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Korana Danae

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Danae123

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36 comments

  1. Leiding
    Leiding
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    When using this, upon launching the game I get an endless stream of near identical errors with variations on "Unable to locate creature 'aa_monk_BRET_F2' in Leveled Creature 'aa_monk_all' (clothiers_of_vvardenfell_wares.esp)"

    Any idea what is causing this? I installed only the core plugin from wares ultimate, as I don't actually want any of the functionality of wares, but it is required for me to try out these clothes. I also merged my levelled lists upon adding this mod.

    A comment below says it is from forgetting to install Friends or Foes. I don't want the actual functionality of that mod either, but I did try enabling the core esp for it and still get the same errors.
    1. bonepuns
      bonepuns
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      did you ever find out what it was? I'm getting the error as well
  2. Edextreme
    Edextreme
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    Hello, I don't know if I did something wrong but most of the clothes are invisible when using and some of then only works when don't using shoes or pauldrons, Is there any way to fix this?

    I'm using OpenMW and Better Bodies.
  3. nubienz23
    nubienz23
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    can we get each clothes set as options?
  4. Farzaneh
    Farzaneh
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    This chick could make real fortune selling these designs as real clothing.
  5. Atanvarn
    Atanvarn
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    Is it possible to use original Clothiers' meshes and textures folders instead of these? I'm using both original Clothiers and this mod, and it takes a lot of space in OpenMW with split folder system.
    Also, will there be skimpy Clothiers' clothes on F&F NPCs? Thank you!
    1. eddie5
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      Nothing is going to care where meshes/foo/bar.nif comes from exactly as long as it gets found.  Same for textures.  Might be a problem if two DIFFERENT assets have the same name/path, but that'd likely be an issue anyway.
    2. Danae123
      Danae123
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      I did not change the original folder names or paths.

      Skimpy clothes cannot be added to F&F npcs because they conflict with everything, chiefly vanilla clothes and all male npcs :)
      To see them on npcs, you can open F&F (select the master), tick COV (but don't make it active).
      Go to the npc tab, open the npcs you want with new outfits, removed the levelled lists called aa_gear and instead, add the clothes you want them to wear.
      Drag the npcs into the render window of toddcell to see what they look like.
      Save F&F - Skimpy.esp (for example), clean, done.

      Hope this helps
  6. Seneca83
    Seneca83
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    Hello, I really enjoy the Wares mods as they add variety to all the people and shops of Vvardenfell. I have a problem with Clothiers_of_Vvardenfell_Wares as when I use it I get quite a lot of errors like: 
    Unable to locate creature 'aa_bard_BRET_F1' in Leveled Creature 'aa_bard_all'
    Unable to locate creature 'aa_hunter_DELF_M10' in Leveled Creature 'aa_hunter_all'
    Unable to locate creature 'aa_crusader_REDG_F1' in Leveled Creature 'aa_crusader_all'
    There are around 519 errors like this. 
    I must be missing something, another mod perhaps, but I am not sure what it is. All other Wares mods work fine for me. Any suggestions? Thanks
    1. Seneca83
      Seneca83
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      I found the fault, very obvious, I had accidently turned friends and foes off.
  7. Vengyre
    Vengyre
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    Raw Red Glass appears in common containers, where it shouldn't imo.
    1. Vengyre
      Vengyre
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      Same with Skull Powder - I think these ingredients are supposed to be rare, but you can find them with all the common ingredients.
    2. Danae123
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      that comes down to the fact that Korana's mods add only 2 ingredients, so if you don't have other mods with new ingredients such as TR, Foods or Shinies, those 2 ingredients will happen often.
    3. Kris1415
      Kris1415
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      Hey, I know it's a very generic question, but what could be causing the outfits to not display on my character?
      The icons are working fine, but the moment I put any outfit from this mod on my character, the clothes are just transparent.
      I'm using OpenMW with the majority of mods from the 'Expanded vanilla; list for Modding-OpenMW. I'm also running the latest version of Better bodies that's compatible with OpenMW. That mod seems to be working just fine. I put all the mod paths I could think of to OpenMW.cfg, and enabled the .esp file too. Did some trial and error with and without other mods that might conflict, but no dice. Any Ideas? 

