There is a possible problem with this mod when I was playing around with it, in some fetch quests where you need to deliver something. Since all your gear gets scaled up, you might lose the ability to hand in that quest since it no longer recognizes "X" because now its "X(legendary)". It might have been a LGNPC quest so im sorry if this doesnt help but its something thats a possiblity.
I haven't worked on this mod in a long time but I believe I avoided all quest specific weapons, unless the quest is using a non-unique ID. I would assume it was a LGNPC quest but it's definitely a fair criticism. Another way around this I suppose is the quest checking for all levels of the weapon.
Okay so I did some testing, this will increase the quality of your weapon and armor (vanilla only sadly). The weapon and armor will degrade normally and you can repair them normally but they will stay whatever quality you've increased em to (example: superior weapons will stay superior even when they break). Pretty nice mod, just wish it effected modded in items, but I assume that would be a pain to do.
Thanks for providing information to everyone. I would like to work on other modded content (had SHOTN in mind) in the future, but it is a large undertaking. I've used the construction set a lot but I'm not an expert, so I'm not familiar of any method of doing this without creating six additional items for every single item. The vanilla (+ expansions) game took me around six months on and off to complete alone. If anyone else wants to use this method for their items feel free.
As for updates that I would do in the near future, I would like to add all the DLC armors. I've always wanted to create a material item for each type of gear to act as a reagent, but I don't have any models or modeling experience. My thought was to add Iron Bars or Iron Ore for example to leveled lists, as well as iron ore veins that could occur in caves and caverns. From their you could smelt it using forges, but that would require a lot more models.
Not very familiar with the mod honestly, it is made by a great mod author though. I don't believe much would work alongside it, but I don't think much would conflict with each other either. The largest conflict would be anvils with different ID's found at the same locations.
Correct. I liked this idea because 'realistically' it would be harder to temper an item with a flame enchantment for example. Not to mention it saved a lot of time making one additional item instead of six.
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PS: you have a cool name
As for updates that I would do in the near future, I would like to add all the DLC armors. I've always wanted to create a material item for each type of gear to act as a reagent, but I don't have any models or modeling experience. My thought was to add Iron Bars or Iron Ore for example to leveled lists, as well as iron ore veins that could occur in caves and caverns. From their you could smelt it using forges, but that would require a lot more models.