Morrowind
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KhrajiriiOfCorinthe

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KhrajiriiOfCorinthe

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7 comments

  1. SideQuestHero
    SideQuestHero
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    I'm using the Open Arena add-on for BCOM, and the bloodworks door sends me to a Pit Arena cell rather than outside. The cell is a void with doors to the bloodworks and glass walls. Is there a certain load order I need to have?

    Edit: Fixed the issue. I just cant have the open arena addon, works perfectly without it.
  2. Wolfreal
    Wolfreal
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    Hello.

    I'm trying your patch on BCOM and I having an issue. The pit is totally flooded!. If I tried the original Arena ESP, the interiors are right, but obviously the scripts doesn't work well. If I use your ESP, the pit is totally flooded, but the scripts work correctly. I tried activating it before and after the BCOM esp. If I activated it before, the red/blue teams quarters doesn't appear. If I activated before, the quarters appears, and things work, but the arena pit is flooded.

    Any help and/or idea is welcome. Thanks!
    1. KhrajiriiOfCorinthe
      KhrajiriiOfCorinthe
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      That's a new one. I haven't been able to replicate this. Could you maybe try booting up a test character with just the relevant mods activated, nothing else active, and see if we can narrow down the issue a bit? Probably also worth searching the posts/asking on the original 2-way patch's page, since I only moved NPCs and static objects in the stands in the main Arena room. Any script edits were carried over from the 2-way patch, and I couldn't tell you much about that bit atm.
    2. SigmaSquadron
      SigmaSquadron
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      A test character with only the three-way patch, BCOM and the BSAs also has this issue. Is there anything related to water levels on the patch? I can't check it with OMWCS right now.
    3. KhrajiriiOfCorinthe
      KhrajiriiOfCorinthe
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      So I've had it on a different character in my other playthru now, so now I've got access to a test-subject. I've got a stopgap console command solution that'll get your game working for right now & am deciding on the easiest way of integrating it permanently for a 1.1 update.

      In the meantime, you can solve it via the console with the command SetWaterLevel -5000 (while you're in the arena pit cell) so you can get on with playing your game.

      Btw, no, nothing about water seems changed at all, and the cell isn't even set in the CK to have water to render in the first place. It also didn't respond to my first idea of giving it a "real" water level setting & starting it at -5000. Might be something weird OMW is doing, especially since it occurred on your clean setup too, but that'd be over my head. 

      The console command seems to persist after exit/reloading, going somewhere else & passing 24hrs & returning etc. I haven't put in a huge amount hours on my affected character since using it, but so far it seems you should only need to ever run this command once to get rid of the water permanently. So using this command should obsolete the need to upgrade to 1.1 when I post it.  
    4. KhrajiriiOfCorinthe
      KhrajiriiOfCorinthe
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      A 1.1 fix has been uploaded, with full on the mod page. Has fixed the water issue for my affected character. In case it doesn't work for everyone, I included a mechanism to help figure out why not, pls see the bit about the basin in the update description.
  3. RandomPal
    RandomPal
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    Thanks for this! I folded it into BCoM's zip:)