File information

Last updated

Original upload

Created by

Booze

Uploaded by

B00ze64

Virus scan

Safe to use

16 comments

  1. EPIPHANESXLR
    EPIPHANESXLR
    • member
    • 6 kudos
    Getting this error:
    Matching IDs: dr_book_baluopen
    Dr_Data.esm: type Book
    Dramatic Vivec BCoM.esp: type Static

    Guessing its not compatible with DR_data?

    Actually it seems DR_data is incompatible with dramatic vivec itself (same error). 
  2. Edeldios
    Edeldios
    • member
    • 25 kudos
    Does this work with the open cantons version of BCOM? For some reason this is putting domes back onto open cantons
  3. Teskal
    Teskal
    • member
    • 0 kudos
    Is this still compatible? Because in the moment I can't get it work. Maybe a patch from BCoM which should not be installed? Welcome to the Arena?
    1. B00ze64
      B00ze64
      • member
      • 9 kudos
      I'm not sure, I've not been updating it but I'd be surprised to see that BCOM made major changes to Vivec that break the mod.

      What's wrong with it?
  4. Jlakshan
    Jlakshan
    • supporter
    • 1 kudos
    Does this work with Holidays Across Tamriel BCoM patch?
    1. B00ze64
      B00ze64
      • member
      • 9 kudos
      Seems to work fine yes, Holidays adds icons to the shrines, but does not touch the walkways as far as I know. I run it too, and I have not seen anything amiss while walking around Vivec. I could've missed something of course lol, but it looks good so far. It USED to be an issue when DV was changing one of the shrines, but I took that out thanks to a comment by Bixbalas.
  5. B00ze64
    B00ze64
    • member
    • 9 kudos
    v1.3 is up, it includes a Redux version where I deleted about 250 objects per cell, in a way that you won't notice much. The aim is to improve framerate. It works, to some extent, but do not expect a jump of +20 FPS using the Redux Version. Still, it's the version I will use myself, provided I do not make an even leaner version in the future. EDIT: v1.3.1 is up, zapped a few objects that made it into the ESP's that should not have, sorry about that, the CS is just a nightmare...
  6. LinkIsEpic101
    LinkIsEpic101
    • member
    • 9 kudos
    is this also alright to use with the glass domes?
    1. B00ze64
      B00ze64
      • member
      • 9 kudos
      Not unless Glass Domes has been updated and the Foreign Quarter MOVED to the same location as in BCoM.
    2. LinkIsEpic101
      LinkIsEpic101
      • member
      • 9 kudos
      then probably not lol. Thank you for replying! Stay safe out there.
    3. B00ze64
      B00ze64
      • member
      • 9 kudos
      Actually, there is a Glass Domes PATCH that comes with Beautiful Cities of Morrowind, so I guess you CAN use it :-)
    4. LinkIsEpic101
      LinkIsEpic101
      • member
      • 9 kudos
      :00000 AYYYYY
  7. B00ze64
    B00ze64
    • member
    • 9 kudos
    Released v1.2 to support BCoM v2.0.4 and now also includes a version with Regular Morrowind StreetLights, for use with The Midnight Oil and Nocturnal Moths. It does not look as "Golden" as the regular version, but it looks more natural with the streetlights off during the day (because of The Midnight Oil).
  8. ARavenOfManyHats
    ARavenOfManyHats
    • premium
    • 41 kudos
    heeeeellll yeah, brother
  9. Bixbalas
    Bixbalas
    • supporter
    • 1 kudos
    Brilliant work! The performance impact is somehow quite negligible, which was a big surprise. The only issue I've noticed is that the Shrine to Stop the Moon at the Temple is missing. As in, the actual interactable shrine is gone, but the plaque and everything surrounding the shrine are still present. The only mods I have which edit Vivec are BCoM and this, and I can confirm the shrine was still present prior to installing this one. Otherwise, no other issues!
    1. B00ze64
      B00ze64
      • member
      • 9 kudos
      Well I'll be! Thanks! The Shrine is still there, but it's a black monolith, like in 2001 Space Odyssey. And I wondered what was causing this, I thought it was 7 Shrines and that by disabling that I'd solved it. turns out Dramatic Vivec was the culprit. Version 1.1 has been uploaded, my apologies, please download again and let me know if the issue is resolved.