this mod is nearly perfect, the only thing it needs is an update with a few extra tree models, or at least maybe some more branches between the 2 "levels" of canopy the 2 sheets of leaves and branches just gives it a kinda fake feel when you really look at it from any distant rendering from below they give a nice atmosphere for the bittercoast so I'd love to see these trees improved
Thanks Again for another fantastic Must-Have mod from The Dahrk Master! Combined with Vality's BC, Vurt's trees and groundcover, some Connery textures and Epic Plants, the Bitter Coast becomes a proper rain forest area worth just walking around and looking at. It's also beautiful from the Odai River with the trees now visible above the ridgeline.The tree house and elevated walkways add another perspective to enjoy the view these trees bring. I have not seen any issues with conflicting mods and the Sable Dragon patch works perfect. Heartily Endorsed and Recommended!
This mod is one of my essentials. One suggestion though, unless I'm missing something:
You have a replacer for the TLSH .esp. I think it should be renamed to "Nevena's Twin Lamps & Slave Hunters 1.5" so that it can be read by Rise of House Telvanni's patch for it.
Again, unless I'm overcomplicating what might otherwise be a simpler solution.
Any change Sable Dragon might become availible in this amazing setup with Hla Odai, Haldenshore, shipyards of vv? :). Thank you for all your amazing mods, you made the game so much better, I use a lot of your mods. Respect!
Love this mod. Really gives me Darks Souls 1(The Great Hollow) and Elden Ring vibes. The trees feel otherwordly with how huge they are. Really something else when you're stumbling around the Bitter Coast.
Noticed a minor conflict with Dura Gra-Bol's House Reclaimed. There is a tree on the island where a small smuggler's encampment is located. Other than that, loving it so far!
Late, but you can grab it from here until MMH comes back up: https://modlist.altervista.org/mmh/?quick-filter-reset&quick_filter=Vality7&quick_filter_operator=Contains
This makes me so happy, well done these are brilliant! I always preferred Vality's trees, I remember when the community was trying to incorporate speed tree billboards into MW it was a big deal - the trees finally seemed full. Although I liked Vurt's work, it felt like a step backward and Morrowind trees never seemed to leave the 00s after they became the standard.
This is a needed breath of fresh air for the game.
151 comments
the 2 sheets of leaves and branches just gives it a kinda fake feel when you really look at it from any distant rendering
from below they give a nice atmosphere for the bittercoast so I'd love to see these trees improved
You have a replacer for the TLSH .esp. I think it should be renamed to "Nevena's Twin Lamps & Slave Hunters 1.5" so that it can be read by Rise of House Telvanni's patch for it.
Again, unless I'm overcomplicating what might otherwise be a simpler solution.
Using Shath version.
As an aside, your vanilla trees work perfectly with Vality's Balmora mod. So much joy ;)
This is a needed breath of fresh air for the game.