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Krokantor

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Hrnchamd

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30 comments

  1. AstelarRus
    AstelarRus
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    Water cut off (like of image 9) doesn't work for MGE XE 0.16.3. Is there any way to enable this neat feature for the latest MGE?
  2. quinnocent
    quinnocent
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    This water has been really incredible for me.  Kudos to the original author and everyone else who has improved on this.

    For those of you considering this, I strongly recommend the Green version.  The colors are labeled Blue, Blue-Green, and Green, but really, Blue = Deep Blue, Blue Green = Deep Blue with a Slight Green Tinge, and Green = Actual Blue Green.  Green for me looks nicest in deeper water features, since you can really see the nice green to blue transition, and it also plays nicely with shallow water features like creeks and ponds, where a more obvious green tinge is desirable.

    For settings, wave height 30 in MGE XE looks best for me.  It's calm enough to not look out of place in shallow water features, but it still gives a slight impression of rolling open water when looking at larger bodies of water.  It also doesn't clip through the ground in areas like Seyda Neen.  It's a compromise, but I like it.

    For scummy ponds, I recommend using a transparent scum mesh that comes with a scum replacer (like from Epic Plants or a dedicated scum replacer), but disabling the textures that come with those.  As with stock water, partially transparent scum textures look really bad with this water.  I've tried basically all the scum textures, and the best one I've found is the scum texture from Morrowind Enhanced Textures (which I use with the Epic Plants scum meshes).  It looks high quality, but it has a translucent green layer that mostly hides the water beneath, only letting the moving water below show a tiny bit.

    The only downside I've found to the stock shader settings is the stormy weather foam setting.  I like the idea in theory, but in practice, it creates a shimmering effect that rolls over the water during storms, which is very apparent during dark weather, which I find quite immersion-breaking.  However, this is easily fixable.  Go to the shader's files in your mod manager and open shaders\core-mods\XE Mod Water.fx in a text editor.  Find this line:

    static const float wavefoamstrn = 0.795; // stormy weather wave foam strength; default: 0.795

    And change it to:

    static const float wavefoamstrn = 0.0; // stormy weather wave foam strength; default: 0.795

    This will completely disable the storm crest effect while leaving the other foam effects (which I quite like) alone.  With all of these tweaks, I've been really enjoying this shader.
    1. arcvoodal
      arcvoodal
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      This fixed it thank you!
    2. AreaFive
      AreaFive
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      Very informative post. How would one disable a texture?
    3. quinnocent
      quinnocent
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      To disable a texture, double click the mod's name in the mod list in Mod Organizer 2.

      Then click on the Filetree tab in the window that pops up, if it doesn't start there.

      Then navigate to the texture you want to disable (probably found in the Textures folder, though it may be elsewhere), right click it, and click Hide.  This will hide the file from the game without deleting it, so it won't be loaded, but you can come back and reenable it by clicking Unhide later.
  3. PhilipEs
    PhilipEs
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    Doesn't work with MGE XE version 16.3, can you fix it? The best shader.
    1. KaptainCnucklz
      KaptainCnucklz
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      It works fine for me. Make sure the Shaders folder is in your Data Files folder.
  4. Vladivsk
    Vladivsk
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    I like the water of the mod but I prefer the sun reflection of the normal water of MGE XE. But I love the transition effect when you go in the water (which you can see on the last screen). Is it possible to have just this effect?
  5. IrascibleBasil
    IrascibleBasil
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    • 4 kudos
    do you reccommend this shader or your other pixel shader style water? i guess what i mean is there any difference in performance between the two?
  6. Clauskura
    Clauskura
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    Great mod. Is there a way to make water surfaces look less transparent within the fx settings? I'm going more a murkier, more polluted look.
  7. outcastl
    outcastl
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    I like the how this looks, but is it possible to use this but revert change of the colour of the water to be less blue,green and more like how it looks when just using distant lands?
    1. Clauskura
      Clauskura
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      You could try simply changing

      static const float watcolstr = 1

      to a lower value, in XE mod water.fx. MGE's water has less of a tint so playing around with that value might make the water look more like vanilla MGE. 
  8. dutchovendvan
    dutchovendvan
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    Do you have to regenerate distant land or something after you make changes to the plug and play section? I thought i finally figured that part out, but I cant seem to get vivec sewer waves enabled.

    Edit: I tried regenerating distant land, i've copied the xe water mod and underwater fx docs into the core, core-mod, and xe shader directories all under data files/shaders and i still cant make these damn waves show up
    1. LlamaCzech
      LlamaCzech
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      I've found yes, you have to regen land to get the colour and transition effect to show up, but I also have no waves, no foam, and the tide seems to have gone out.
  9. LlamaCzech
    LlamaCzech
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    A great water shader, really makes water depth show.
    I've noticed, though, that this seems to make the water level drop?
    Which has made me realise the vanilla water level was dropped by MGE XE already, but this seems to have dropped it further.
    Just wondering whether this is only a me issue, or just something these mods do?
  10. xundeadbrittx
    xundeadbrittx
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    I dont know what I am doing wrong, but this mod REFUSES to change the water from vanilla, its as if this mod was a bait....