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CCM

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clydemcelroy1

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15 comments

  1. MISTERSMELLIES
    MISTERSMELLIES
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    • 26 kudos
    GOAT mod
  2. hjalmir
    hjalmir
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    • 8 kudos
    Is it compatible with OpenMW?
    1. clydemcelroy1
      clydemcelroy1
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      I don't use open MW but my mods shouldn't conflict with anything. I use all vanilla assets always. The NPCs are using my mods are almost all ones I place in the game with their own unique dialogue so no dialogue conflicts. Even when I do add a dialogue option to an existing NPC, I give it its own unique topic.
    2. christianhulen
      christianhulen
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      Yes, this works on OpenMW.
  3. SAJNM
    SAJNM
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    If I'm using something like "Friends and Foes" and I get attacked near your guard patrol wil the guards come to my aid?
    1. clydemcelroy1
      clydemcelroy1
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      From testing, they do come to your rescue. But watch out for the telvanni guards coming to your rescue. The scamp attacked me or was chasing me. I ran to where the guards were. They summoned Bonewalkers and killed the scamp, then attacked me. Will have to figure that one out in the next update. But the other guards did help and did not become hostile to me. Damn Telvannis!

      Note: If you have a price on your head, they act as any other guards would. Makes it more fun to play a thief type character for sure. Avoiding the patrols. Looking forward to my full playthrough with this mod.
    2. clydemcelroy1
      clydemcelroy1
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      Gonna try your guard hit sounds mod as well.
    3. SAJNM
      SAJNM
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      Thanks for the reply. Your mod looks like a keeper for me.

      The imperial hit sound is just duping a couple of other imperial male sounds. Not really a big deal. But I just did not like the defaults.
    4. clydemcelroy1
      clydemcelroy1
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      Yeah I still want to try it out because it's different. And thanks for downloading the mod. Let me know if you find any bugs I missed. I'll fix them ASAP.
    5. Ghost10125
      Ghost10125
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      To be fair, this does fit Telvanni. They kill the thing you led to them, then beat your ass for bringing danger to them.
    6. clydemcelroy1
      clydemcelroy1
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      Lol. That is funny and it does kind of fit them.
  4. TheComm9600
    TheComm9600
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    • 1 kudos
    I can't find any patrol :l, I set speed 600 to my character and started runnin through all vvanderfell, but nothing, what are their approximate locations? Also, could you do a random location version?
    1. clydemcelroy1
      clydemcelroy1
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      Sorry to be so slow on the response. I haven't been modding Morrowind lately. Random locations is a great idea. I think I will make a version with random locations. But since I have them follow a leader, I just have to figure out how to make sure that the right leader loads with the right group.

      And I'm not sure why you're not finding the patrols. There's one just outside of Suran near the egg mine.

      If you're going to ghostgate from ald-ruhn you should run into one.

      Another is near the daedric Temple near Sadrith Mora.
  5. RomaDestroy
    RomaDestroy
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    • 1 kudos
    incompatible with mods that alter landscape i figure?
    1. clydemcelroy1
      clydemcelroy1
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      • 6 kudos
      I didn't alter any landscape and should not be a problem with any landscape mods unless they moved whole mountains and trails to a different location and even then it should work.