yeah, i tried to mostly use ones made for TR since they fit in with vanilla quality tho i also added nord steel and colovian iron armor pieces and wayrest artisan weapons, tho i'm considering removing either just the artisan weapons (since most imported stuff in vanilla is either nordic or imperial), or the artisan weapons and nordic steel + colovian iron armors cuz of the highier quality. they might not appear on npcs tho since i tried to avoid modifying npcs and most creatures (except for ones that had an ingredient related to them, like guars or liches) directly to not conflict with other mods
Nice, This is a mod I have wanted to do for years but never had the time.
If your interested what I was thinking of doing with the Wayrest Artisan Weapons is hand place one or two of each that way they would be their but not prevalent (I have a pro-Breton bias though). Feel free to the idea or ignore it.
i might do that if i make a version that modifies NPCs and cells, tho rn i still wanna change a few things in the base version of the mod (eg. either keeping or removing WA weapons, looking through TD books to see which one fits which list since i went with the most obvious ones for now, look through the TD ingredients again in case i missed somenthing and add more clothes to the leveled lists)
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they might not appear on npcs tho since i tried to avoid modifying npcs and most creatures (except for ones that had an ingredient related to them, like guars or liches) directly to not conflict with other mods
If your interested what I was thinking of doing with the Wayrest Artisan Weapons is hand place one or two of each that way they would be their but not prevalent (I have a pro-Breton bias though). Feel free to the idea or ignore it.