About this mod
Provides a way for closing your game: A new quest, in which you can prepare for the Nerevarine's eventual expedition to Akavir. Part of the May Modathon Month.
- Requirements
- Permissions and credits
- Donations
Part of the May Modathon Month
Morrowind is an open-world game, and as such, it is up to you to imagine how the adventures of your character end. While it certainly gives one creative freedom to imagine whatever they want, it can also be somehow anticlimatic to just suddenly stop playing at one point. For this reason, I have created this mod, which provides you an ending, if you desire: a questline in preparation of the Nerevarine's expedition to Akavir. (Which was their fate, at least according to a rumor in Oblivion.)
- Reunite with Caius Cosades, your old friend, who has a new job for you: to lead a group of Blades to Akavir in order to give a report to the Emperor about the current state of the continent, as well as to recover any information about the Akaviri Dragonguard - the organization which would become the Blades according to the lore
- Be awarded with an Akaviri Katana by Caius, like any member of the Blades should
- Defeat a group of pirates and take possession of their ship
- Acquire provisions for the voyage
- Gather information about Akavir so that you would arrive there with the necessary knowledge (some good old information gathering, for old times' sake with Caius)
- Some insight (nothing grandiose) about the lore of Akavir: Uriel V, the Akaviri Dragonguard, and so on.
- Meet the crew of your ship: A Blades warrior, a battlemage, a captain and a first mate, along with your old friend, Caius, and Elone, the Blade in Seyda Neen. Unique dialogue for all of them about their role in the upcoming expedition.
- Convince a maximum of five additional people to join your crew, from the friends you have made in Morrowind: based on the questlines that you have completed, you can have Mehra Milo, Ajira, Ahnassi, Fast Eddie or even Fargoth as a member of your crew.
- When everything is ready, tell Caius to set sail! (Obviously, nothing would happen, the mod will not take you to Akavir, but I think that it is a great way to stop the game.)
- Or opt out from the expedition earlier and tell Caius that they should go without you: hopefully lore-friendlyish explanation given should you choose this option
- In order to give a better sense of the feeling that the game ended, the credits will also roll as soon as you tell Caius that you are ready to set sail/that you want to opt out from the mission and stay in Tamriel
To begin:
Talk with any generic Imperial Legion guard when you have completed the Main Quest of Morrowind (defeated Dagoth Ur).
Compatibility:
Worked under OpenMW when I tested it, despite being a mod that utilizes scripts heavily.







