Not for me, I didn't choose to use this. The OpenMW staff stuffed their collections full of randomizer mods without warning or a way to opt-out of them. Just put me off Morrowind as a whole for now. Welp, back to Skyrim.
Didn't sign up for this mod (it was in a collection) and the console command brings back "unknown variable". Glad other people like this, but it ruined my night.
same here, also getting "unknown variable" trying to find it. wish i knew this was in the collection i used (open mw expanded vanilla) or i would've disabled it, now i'm basically soft locked.
i already have trouble with this in vanilla morrowind, was in for a shock when this came with openmw total overhaul. kept getting flashbacks of my first playthrough spending way too long looking for this godforsaken cube.
had to resort to console after spending 2 hours circling the same rooms and checking the same rocks. bravo, i was pulling my hair out lol.
in my opinion it shouldnt be able to spawn outside i cleared the dungeon and went over it 10 times and got a legit headache only to find it on the bridge i jumped over from balmora from. legit didnt even have to enter the dungeon it was on the bridge with the guy. a truly evil mod and i curse the modpack that included it. honestly still good just pls no outside thats bullshit
I agree. Having it spawn outside *at all* seems unfair considering Hasphat tells you to go *inside* the ruin to find it. That dwemer bridge isnt even in the same *cell* as the ruin lmao
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I had to console: player->AddItem "misc_dwrv_ark_cube00", 1
Then drop the puzzle box and pick it back up to get the journal entry.
had to resort to console after spending 2 hours circling the same rooms and checking the same rocks. bravo, i was pulling my hair out lol.
I spent so long
I hate you
great mod 10/10