0 of 0

File information

Last updated

Original upload

Created by

NullCascade

Uploaded by

NullCascade

Virus scan

Safe to use

9 comments

  1. ProfArmitage
    ProfArmitage
    • supporter
    • 32 kudos
    I recently saw someone comment that enchanting the Ancient Nordic Pickaxe prevented them from mining Stalhrim. Will this fix that?
    (Assuming their report was accurate; I've never tried it.)
    1. NullCascade
      NullCascade
      • premium
      • 197 kudos
      It will not. Enchanting still changes the item's ID, which the Stalhrim script still looks at.
  2. Cavanoskus
    Cavanoskus
    • supporter
    • 5 kudos
    Hey, quick question — the changelog says the newest version will "Blacklist enchanted books, until MWSE can create a patch that makes them not break the magic selection when they have item data." Does this fix the problem AnimeGamer256 mentioned about being unable to enchant paper into equippable scrolls? It seems like it should do that, but I feel a bit slow tonight, haha. Thanks!
  3. AnimeGamer256
    AnimeGamer256
    • member
    • 0 kudos
    This makes enchanting paper to make a scroll (and scroll-making mods) not work properly as, I think, it makes it so the paper stays as just paper after being enchanted rather than being able to be equipped as a scroll.
  4. OperatorJack
    OperatorJack
    • premium
    • 129 kudos
    Great idea, it was always annoying how the game creates an entirely new object under the hood. 
    1. NullCascade
      NullCascade
      • premium
      • 197 kudos
      To be clear, it's still a new item with a unique ID. It just carries over all the tes3itemData that is relevant, including lua data and mwscript variables. This can cause issues for specific modded content while really helping other content. It also exposes the lua field .ncceEnchantedFrom so you can get access to the item that was used to create this item. I should probably also expose the soul so that other modders can make use of that info if needed. Runtime-enchanted items are unique so it isn't like I need to worry about stacking issues.
    2. abot
      abot
      • premium
      • 323 kudos
      I am having consistent crashes, maybe a conflict with UI Expansion? if I disable this mod and make the same steps, no more crashes
      steps:
      1. open player inventory and player magic menu
      2. enchant a ring with on touch effect (e.g. cure common disease)
      3. click the new enchanted ring line in the magic menu, crash
    3. NullCascade
      NullCascade
      • premium
      • 197 kudos
      I am having consistent crashes
      This is fixed in the next build of MWSE. The issue wasn't specific to this mod, but any mod that added/removed/transferred items or (as is the case with this mod) creates item data for items that can be cast from.
    4. abot
      abot
      • premium
      • 323 kudos
      thanks, nice catch then!