I have a strange issue with the ground beneath the tiered plantations, the ground is sunken down and all the plants and stone embankments are just floating midair. I've ensured I have all the correct patches from BCoM applied, but the issue persists. I don't have any other mods that alter this area, so I'm stumped.
I was having the same issue and after trying different combinations the solution was to simply move this mod to the bottom of the load order. everything else causes some issue (missing textures, floating plants, misaligned walls) I rely too much on Loot and forget I can just manually change the order.
Fixed I hope. This is my last attempt in amending it, if it still does not work, we have no clue on why is happening and will remove the M%Y$%#T #@cker. Keep me posted.
Hi. Coming back with an update. I managed to fix him in CS. Kinda. Also changed his animation from reading to sitting as it fits better. Now he is positioned properly, but breaks his animation for a while when I approach him. Slightly annoying, but it's something.
UPD: I fixed the animation disruption. Simply needed to set his "Hello" reaction to 0. I did the same with the "Alarm" reaction because when he attacks you for any reason, then you manage to calm him down, he will try returning to his chair and sit, resulting in falling under chair again. And the third change is added pathgrids for two khajiits to stop them from walking into the wall. One of khajiits is from Animated Morrowind mod I use, but it doesn't mean you have to install it for my edit to work. It's just a little bonus for those who play with AM.
i'm not using diverse khajiit, but this guy seems to be completely invisible for me. i can hear him talking to me from where he's sitting in the screenshot above, but... uh, he ain't there. i'm using openmw .49
edit: ffann1998's fix did the trick for me. cheers!
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I went to check myself - this guy?
Example: I consider the Bards of Bardenfell essential - and practically a cornerstone mod. So - I understand such things.
Seems an odd conflict tho - other mods have sitters - so you can't use them either?
but breaks his animation for a while when I approach him. Slightly annoying, but it's something.UPD: I fixed the animation disruption. Simply needed to set his "Hello" reaction to 0. I did the same with the "Alarm" reaction because when he attacks you for any reason, then you manage to calm him down, he will try returning to his chair and sit, resulting in falling under chair again. And the third change is added pathgrids for two khajiits to stop them from walking into the wall. One of khajiits is from Animated Morrowind mod I use, but it doesn't mean you have to install it for my edit to work. It's just a little bonus for those who play with AM.
Fix: https://www.mediafire.com/file/l402z9702oe331j/Concept_Art_Platation_-_OpenMW_fix.rar/file
edit: ffann1998's fix did the trick for me. cheers!
Fixed, thanks for flagging.