You need the original mod for the patch to work of course.
Permissions and credits
Credits and distribution permission
Other user's assetsThis author has not specified whether they have used assets from other authors or not
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
This author has not credited anyone else in this file
Donation Points system
This mod is opted-in to receive Donation Points
You can now smoke moon sugar with a skooma pipe, giving you the same effects as drinking skooma
Simply equip a skooma pipe from your inventory or activate it in the world while you have moon sugar in your inventory
Includes 1st and 3rd person animations made by Greatness7
While under the effects of skooma, you will experience hallucinations
Includes psychedelic visuals and trippy sound effects
Every time you drink skooma or smoke moon sugar, you have a chance of becoming addicted
Once addicted, after 2 days of not having any skooma you will start to suffer withdrawal symptoms
To recover from your addiction, you must go 5 full days without having skooma
Make sure MGE XE is installed
Run the MWSE-update.exe to ensure MWSE is at the very latest version
Unpack the files into your Data Files directory, or use a mod manager
Install the shader to the end of your shader list in MGE XE (see screenshot below)