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NecrolesianUploaded by
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Activity logs
This page was last updated on 23 August 2021, 8:58AM
- Changelogs
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Version 2.0.5
- Fixed a bug where objects created by other MWSE mods on initialized could end up with the wrong name under certain circumstances.
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Version 2.0.4
- Reverted the "fix" made in 2.0.1 related to removing default entries from a blacklist, so it's no longer necessary to include a copy of the default config file in the archive (and config settings won't get reverted to default when you update the mod).
- As a consequence of the above, removed Shashev's Key from the default base name blacklist, so players can still control whether or not it's blacklisted.
- Fixed an oversight where the messagebox that appears when you try to sell to a merchant an item stolen from that merchant showed the technical object name instead of the correct display name.
- Fixed a similar oversight regarding the messagebox that appears when you fail to eat an ingredient (though this would almost never have been an issue anyway because ingredients don't have prefixes).
- Potions from the mod Poison Crafting are now renamed consistent with vanilla potions (thanks to cloxx3 for these).
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Version 2.0.3
- Added options to disable prefixes for keys, soulgems and propylon indexes separately. This allows you to disable prefixes for one of these types of items without disabling them for all misc items.
- Added option to add "Key, " to the beginning of all key names.
- Fixed an oversight where the messagebox that appears when you unlock a door or container with the key would display the wrong key name. (Thanks to NullCascade for the magic code for this!)
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Version 2.0.2
- Changed the option to remove articles from the beginning of book names: it now affects only object names. This means you'll still see the article in the tooltip, but the book will sort as though the article weren't there.
- Fixed an issue in the enchanting menu where the name initially pre-filled in the name field when you selected an object to enchant was truncated when it didn't need to be (or more than it needed to be).
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Version 2.0.1
- Fixed a bug where it was not possible to remove default items from a blacklist.
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Version 2.0
- Added option to hide prefixes so you won't see them in the UI (though they're still technically part of the object names, and so will change how items are sorted in inventory).
- Player-created enchanted items are now affected by the mod: prefixes will be automatically added, and all the mod's settings and tweaks will apply.
- Added prefixes to apparatus, lockpicks, probes, and repair items, so they'll sort by type (in the case of apparatus) and quality.
- Soulgem prefixes now include soul capacity, so they'll always sort in capacity order.
- Lights now sort by radius (an approximation of brightness) and then time, with an option to sort in reverse order.
- "Special" potions that aren't drinks now sort at the beginning of the potion list.
- Nearly all keys added by mods should now be detected as keys, even if they don't open anything, and will be renamed to match the format of other key names in almost all cases.
- Added option to give all keys the "isKey" flag, including ones that don't open anything, so they'll be detected by Detect Key (and merchants won't buy them).
- Added items to the data tables from many mods.
- Items with names like "X of the Y" (and similar) now sort correctly while displaying correct capitalization.
- Added options to disable prefixes and base name changes entirely.
- Added options to disable prefixes for individual object types.
- Added a prefix blacklist to allow disabling prefixes for individual items.
- Added option for improved armor prefix weight class indicators, so armor will sort in a more rational order (light-medium-heavy).
- Added option for object type indicators in certain prefixes, to improve sorting in magic and magic select menus.
- Added an option to disable base name changes for keys without disabling them for other types of misc items.
- Added options to tweak base names in various ways (all of which are done dynamically, so they affect items added by mods).
- Removing articles (the, a, an) from the beginning of book names is now optional, and is done dynamically.
- Removing "Scroll of" from the beginning of magic scroll names is now optional, and is done dynamically.
- Roman numeral quality suffixes for potions are now optional (without them, BTB's naming scheme for potions will be used).
- Removed option to only use two digits for attack/AR in weapon/armor prefixes (not needed with the ability to display long item names and to hide prefixes).
- Fixed an oversight where dialogue notification messages (shown when an item is added to or removed from your inventory as part of dialogue "result text") displayed the technical object name, not the correct display name.
- Fixed an oversight where the messagebox that shows when you use up a lockpick, probe, repair item, or soulgem would contain the object name, not the correct display name.
- Fixed a bug where the max attack portion of the prefix for marksman weapons could be incorrect under unusual circumstances.
- Fixed a bug where, if the player was under enough magic effects that multiple rows of magic effect icons appeared in the HUD, the sources for effects in rows other than the first would not display the proper names.
- Several additional items whose names were shortened to fit within the game's 31-character limit now have their full intended names.
