I have a character from this mod who is missing a neck... Any clue as to how I could rectify this? He also has a vanilla face and not one from my face replacer.. Orunre Termaren
Hi Seelof, first off gotta say, big fan of the mods you've put out so far.
I'm having an issue with all your mods and my current OpenMW load order, but I'm not quite sure what causes it.
It seems all dialogue related to quests simply doesn't load/exist/appear. In this mod in particular, while the main library custodian NPC exists and has a lot of dialogue, including the custom dialogue for describing the library, when asked about his background (which I assume from this page is supposed to start the quest) he just answers with "I am Orunre Termaren, Healer and Disciple of the Temple." and nothing else.
I'm currently assuming it's caused by another mod and mainly just posting to see if I can get some pointers or if this is just a bug with this/your mods.
Apologies for the late reply. I just tested it and I cannot replicate it. When I ask Orunre Termaren about his background he tells me exactly what he is supposed to, thus introducing a new topic which will get the quest started. My guess is there is some kind of mod conflict going on in your game. Do you have any other mods installed that make changes to Vivec or the Library of Vivec in particular and that change something about the dialogue?
Library of Vivec replaces one of vanilla dialogues (Synnolian Tunifus netch leather imperial cult quest -> Orunre Termaren). Perhaps one of your mods modifies imperial cult quests/dialogues too, and that may lead to a problem.
Try my "Library of Vivec - Dialogue Fix" from Miscellaneous Patches. It slightly rearranges dialogue entries to keep both dialogues. Perhaps it will help.
I'm using quite an extensive load order, some of which most definitely modify/add on to dialogue, however none that should touch the Library of Vivec or any NPCs associated with it.
alvazir's patch didn't work sadly, though kudos for the attempt.
My current suspected culprits are one of the many mods I have that add quests, or a mod like Friends & Foes.
Going to try installing Dialogues Decluttered (which removes generic dialogue) temporarily as a very "hacky" workaround to see if simply removing generic dialogue "fixes" it. Will report back with results and what I suspect the issue is (if I remember).
Had the same issue, don’t know what collides ; but for me, lowering this mod in the load order revealed the topic. Edit : Just had another dialogue issue later in the quest, this time Alvazir’s patch helped ! (Thanks !)
I've had the same issue and after some trial and error, I found out that in my case it was caused by Secrets of the Crystal City, which edits the same vanilla entries for the "Background" topic.
Loading this mod after Secrets of the Crystal City seems to solve the issue.
I can confirm that loading this mod after Secrets of the Crystal City fixes the issue of not being able to start the quest by talking about Background to Orunre Termaren.
I encountered the same issue, and reported it to the mlox channel on the Morrowind Modding Discord, so hopefully that'll ensure future users will have the right load order automatically. If anyone here is looking for a work-around, just use the Console to
AddTopic, "very special delivery"
while in conversation with Orunre Termaren. That should get you the topic to start the first quest.
Still getting depreciated assets ever since the latest .bsa free version of Tamriel Data came out on Dec 23...
Update: Was using the OpenMW version by GrumblingVomit. Is the newer version compatible with OpenMW? Or is it simply the Animated Morrowind assets that have issues?
Tbh I don't really see the point. From what I can tell our mods try to achieve two very different things. However, if you want to go in that direction regardless, you absolutely can.
I RECOMMED THIS MOD AND I HAVE NEVER SAID ANYTHING BUT THIS, honestly tho i like the other mods aesthetic with the center map and solar system(?) thing above but this mod adds quests and player home which is more appealing.
Awesome! Thanks, I honestly tried to fix it my self by re-adding the books but then i did something wrong and it broke something then i gave up because i got frustrated, it was a simple fix but i was really new to the cs at them time.
135 comments
I'm having an issue with all your mods and my current OpenMW load order, but I'm not quite sure what causes it.
It seems all dialogue related to quests simply doesn't load/exist/appear. In this mod in particular, while the main library custodian NPC exists and has a lot of dialogue, including the custom dialogue for describing the library, when asked about his background (which I assume from this page is supposed to start the quest) he just answers with "I am Orunre Termaren, Healer and Disciple of the Temple." and nothing else.
I'm currently assuming it's caused by another mod and mainly just posting to see if I can get some pointers or if this is just a bug with this/your mods.
Thanks :)
Try my "Library of Vivec - Dialogue Fix" from Miscellaneous Patches. It slightly rearranges dialogue entries to keep both dialogues. Perhaps it will help.
I'm using quite an extensive load order, some of which most definitely modify/add on to dialogue, however none that should touch the Library of Vivec or any NPCs associated with it.
alvazir's patch didn't work sadly, though kudos for the attempt.
My current suspected culprits are one of the many mods I have that add quests, or a mod like Friends & Foes.
Going to try installing Dialogues Decluttered (which removes generic dialogue) temporarily as a very "hacky" workaround to see if simply removing generic dialogue "fixes" it. Will report back with results and what I suspect the issue is (if I remember).
Edit : Just had another dialogue issue later in the quest, this time Alvazir’s patch helped ! (Thanks !)
If all else fails, just have this mod load very last.
Loading this mod after Secrets of the Crystal City seems to solve the issue.
Didn't expect to find interesting sets of armor on the way either. Very nice.
Update: Was using the OpenMW version by GrumblingVomit. Is the newer version compatible with OpenMW? Or is it simply the Animated Morrowind assets that have issues?
Ive had a user post on my mod, Library of Tamriel, suggesting a merger. Let me know what you think
yeah i recommend library of vivec enhanced
I RECOMMED THIS MOD AND I HAVE NEVER SAID ANYTHING BUT THIS, honestly tho i like the other mods aesthetic with the center map and solar system(?) thing above but this mod adds quests and player home which is more appealing.