Makes companions (the ones with the short companion local variable set to 1) able to interact with possible loot sources and doors you Alt+Activate, can fix/improve some companions/followers features, detect abot's modded Scenic Travelling and apply it to followers not already compatible with it...
If you have MGE-XE installed you can just run MWSE-Update.
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try fixing followers constant enchantment items overflow not only on cellchanged but also on followers stopcombat
Version 1.20
new option to try and fix followers constant enchantment items overflow
should detect more companions possibly disabling the AIfollow package to wander around a couple seconds and keep them warping with player
increased number of slots for followers scenic traveling with player
Version 1.19
should be now able to detect and fix knocked out Strider Nest companions on activate if for some reason the local knockout variable state is not up to date
lowered max companion speed a little
reverted companions AI fix to memory hack method instead of startcombat
Version 1.18
fixed a glitch with the attack/hello voice filtering
Version 1.17
major tweaks & fixes
some new options
Version 1.16b
fixed an event name typo
Version 1.16
tweaks & fixes
Version 1.15
more tweaks and fixes
Version 1.14
lots of tweaks and improvements
added new option to automove followers on cell change/using loading doors so they stay nicely at player shoulders without overlapping each other
Version 1.13
"Fix NPC/Creature AI on activate" option now should also try and fix the obnoxious attack sound looping bug often happening when follower creatures carry some light.
Version 1.12b
fixed one tweak breaking something else
Version 1.12
more tweaks to code and options
Version 1.11
several tweaks and some new options
Version 1.10
autowarp/combat options for companions/followers
tweaks/fixes
Version 1.08
tweaks, autowarping, better compatibility with Guars mod
Version 1.07
tweaks
Version 1.01
fixed companions possibly accessing a still trapped chest
Version 1.0.5
more tweaks
Version 1.0.4
some tweaks (e.g. Julan should no more possibly dance after a trip)
Version 1.0.3
scenic travelling should work better with some scripted companions previously having problems
Version 1.0.2
Skip follower activation while sneaking/unconscious: When enabled, you will not be able to activate a follower while you are sneaking or while the follower is unconscious, avoiding the risk to trigger a pickpocket attempt crime reaction.
Detect and apply Scenic Travelling: Detect abot's modded Scenic Travelling and apply it to followers not already implementing scenic travelling in their local script (the majority of them). Basically it makes any follower NPC able to scenic travel with player
latest MWSE-Lua required Makes companions (the ones with the short companion local variable set to 1) able to interact with possible loot sources and doors you Alt+Activate, can fix/improve some companions/followers features, detect abot's modded Scenic Travelling and apply it to followers not already compatible with it... MCM control panel details Companions Looting: When enabled, Alt + activate to make your companions try and loot the target item/container/corpse (with/without potential overburdening) Minimum item Value/Weight ratio: Minimum Value/Weight ratio for an item to be taken by a companion when looting a container Max Loot Distance: Maximum distance for an item to be activated by a companion Allow Companions to use Probes: When enabled, companion NPCs are allowed to use their stats, skill and probes to try and disarm traps on the target you Alt + activate. Probes with no uses left should be automatically dropped Allow Companions to use Lockpicks: When enabled, companion NPCs are allowed to use their stats, skill and lockpicks to try and open the target you Alt + activate. lockpicks with no uses left should be automatically dropped Companion NPCs High Acrobatics: When enabled, companion NPCs are given high acrobatics on activate if not already having it. Useful to avoid them getting damaged on jumping or teleporting Companion NPCs Water Breathing: When enabled, companion NPCs are given water breathing on activate if not already having it. Useful to avoid them getting drowned. Skip follower activation while sneaking/unconscious: When enabled, you will not be able to activate a follower while you are sneaking or while the follower is unconscious, avoiding the risk to trigger a pickpocket attempt crime reaction. Fix NPC/Creature AI on activate: try and fix followers AI when activating them. Especially useful when followers go crazy after teleporting around too much. Detect and apply Scenic Travelling: Detect abot's modded Scenic Travelling and apply it to followers not already implementing scenic travelling in their local script (the majority of them). (test preview video below) Autowarp/combat options for companions/followers