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JaceyS

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JaceyS

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14 comments

  1. zsouza13
    zsouza13
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    Is there a mod that replaces the spell icons? Fireball, shock, etc. I have you spell effects mod and it's wonderful 
  2. TwilotSpankle
    TwilotSpankle
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    im a bit confused how to install this. multiple sizes, and both png and dds files, and mod organizer 2 certainly isnt happy with it
    any help available?
    1. JaceyS
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      You are probably looking for Big Icons, which implements these icons for OpenMW or MWSE. JVI is the modder's resource, in case you want to use the art assets for some project.
    2. TwilotSpankle
      TwilotSpankle
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      thank you i appreciate the clarification!
  3. Griefexe
    Griefexe
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    One request,

    Can you make an icon for unarmed? I have this blurry unarmed icon next to your beautiful spell icons most of the time since I rolled conjuration and use bound weapons.
    1. JaceyS
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      Ask and ye shall receive! The latest OpenMW update for Big Icons includes scaled icons for hand-to-hand and sneak! I want to do all of the skill icons, and when I do I will add them to JVI as well.
    2. Griefexe
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      Oh wow! Amazing work thanks.
  4. hokan42
    hokan42
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    Nice icons.

    They work great as high dpi icons when using scaling factor = 2.0, at 4K resolution, in OpenMW 0.46.
    OpenMW seems to scale the icons to fit, so one probably doesn't need a perfect size match as long as the icons are big enough to fit or exceed the scaling factor (scaling factor = 1.0 implies a icon sizes of 16x16 and 32x32).

    In my case, using x2 bigger icons:
    * I renamed the DDS/32x32 files with a tx_s_ prefix and added them to Data Files/icons/s
    * I renamed the DDS/texture64 files with a b_tx_s_ prefix and added them to Data Files/icons/s

    This should be helpful to for quickly adding the file prefixes if your familiar with the macOS or Linux Terminal (shell): https://stackoverflow.com/questions/4787413/rename-files-and-directories-add-prefix

    I did some digging and found some missing files when comparing against what is part of Morrowind.bsa.
    Note that all file names are in upper case, this a result of the shell commands I ran, to compare the mod and Morrowind.bsa file names.

    Missing files in:

    DDS/textures64 (prefixed with b_tx_s_)

    B_TX_S_SUN_DMG.DDS        only missing from DDS/textureXX and PNG/textureXX

    B_TX_S_FIRE_DMG.DDS        Morrowind.bsa uses same icon as for B_TX_S_FIRE_DAMAGE.DDS
    B_TX_S_SILENCE.DDS
    B_TX_S_SMMN_FRSTATRNH.DDS

    DDS/32x32 (prefixed with tx_s_)

    TX_S_FIRE_DMG.DDS        Morrowind.bsa uses same icon as for TX_S_FIRE_DAMAGE.DDS
    TX_S_SILENCE.DDS
    TX_S_SMMN_FRSTATRNH.DDS

    TX_S_BD_BOOTS.DDS        Only DDS/32x32 names this as xxx.dds.dds rather than xxx.dds
    1. JaceyS
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      Hello! Thank you for pointing out the missing Frost Atronach -- I uploaded an update before seeing your updated comment with the other missing files. I will try to get to them today.
      Big Icons, which uses these assets, has a package specifically made for OpenMW, which does what you did. However, now that needs an update too!

      ETA: With the Frost Atronach file, you should be able to fix all of those issues on your end if you are raring to play, or wait until I finish the updates sometime today.
    2. hokan42
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      Thanks for reminding me about Big Icons.
    3. hokan42
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      Thanks, I now have the previously missing icons installed.
  5. Necrolesian
    Necrolesian
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    These are great. Now I have a shiny new avatar.

    Also, that zip file is >250 MB, but a 7z is only like 11 MB.
    1. JaceyS
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      Actually, I figured out a way to greatly reduce the file size by putting all of the icons in one file, and using the 2048^2 texture as a pattern. As a bonus, it will also make exporting the icons simpler as well.
  6. dreughjiggers
    dreughjiggers
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    Cheers!