, if you're getting this issue and need a workaround, create a folder called hybridbctrees under this mod's textures folder and make a second copy (don't move/cut and paste) of the mod's textures in that directory too.
Found a little issue, might be only related to OpenMW rendering, and is easy to fix. Both flora_bc_tree_07.nif and its distand land version lack an alpha block on nodes with moss (I thought its because of tx_bc_moss_03.dds or so but it's problem in mesh itself - I tried it with all texture replacers disabled and other meshes using it are ok). I just copied NiAlphaProperty and paste it to node. Hanging moss seems transparent now, at least in nifscope. Also material property is missing, don't know if it matters, but I added it too.
Update: Flora_BC_Tree_07.NIF miss one branch, so leaves are hanging in air.
Great, I like them a little bit more than great ShadowMimicry's ones as yours use the same/similar bark texture for their aerial roots, adding up to visual (and botanical :D ) consistency.
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After updating to the current version (1.03), I'm getting errors during distant land generation, along with very noticeable visual artifacts in-game. Here are the the errors:
Missing texture: hybridbctrees\sm_leaves.dds referenced in f\flora_bc_tree_01.nif. You may see texture errors on this distant static.
Missing texture: hybridbctrees\tree_07_base_color.dds referenced in f\flora_bc_tree_07.nif. You may see texture errors on this distant
static.
Edit: I'm still getting this issue with 1.04.
As a fyi, if you're getting this issue and need a workaround, create a folder called hybridbctrees under this mod's textures folder and make a second copy (don't move/cut and paste) of the mod's textures in that directory too.
And I don't know what to do.
You n'wah.
Both flora_bc_tree_07.nif and its distand land version lack an alpha block on nodes with moss (I thought its because of tx_bc_moss_03.dds or so but it's problem in mesh itself - I tried it with all texture replacers disabled and other meshes using it are ok). I just copied NiAlphaProperty and paste it to node. Hanging moss seems transparent now, at least in nifscope. Also material property is missing, don't know if it matters, but I added it too.
Update:
Flora_BC_Tree_07.NIF miss one branch, so leaves are hanging in air.