Out of curiousity: how do you create these scaled versions of the animation set? I tried to do it years back but I kept ending up with taller NPC's stuck with their feet in the ground when I upscaled them. I would like to use this for my own personal animation setup.
These weren't made with scale* -1 if that's what you mean, it was using some awful trick in the old blender version... the more sane way would be to look up the niftools and blender source codes, because what I do remember is the built-in flipping features just can't work with bethesda's skeleton. (on the other hand if you do mean scaling I can probably help, did that on something else)
The game places bows in the weapon bone, the animation here puts the weapon bone in the left hand. That applies to all animations. To make a simple animation file like that put it in the left hand only for bow animations you'd still have to keep it in the right hand the whole time, but while the right hand is pulling an arrow or drawing back you'd constantly reposition and rotate the weapon to make it look like it's in the other hand and pray that the interpolation doesn't hit any singularity. With perfect precision it might not shake too much. On the other hand if something can be done via MWSE lua or openmw, this anim file will make it easier since it has the animation for all the other bones.
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I would like to use this for my own personal animation setup.
The game places bows in the weapon bone, the animation here puts the weapon bone in the left hand. That applies to all animations. To make a simple animation file like that put it in the left hand only for bow animations you'd still have to keep it in the right hand the whole time, but while the right hand is pulling an arrow or drawing back you'd constantly reposition and rotate the weapon to make it look like it's in the other hand and pray that the interpolation doesn't hit any singularity. With perfect precision it might not shake too much.
On the other hand if something can be done via MWSE lua or openmw, this anim file will make it easier since it has the animation for all the other bones.