      I know this mod is compatible with Wares, but I'm not entirely sure it's compatible with OpenMW. 
    4. Danae123
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      Have you checked your warning.log? (or similar log on OpenMW that lists all the errors in your game)
      This will tell you if you are missing textures (that'd give you bright pink clothes though), missing meshes (big yellow !).
      Another possible reason is that a piece of clothing doesn't have body parts assigned. That might happen for one item, but not all the items from the mod though.
      When you put something on, does the part of the body the clothes are supposed to cover disappear? (that's what happens when a male character puts on female only clothing (i.e the clothes do not have male body parts for it)

      I know OpenMW users who use Korana for Wares on OpenMW, so there's no conflict there.
    5. Kris1415
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      I couldn't find any warning log files, but I think you solved this. Turns out that the mod does indeed work. I assumed that some items were unisex (i think it was the Ranger's pants and top), and was surprised when they either made my character's feet disappear or putting on some pants would make my character naked from the waist down. I was using a male character. I made a quick test with a female character and tried a bunch of outfits. All of them worked!

      Thanks a lot for solving this 'issue', and sorry for the trouble :)
  8. templeofninpo
    templeofninpo
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    Ummm Falconer foot part missing. Don't know about non falcon stuff. using a number of Wares converted mods.

    Not able to find Foot part in _slap_ko_falc_M_Boots.
    Not able to find Foot part in _slap_ko_falc_M_Boots.
    Not able to find Upper Leg part in T_A_ImpColIron1Greaves01_UL.
    Not able to find Upper Arm part in tealB_csh3b_tanblue_Fua.
    Not able to find Foot part in KO_Falconer_Boots_M.
    Not able to find Foot part in _slap_ko_falc_M_Boots.
    Not able to find Foot part in _slap_ko_falc_M_Boots.
    Not able to find Foot part in _slap_ko_falc_M_Boots.
    Not able to find Foot part in _slap_ko_falc_M_Boots.
    Not able to find Foot part in _slap_ko_falc_M_Boots.
    Not able to find Foot part in _slap_ko_falc_M_Boots.
    Not able to find Foot part in _slap_ko_falc_M_Boots.
    Not able to find Foot part in _slap_ko_falc_M_Boots.
    Not able to find Knee part in T_A_ReaWormmouthGreaves01_K.
    Not able to find Upper Leg part in T_A_ReaWormmouthGreaves01_UL.
    Not able to find Foot part in _slap_ko_falc_M_Boots.
    1. Danae123
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      this is standard BC warning, can be ignored
  9. hakinaro
    hakinaro
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    Does this add the books from the Authentic Documents mod?
    1. Danae123
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      No, those are modder's resources.
  10. ViolenVaymire
    ViolenVaymire
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    I was able to identify the missing mesh error to elements from this mod, the issue being the lack of Vortex Support. 
    While I did read the description page and see the instructions about two esp's, I only Drug out the Esp from the "other file"(to get Vortex to read it properly)I did not also realize i needed the meshes, textures and icons from that same folder. perhaps that would be common knowledge to most, But from someone who does not understand how mods are integrated into a game, it was a surprise to me.
    Better Instructions for people such as myself would be appreciated :)  
    1. Danae123
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      I hear you, my mods are packaged in a way that makes them easy to install with Mo2 and Wrye Mash.

      I know you are attached to Vortex but you will find zero Morrowind modders keen to make another archive for Vortex knowing it doesn't support Morrowind mods well and 99% of people use MO2, Wrye Mash, manual install.

      This is not me being lazy, simply I maintain some 70 mods, for each of them I have made optional plugins by requests and I am not keen to double it all to try and support Vortex, knowing full well there would still be issues no matter what I do.

      You can get away with Vortex for very light installs (a few simple mods, or a single large mod) and definitely not huge mods like Wares /FF /Wares for npcs that overhaul all shops and npcs.
    2. ViolenVaymire
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      Hmmm?, Im sorry i did not mean to imply i wanted such a thing or any of the other stuff you mention. 
      Just a description update on how to manually install the 2nd Esp included in the "otherfile". Will both help Vortex users and manual installers understand what needs to happen.  
      Vortex can work for any loadorder, MO2 doesn't use some kind of arcane magic Vortex is incapable of. I have gotten Wares /FF /Wares for npcs all working now. I have over 200 mods installed.(lots of free time) Mo2 just makes things easier for those willing to install and learn a new tool, of which i am not one of.
      Thank you for the mods, I didn't mean to sound ungrateful.