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Melchior Dahrk and XeroFoxx

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MelchiorDahrk

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176 comments

  1. briterory
    briterory
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    Hello Melchior, my favorite modder! Do you know if this mod will work with the newer animated version of Vurt's trees?
    1. MelchiorDahrk
      MelchiorDahrk
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      As long as you install Vurt's mod after this one, then there shouldn't be any issues.
  2. Reno77
    Reno77
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    Deleted. Sorry.
  3. PrettyObscure
    PrettyObscure
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    Can't seem to get the vanilla tree replacer to work, using SD, OAAB, and Staht modules on MO2.

    Edit: Also, tested this with RandomPal's More Alien Bitter Coast and while I did notice a few instances of clipping, by the nature of RP's additions being mushrooms most of it looked more like the mushrooms were growing out of the roots rather than clipping so I'd personally call them compatible.
    1. MelchiorDahrk
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      Can you explain how it is not working for you?
    2. PrettyObscure
      PrettyObscure
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      Oh yeah, sorry for not being clear. The matching vanilla tree module doesn't seem to work when installed from the fomod, leaving vanilla trees with vanilla textures and leaves.

      Further testing it now, it seems it applies the textures to the LOD models but not the actual trees.
    3. MelchiorDahrk
      MelchiorDahrk
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      Thanks for looking into it! I confimed there was a bug with the installer. I've fixed it in version 4.0.2.
    4. PrettyObscure
      PrettyObscure
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      You're the best Mel!
  4. Marcelx2x2
    Marcelx2x2
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    Is it compatible with BCOM?
    1. MelchiorDahrk
      MelchiorDahrk
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      I'm not aware of any conflicts.
  5. BIueLotus
    BIueLotus
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    This is the best tree mod that i have ever seen.
    In combination with Vality's bitter coast addon, the starting area turns into a true pleasure to be in...

    Thank you SO much!
    1. MelchiorDahrk
      MelchiorDahrk
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      I'm glad that you like it! It's a big change to the scenery, but it does add a lot of ambiance to the region.
  6. danielmccaulley8
    danielmccaulley8
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    I'm having issues with the main tree trunks being very pixelated. The roots and everything else looks fine, just the trunks. I do have a lot of other mods, I'll come back and edit my post with which ones when I get off work. Just wanted to see if anyone has experienced this before I get home. I'm on openmw, android

    EDIT: I've been installing this all on a new phone and after syncing all my old files I ended up with an older 0.47 version of openmw apk that I installed by mistake. Updated to 0.49 and everything looks great
    1. MelchiorDahrk
      MelchiorDahrk
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      Can you a share a picture? The texture filter settings on the trunks look OK to me.
    2. danielmccaulley8
      danielmccaulley8
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      Ya... not really sure how to do that haha
    3. danielmccaulley8
      danielmccaulley8
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      https://postimg.cc/xkhqdmT3/6c4e2013
    4. danielmccaulley8
      danielmccaulley8
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      I'll be leaving work soon, I'll figure it out then
    5. danielmccaulley8
      danielmccaulley8
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      Well I just installed it on my PC running all the same mods and it looks fine, so it seems to be an android issue. Has anyone else had any luck running it on android without issues?
  7. 1530344521
    1530344521
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    came back to update and endorse, but the fomod has me very curious about this "cawumaloe manor" that's mentioned?
    it's convenient that it doesn't require the original, because i can find no mention of the original mod anywhere at all.
    i'd greatly appreciate documentation on what exactly this does, and ideally who the original creator is if not you.
    1. MelchiorDahrk
      MelchiorDahrk
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      It's a great old mod by Blue Eagle! Here's a link to where it can still be found in the web archive. The version included here moves the location to work with the graht trees. I've always felt like the set was very fitting for the Bitter Coast, in a fun way.
  8. anarkhya
    anarkhya
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    Absurdly amazing Bitter Coast feeling with these roots all around, however the fps cost is truly massive on my laptop. Jumping from 60fps to 25fps, openMW 0.48, few efficient shaders on and a short view distance of 1.5 cells.

    Terrible dilemma...
  9. ReachHeavenByViolence
    ReachHeavenByViolence
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    Whenever I try to open the meshes in Nifskope, I get this error:

    encountered unknown block (NiCollisionSwitch)
    Failed to load C:/Games/Morrowind/mods/Graht Morrowind Swamp Trees/Meshes/md_BC/bcTreeHugeLogHollow.nif
    any idea how to fix it?
    1. MelchiorDahrk
      MelchiorDahrk
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      You need an updated NIF.xml which defines the NiCollisionSwitch node. If you're in the morrowind modding discord, someone can get you one. 
  10. Folcro
    Folcro
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    Just wanted to drop a steaming hot pile of thank you for making your essential mod compatible with the sublimely made Hla Odai!

    One suggestion: it seems to me the sound effect for climbing the ladders should be changed; it's currently set to the sound of a trap door opening.
    1. MelchiorDahrk
      MelchiorDahrk
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      Hla Odai is a great mod! I knew that I had to make this compatible when it came out. Thanks for the suggestion on the ladders.