I don't use open MW but my mods shouldn't conflict with anything. I use all vanilla assets always. The NPCs are using my mods are almost all ones I place in the game with their own unique dialogue so no dialogue conflicts. Even when I do add a dialogue option to an existing NPC, I give it its own unique topic.
From testing, they do come to your rescue. But watch out for the telvanni guards coming to your rescue. The scamp attacked me or was chasing me. I ran to where the guards were. They summoned Bonewalkers and killed the scamp, then attacked me. Will have to figure that one out in the next update. But the other guards did help and did not become hostile to me. Damn Telvannis!
Note: If you have a price on your head, they act as any other guards would. Makes it more fun to play a thief type character for sure. Avoiding the patrols. Looking forward to my full playthrough with this mod.
Yeah I still want to try it out because it's different. And thanks for downloading the mod. Let me know if you find any bugs I missed. I'll fix them ASAP.
I can't find any patrol :l, I set speed 600 to my character and started runnin through all vvanderfell, but nothing, what are their approximate locations? Also, could you do a random location version?
Sorry to be so slow on the response. I haven't been modding Morrowind lately. Random locations is a great idea. I think I will make a version with random locations. But since I have them follow a leader, I just have to figure out how to make sure that the right leader loads with the right group.
And I'm not sure why you're not finding the patrols. There's one just outside of Suran near the egg mine.
If you're going to ghostgate from ald-ruhn you should run into one.
Another is near the daedric Temple near Sadrith Mora.
I didn't alter any landscape and should not be a problem with any landscape mods unless they moved whole mountains and trails to a different location and even then it should work.
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Note: If you have a price on your head, they act as any other guards would. Makes it more fun to play a thief type character for sure. Avoiding the patrols. Looking forward to my full playthrough with this mod.
The imperial hit sound is just duping a couple of other imperial male sounds. Not really a big deal. But I just did not like the defaults.
And I'm not sure why you're not finding the patrols. There's one just outside of Suran near the egg mine.
If you're going to ghostgate from ald-ruhn you should run into one.
Another is near the daedric Temple near Sadrith Mora.