These look good, and i'm going to add them to my own gothic mansion, thanks! It would be nice if you could make them recognizable/compatible with the Ashfall mod too.
I'm not sure about Ashfall but this apparently is how it's done for Morrowind Crafting... so possibly something simular... or maybe a MCM setting.
The stove in the kitchen can very easily be made compatible with Morrowind Crafting 3.0 alpha or later if you use this mod. 1. Go into Data Files -> MWSE -> mods -> Morrowind_Crafting_3 -> Cooking. 2. Open main.lua in Notepad++. 3. Go down to line 417 and make that line look like this:
if ( e.target.object.id == "mc_logfire" ) or ( e.target.object.id == "mc_campfire" ) or ( e.target.object.id == "<Put here the stove you are using>" ) then
(Don't make any changes to any other lines unless you know what you're doing.) 4. Save and close the text file. 5. Make sure MWSE is fully updated.
I've had another look at Ashfall. As far as I can tell I can't actually add anything as I don't know what you will call the stove... each mod will need a different main.lua script to point to the stove they use.
This is the only info I have found on the topic... https://github.com/jhaakma/ashfall/wiki/Interoperability
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so set it to a low 2, 4 or 8 you will need to experiment and find what works best for you.
it's always nice to see how others use my assets :)
Ha... once I've finished the mod I'm currently working on I'll look into it :)
The stove in the kitchen can very easily be made compatible with Morrowind Crafting 3.0 alpha or later if you use this mod.
1. Go into Data Files -> MWSE -> mods -> Morrowind_Crafting_3 -> Cooking.
2. Open main.lua in Notepad++.
3. Go down to line 417 and make that line look like this:
if ( e.target.object.id == "mc_logfire" ) or ( e.target.object.id == "mc_campfire" ) or ( e.target.object.id == "<Put here the stove you are using>" ) then
(Don't make any changes to any other lines unless you know what you're doing.)
4. Save and close the text file.
5. Make sure MWSE is fully updated.
.
each mod will need a different main.lua script to point to the stove they use.
This is the only info I have found on the topic...
https://github.com/jhaakma/ashfall/wiki/Interoperability
New download with meshes and textures ready for download.
I use TESFiles but I guess even that great util misses stuff now and then