Morrowind

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===============================================================================
| Save the Date |
| A Morrowind Mod, Version 1.0.2 |
| by Necrolesian |
===============================================================================

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Description |
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This mod implements requirements to begin (most) Daedric quests. Each of the
affected quests can be started only on the Daedric Prince's summoning day - one
day a year - a la Daggerfall. In addition, you must possess an appropriate
offering - usually ingredients - a la Oblivion.

Several additional supporting changes have been made:

- Formerly hostile worshippers in a few of the shrines are no longer hostile,
and have new dialogue (with a new journal entry for each quest laying out the
requirements for summoning the Daedric Prince).

- All the stuff in these few dungeons which was previously unowned is now
owned, as the worshippers are no longer hostile. They may be (more or less)
friendly, but they will take violent exception to you stealing their stuff.

- New NPCs with appropriate dialogue have been added to the Shrine of Azura,
along with a few other items to make the place look a bit lived in (though
still spartan).

- The Book of Daedra now lists the summoning days of the Daedric Princes.

A few specific notes about all this:

First, this mod affects five of the seven Daedric quests. Mephala and Boethiah
are exceptions. Mephala doesn't have a proper shrine and you get her quest from
an NPC. And, considering the state of his shrine, Boethiah is desperate.

Second, while you can learn the summoning days from a book as well as from the
Daedric Princes' worshippers, only the worshippers can tell you the required
offerings. They'll do so right away as long as you talk to them. But don't go
around killing them willy-nilly without speaking to them first. (Though the
offerings are generally at least somewhat appropriate for the Prince in
question, and might be guessed.)

Third, two faction quests involve killing formerly hostile worshippers at these
shrines. In these cases, combat can now be initiated via dialogue, if you don't
want to attack them unprovoked.

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Installation |
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Use a mod management tool such as Wrye Mash, or just copy the plugin to your
Data Files directory and select it in the Morrowind Launcher.

If you use Alice's Main Quest Overhaul (or Vampire Nerevarine), also enable the
included patch plugin. The patch must come after both mods in the load order.

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Compatibility |
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This mod edits the scripts on the relevant Daedric statues, so anything that
modifies the same scripts will conflict (though a patch for Alice's Main Quest
Overhaul or Vampire Nerevarine is included). It also edits a number of mostly
obscure NPCs.

The cell edits are unlikely to conflict, though there might be problems with
any mod that makes significant changes to the Shrine of Azura.

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Version History |
-----------------

Version 1.0.2 - 2022-04-26
- Added patch for Alice's Main Quest Overhaul (or Vampire Nerevarine),
thanks to rfuzzo.

Version 1.0.1 - 2021-08-24
- When you activate the statues on the wrong day, or without the required
offering, a messagebox will now appear inviting you to take a hike.
- On the right day and with the right offering, a messagebox will now ask to
confirm that you'd like to leave the offering (a la the Seven Graces
Temple shrines).
- "Daedra Lord" changed to "Daedric Prince" in the new journal entries.
- Carried over a Patch for Purists fix to the Book of Daedra.
- Minor tweak to Molag Bal worshippers' dialogue.

Version 1.0 - 2021-07-25
- Initial release.

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Contact |
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Feel free to contact me on the Nexus with any comments or suggestions. You can
also find me on Discord as Necrolesian#9692.

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Usage |
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You can use this however you want.