- Reverted the change made by 1.0 where identifiers like "Amulet of" were removed from clothing names (because removing them doesn't work well with prefixes hidden).
- Reverted almost all base name changes for apparatus, lockpicks, probes, and repair items, as they're no longer needed to make them sort by quality.
- Soulgems now use a slightly modified version of the vanilla names, as the Roman numeral suffixes are no longer needed to make them sort by capacity.
- The "Barrier" scrolls now sort in order.
- "Ice Armor" has been renamed to "Stalhrim".
- Made a few other tweaks to base names.
- The Fake Soulgem (used in a Mages Guild quest) no longer sorts with soulgems, and the Old Man's Lucky Coin no longer sorts with gold.
- Added interop file so mod authors can more conveniently interface with this mod.
- Various MCM and coding improvements.
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Version 1.0
- Initial release.
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- Author's activity
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August 2021
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23 Aug 2021, 8:58AM | Action by: Necrolesian
Attribute change
'Description changed.'
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23 Aug 2021, 8:57AM | Action by: Necrolesian
Readme file added
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23 Aug 2021, 8:57AM | Action by: Necrolesian
Changelog added
'Change log added for version 2.0.5'
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23 Aug 2021, 8:56AM | Action by: Necrolesian
File added
'Rational Names [version 2.0.5]'
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23 Aug 2021, 8:03AM | Action by: Necrolesian
Attribute change
'Description changed.'
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23 Aug 2021, 7:54AM | Action by: Necrolesian
Readme file added
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23 Aug 2021, 7:54AM | Action by: Necrolesian
Changelog added
'Change log added for version 2.0.4'
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23 Aug 2021, 7:53AM | Action by: Necrolesian
File added
'Rational Names [version 2.0.4]'
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20 Aug 2021, 6:42AM | Action by: Necrolesian
Attribute change
'Description changed.'
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20 Aug 2021, 6:40AM | Action by: Necrolesian
Mod image added
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20 Aug 2021, 6:39AM | Action by: Necrolesian
Mod image added
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20 Aug 2021, 6:38AM | Action by: Necrolesian
Readme file added
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20 Aug 2021, 6:38AM | Action by: Necrolesian
Changelog added
'Change log added for version 2.0.3'
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20 Aug 2021, 6:37AM | Action by: Necrolesian
File added
'Rational Names [version 2.0.3]'
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15 Aug 2021, 1:48AM | Action by: Necrolesian
Attribute change
'Description changed.'
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15 Aug 2021, 1:46AM | Action by: Necrolesian
Readme file added
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15 Aug 2021, 1:46AM | Action by: Necrolesian
Changelog added
'Change log added for version 2.0.2'
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15 Aug 2021, 1:45AM | Action by: Necrolesian
File added
'Rational Names [version 2.0.2]'
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13 Aug 2021, 7:43AM | Action by: Necrolesian
Attribute change
'Description changed.'
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13 Aug 2021, 7:43AM | Action by: Necrolesian
Readme file added
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- Mod page activity
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April 2025
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12 Apr 2025, 4:06PM | Action by: StagNet
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Rational Names
March 2025
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21 Mar 2025, 5:59AM | Action by: RoastinGhost
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10 Mar 2025, 5:29PM | Action by: Kremathoreum
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'Rational Names'
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07 Mar 2025, 12:40AM | Action by: TheEmeraldSpark
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06 Mar 2025, 1:01PM | Action by: Karouka
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February 2025
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27 Feb 2025, 6:11AM | Action by: tigermilk2
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21 Feb 2025, 7:10PM | Action by: ReachHeavenByViolence
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15 Feb 2025, 8:37AM | Action by: computerwizkid
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09 Feb 2025, 11:36PM | Action by: Herbmeister
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January 2025
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28 Jan 2025, 7:02PM | Action by: mulletman1271
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18 Jan 2025, 4:33PM | Action by: Juan514
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16 Jan 2025, 3:13AM | Action by: Lysanafae
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December 2024
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31 Dec 2024, 10:32PM | Action by: ElderScrollsRPGuy
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'Rational Names'
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24 Dec 2024, 3:50AM | Action by: redeye85
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'Rational Names'
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21 Dec 2024, 6:30PM | Action by: redeye85
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'Rational Names'
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20 Dec 2024, 9:45PM | Action by: mulletman1271
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10 Dec 2024, 5:01PM | Action by: khayossus
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07 Dec 2024, 2:03AM | Action by: Farlington
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'Rational Names'
November 2024
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17 Nov 2024, 12:41AM | Action by: akmatov
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'Rational Names'
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