Morrowind

File information

Last updated

Original upload

Created by

Sawyer Morgan

Uploaded by

SawyerMorgan

Virus scan

Safe to use

Tags for this mod

11 comments

  1. LinkIsEpic101
    LinkIsEpic101
    • member
    • 9 kudos
    There is a possible problem with this mod when I was playing around with it, in some fetch quests where you need to deliver something. Since all your gear gets scaled up, you might lose the ability to hand in that quest since it no longer recognizes "X" because now its "X(legendary)". It might have been a LGNPC quest so im sorry if this doesnt help but its something thats a possiblity.

    PS: you have a cool name
    1. SawyerMorgan
      SawyerMorgan
      • member
      • 2 kudos
      I haven't worked on this mod in a long time but I believe I avoided all quest specific weapons, unless the quest is using a non-unique ID. I would assume it was a LGNPC quest but it's definitely a fair criticism. Another way around this I suppose is the quest checking for all levels of the weapon.
  2. ShadowOfNV
    ShadowOfNV
    • supporter
    • 52 kudos
    Okay so I did some testing, this will increase the quality of your weapon and armor (vanilla only sadly). The weapon and armor will degrade normally and you can repair them normally but they will stay whatever quality you've increased em to (example: superior weapons will stay superior even when they break). Pretty nice mod, just wish it effected modded in items, but I assume that would be a pain to do.
    1. SawyerMorgan
      SawyerMorgan
      • member
      • 2 kudos
      Thanks for providing information to everyone. I would like to work on other modded content (had SHOTN in mind) in the future, but it is a large undertaking. I've used the construction set a lot but I'm not an expert, so I'm not familiar of any method of doing this without creating six additional items for every single item. The vanilla (+ expansions) game took me around six months on and off to complete alone. If anyone else wants to use this method for their items feel free. 

      As for updates that I would do in the near future, I would like to add all the DLC armors. I've always wanted to create a material item for each type of gear to act as a reagent, but I don't have any models or modeling experience. My thought was to add Iron Bars or Iron Ore for example to leveled lists, as well as iron ore veins that could occur in caves and caverns. From their you could smelt it using forges, but that would require a lot more models.
  3. olenakh
    olenakh
    • premium
    • 3 kudos
    Does this work with Realistic Repair? 
    1. SawyerMorgan
      SawyerMorgan
      • member
      • 2 kudos
      Not very familiar with the mod honestly, it is made by a great mod author though. I don't believe much would work alongside it, but I don't think much would conflict with each other either. The largest conflict would be anvils with different ID's found at the same locations.
  4. MrWillisTheFetcher
    MrWillisTheFetcher
    • supporter
    • 2 kudos
    So if I am reading the numbers in description correctly, I'll have to get my armorer skill up to ninety to upgrade my enchanted items?
    1. SawyerMorgan
      SawyerMorgan
      • member
      • 2 kudos
      Correct. I liked this idea because 'realistically' it would be harder to temper an item with a flame enchantment for example. Not to mention it saved a lot of time making one additional item instead of six.
  5. Influenced
    Influenced
    • member
    • 2 kudos
    How does degradation come into account?
    1. SawyerMorgan
      SawyerMorgan
      • member
      • 2 kudos
      Degradation in the sense of an (Exquisite) item dropping to a (Fine) does not exist. Otherwise normal durability to vanilla.
  6. KarasuRen
    KarasuRen
    • member
    • 3 kudos
    Looks interesting. I will be watching for this mod.